Geometry: Square [Version 1.20]

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plurple
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Geometry: Square [Version 1.20]

Post by plurple »

Map Name: Geometry: Square
Mapmaker(s): Plurple
Number of Territories: 81
Special Features: Transforms
What Makes This Map Worthy of Being Made:
New maps and a display of how transforms work! This is a conquest style map with 25 potential starting spots. These starting spots auto deploy 2. You will get 10,8,6,5,4,3,3,2,2,2,2 for each number of players from 2-12. All regions that are not the starting spots will transform: Orange and yellow territories will grow 1 a turn until they have >10 troops. Where Orange territories they will reset to between 4 and 8 troops and yellow ones will be reset to between 2 and 6. Aqua territories will lose 1 troop a turn unless they have 1 troop when they will be reset to between 2 and 6.

Map Image:
Version 1.20
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Version 1.1
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Version 1
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plurple is not purple 8-[ 8-[ 8-[ 8-[ 8-[
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plurple
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Re: Geometry: Square [Version 1.1]

Post by plurple »

Saved for updates.

Update 1:
There is an additional transform that tries to make sure that in round 1 no player will have more than 3 troops on each of their starting spots to reduce the luck in going first. TODO: Add this information to the key.

Release Update:
Am a little unsure on this one I think it may be too large and the aqua territories may have a minimal impact though I like the interesting strategy of purposefully leaving it on a 1 to gain some troops but there are a lot of troop gaining across the map so may only be useful in larger 10+ player games if at all. I am looking for feedback on how the map plays and make adjustments to the balance or the graphics as it comes in :D
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Re: Geometry: Square [Version 1.20]

Post by Mageplunka69 »

in please
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groovysmurf
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Re: Geometry: Square [Version 1.20]

Post by groovysmurf »

https://www.conquerclub.com/game.php?game=24621614
After Round 3, X6 Y2 did not transform. I manually snapped so you can see. I didn't notice any other issues.
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plurple
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Re: Geometry: Square [Version 1.20]

Post by plurple »

groovysmurf wrote: Wed Jul 01, 2026 2:43 pm https://www.conquerclub.com/game.php?game=24621614
After Round 3, X6 Y2 did not transform. I manually snapped so you can see. I didn't notice any other issues.
Thanks for letting me know I don't know why this is I was made aware of it once on beta but thought it had been resolved I will see what I can do to fix.
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Re: Geometry: Square [Version 1.20]

Post by groovysmurf »

plurple wrote: Wed Jul 01, 2026 3:10 pm
groovysmurf wrote: Wed Jul 01, 2026 2:43 pm https://www.conquerclub.com/game.php?game=24621614
After Round 3, X6 Y2 did not transform. I manually snapped so you can see. I didn't notice any other issues.
Thanks for letting me know I don't know why this is I was made aware of it once on beta but thought it had been resolved I will see what I can do to fix.
Of course. :)
There are some more notes in the game as well. The last round, all the aqua squares transformed properly, so it's only happening erratically it seems.
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