[CCXVI] R2: ACES vs GON

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TrafalgarLaw01
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[CCXVI] R2: ACES vs GON

Post by TrafalgarLaw01 »

ACES vs GON

War Page: https://www.conquerclub.com/public.php? ... WarId=5209

49 Game War
16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game

Contacts
ACES GON Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by April 12th 23:59 CCT and Round 2 to be exchanged by April 26th 23:59 CCT.
Clans will have 1 week to fill the away games.
  • Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)
War Terms
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There is no limit on the number of trench games
Round limits are allowed
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged"
12 Hour Fog of War Rule will not be in effect
New settings that are implemented after the start of the Cup will be excluded from wars
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jusplay4fun
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Re: [CCXVI] R2: ACES vs GON

Post by jusplay4fun »

GoN accepts the War Terms above.
JP4Fun

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TrafalgarLaw01
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Re: [CCXVI] R2: ACES vs GON

Post by TrafalgarLaw01 »

Spoiler
TrafalgarLaw01 wrote: Sat Apr 04, 2026 12:10 pm ACES vs GON

War Page:

49 Game War
16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game

Contacts
ACES GON Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by April 12th 23:59 CCT and Round 2 to be exchanged by April 26th 23:59 CCT.
Clans will have 1 week to fill the away games.
  • Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)
War Terms
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There is no limit on the number of trench games
Round limits are allowed
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged"
12 Hour Fog of War Rule will not be in effect
New settings that are implemented after the start of the Cup will be excluded from wars
ACES Agrees to the terms.
First time ACES will face GoN in any competition. Looking forward to a good war
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groovysmurf
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Posts: 3002
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Re: [CCXVI] R2: ACES vs GON

Post by groovysmurf »

TrafalgarLaw01 wrote: Sat Apr 04, 2026 12:10 pm ACES vs GON

War Page:

49 Game War
16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game

Contacts
ACES GON Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by April 12th 23:59 CCT and Round 2 to be exchanged by April 26th 23:59 CCT.
Clans will have 1 week to fill the away games.
  • Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)
War Terms
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There is no limit on the number of trench games
Round limits are allowed
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged"
12 Hour Fog of War Rule will not be in effect
New settings that are implemented after the start of the Cup will be excluded from wars
Approved
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