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I think I would a lot, too bad Pikachu can't be a race.DaGip wrote:If CC could work out the mechanics for it, I would definitely play it. A combination of the simplistic strategy of Risk-style gaming with just a touch of fantasy role playing. I would play that game alot!Deathy wrote:makes sense and could work... but would no joke be an entirely different game !
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Okay, here is a first draft of what I kind of have in mind. Now I do not have any mapping software or experience, so someone would have to pick up the reigns for that. Here is the mechanics that I came up with so far, feel free to debate them:Twill wrote:If you could work out the mechanics for it, CC might consider coding itDaGip wrote:If CC could work out the mechanics for it, I would definitely play it.
Well, you have to let them do something with mixed sets, or bump up the number of cards you can have at a time (without being forced to turn in) to 7.DaGip wrote:LICH--Gains a +2 troop bonus per Catacomb held, Does not gain the Regular CC bonus for cards; but, instead, can summon Undead troops by turning in only matching colour cards. The Lich may summon 1 troop per matching color card turned in times the number of territories that are directly chained back to a catacomb held. The Lich also has the ability to Paralyze any army that is adjacent to a catacomb held. A successful attack will cause the opposing army to become Neutral for 1 turn per catacomb held.
Do you think such a game schematic can be programmed?
Perhaps a mixed set for the Lich can turn an adjacent army to the Lich into an undead army controlled by the Lich? What do you think?Visaoni wrote:Well, you have to let them do something with mixed sets, or bump up the number of cards you can have at a time (without being forced to turn in) to 7.DaGip wrote:LICH--Gains a +2 troop bonus per Catacomb held, Does not gain the Regular CC bonus for cards; but, instead, can summon Undead troops by turning in only matching colour cards. The Lich may summon 1 troop per matching color card turned in times the number of territories that are directly chained back to a catacomb held. The Lich also has the ability to Paralyze any army that is adjacent to a catacomb held. A successful attack will cause the opposing army to become Neutral for 1 turn per catacomb held.
Do you think such a game schematic can be programmed?
Of course it could be programmed. The question is, will it?
DaGip wrote:Do you think it would be possible to combine a CC game with some of the facets of D&D. Like instead of just colors, the players could choose a class b4 play? Then you could have bonuses included for Mage, Warrior, Thief, Priest, Dwarf, Elf, and Halfling. And card turn ins may act differently depending on class or race?
Nowhere did anybody say this should be the entirety of CC. It would be an option therefor if you do not like you, you do not have to play it.Chirondom wrote:This is dumb. CC is RISK. We are not Dungeons adn Dragons. If you want to force the rest of us to accept "classes" and "races" and "spells", you've got another thing coming. RISK is RISK. We don't need varients like that, and we sure don't need them universally.
Technically, CC is not Risk...it is Risk-style play. To call CC Risk would be infringement on copyright laws. And, yes, it would be an optional game to play in CC, and you wouldn't have to be forced to play it if you don't want to.Visaoni wrote:Nowhere did anybody say this should be the entirety of CC. It would be an option therefor if you do not like you, you do not have to play it.Chirondom wrote:This is dumb. CC is RISK. We are not Dungeons adn Dragons. If you want to force the rest of us to accept "classes" and "races" and "spells", you've got another thing coming. RISK is RISK. We don't need varients like that, and we sure don't need them universally.
That would be an interesting addition. I was thinking just adding the extra attack and defense dice. The Mage would be able to roll 1, 2, or 3 attack dice with armies and add 1 attack die per RED card played. So, by chance, if the Mage had 4 armies and 5 RED cards, he could turn in all five cards for a SUPER FIREBALL spell, and upon that attack he would roll 3 + 5= 8 attack die. This would be dubled if the Mage is attacking from a territory that is indicated by the cards. That would leave a possible 16 attack dice for one play! If that seems like too much, I guess the dropping the lowest dice would be alright as well. The system needs some thought yet, that's for sure.tankster3 wrote:Possibly in stead of +1 die (by that you mean roll another dice?) you could do it like in LotR Risk and add one numebr to the highest die. so if you rolled a 2,3,5, against a 3,5 instead of losing 2 armies the bonus would make the 5 a 6 for that roll. same for defense.
also maybe one race could make people they're attacking lose the D wins ties and then they're D loses ties also. just throwing ideas out there.
I have no Idea if this could be programmed or not.