This is a no-frills mixed polymorphic tournament with simple but tough game play and straightforward maps.
Number of Players: 16. The rating minimum has been removed. Bracket will be generated and tournament will start as soon as 16 players are confirmed.
Game Type: Polymorphic (2,3, and 4 slots)
Settings: Automatic, Sequential, No Spoils, Chained, 20-turn round limit. No Fog, No Trench.
Format: Double Elimination, randomly seeded. Best of 7. To make sure it's fair and everyone actually gets a second chance, the winner of the Winner's Bracket will have to be defeated in two best of 7's in the finals.
Reward: Winner takes all ā 1-year premium subscription. I'll be playing too in a likely futile attempt to avoid the payout.

General Information:
Polymorphic games can drag on at times so I reserve the right to declare a winner of the series before they are 100% completed in the interest of keeping the tournament moving. In that vein, the tournament will move forward asymmetrically. What I mean is Round 2 could start at different times for different players, depending on how quickly the series' resolve.
Map Pool (randomly selected): Selected classic-like maps. The weirdest gameplay items you will find here are the occasional one-way border or Capital bonuses. Maps will be appropriate for the slots..for example smaller maps will never have 4 slots per player and large maps like world 2.1 will never be 2 slots. Since there are less Poly 4 maps, I'll double the odds they get selected.
Confirmed Players: