[CCXVI] Final - ACES (0) vs LHDD (0)

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LFAW
Posts: 1835
Joined: Sun Sep 23, 2007 8:23 am
Gender: Male
Location: Britain

[CCXVI] Final - ACES (0) vs LHDD (0)

Post by LFAW »

ACES vs LHDD

War Page: https://www.conquerclub.com/public.php? ... WarId=5269

61 Game War
20 Doubles, 20 Triples, 20 Quadruples and a Tie-breaker game

Contacts
ACES LHDD
  • 1st contact and privs holder: Donelladan
  • 2nd contact and privs holder: Unai
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by October 11th 23:59 CCT and Round 2 to be exchanged by November 1st 23:59 CCT.
Clans will have 1 week to fill the away games.
  • Round One - 5 Dubs + 5 Trips + 5 Quads chosen by each clan
  • Round Two - 5 Dubs + 5 Trips + 5 Quads chosen by each clan + Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)
War Terms
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There is no limit on the number of trench games
Round limits are allowed
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
In regards to exchanging games, the home clan must create their games, in order for the games to be considered "exchanged"
12 Hour Fog of War Rule will not be in effect
New settings that are implemented after the start of the Cup will be excluded from wars
Last edited by LFAW on Wed Oct 14, 2026 8:34 am, edited 1 time in total.
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TrafalgarLaw01
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Re: [CCXVI] Final - ACES (0) vs LHDD (0)

Post by TrafalgarLaw01 »

LFAW wrote: Sat Oct 03, 2026 3:29 pm ACES vs LHDD

War Page: TBD

61 Game War
20 Doubles, 20 Triples, 20 Quadruples and a Tie-breaker game

Contacts
ACES LHDD
  • 1st contact and privs holder: Donelladan
  • 2nd contact and privs holder: Unai
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by October 11th 23:59 CCT and Round 2 to be exchanged by November 1st 23:59 CCT.
Clans will have 1 week to fill the away games.
  • Round One - 5 Dubs + 5 Trips + 5 Quads chosen by each clan
  • Round Two - 5 Dubs + 5 Trips + 5 Quads chosen by each clan + Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)
War Terms
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There is no limit on the number of trench games
Round limits are allowed
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
In regards to exchanging games, the home clan must create their games, in order for the games to be considered "exchanged"
12 Hour Fog of War Rule will not be in effect
New settings that are implemented after the start of the Cup will be excluded from wars
ACES agrees
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groovysmurf
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Posts: 3131
Joined: Tue Apr 14, 2009 1:28 pm
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Re: [CCXVI] Final - ACES (0) vs LHDD (0)

Post by groovysmurf »

Approved, just need LHDD to agree
Spoiler
LFAW wrote: Sat Oct 03, 2026 3:29 pm ACES vs LHDD

War Page: TBD

61 Game War
20 Doubles, 20 Triples, 20 Quadruples and a Tie-breaker game

Contacts
ACES LHDD
  • 1st contact and privs holder: Donelladan
  • 2nd contact and privs holder: Unai
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by October 11th 23:59 CCT and Round 2 to be exchanged by November 1st 23:59 CCT.
Clans will have 1 week to fill the away games.
  • Round One - 5 Dubs + 5 Trips + 5 Quads chosen by each clan
  • Round Two - 5 Dubs + 5 Trips + 5 Quads chosen by each clan + Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)
War Terms
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There is no limit on the number of trench games
Round limits are allowed
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
In regards to exchanging games, the home clan must create their games, in order for the games to be considered "exchanged"
12 Hour Fog of War Rule will not be in effect
New settings that are implemented after the start of the Cup will be excluded from wars
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Donelladan
Posts: 3739
Joined: Tue Mar 03, 2009 8:48 am

Re: [CCXVI] Final - ACES (0) vs LHDD (0)

Post by Donelladan »

We agree
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