greenoaks wrote:never, in the time it takes to secure asia your opponents will have had the opportunity to secure a smaller bonus and use that against you.
Are you that confident about that? across all games in CC forever?
Im that little guy that you think can't do nuthin, and then out no where KAPOW!
Once, only, to be sure, but I have done it. Never with players I would call good, by my standards, but still, it has been done.
I've done it several times in a foggy game, where the players just ignored the massive amounts of question marks in asia, figuring it was still spread out among other players. If you get a nice drop in asia, other players usually won't expect you to go for it.
I'm in a no-cards game approaching it's two-month anniversary... it was the first game I ever joined, incedentally. Because Fog of War hid my actions, I managed to slowly build up a force that took asia, which I managed to hold for one turn. This one turn gave me enough force to eliminate a captain who was hiding out in Australia, which I managed to hold even as one territory in Asia was conquered by another player. I've held Asia for the rest of the game, on and off; while I can't keep it consistently, the number of territories I hold, along with Australia, gives me a bonus equal to everyone else, who each hold smaller continents, and the one turn in three I manage to hold the Asia bonus gives me a distinct advantage. I've started to expand into N. America, which is the one continent not held completely by anyone.
So yes, it is very possible to hold Asia, just very rarely is it worth doing. I'm trying to defend 4 border territories, and the fact that I am based there makes me a more prominent target than anyone else.
if you hold aussie you can grow out to slowly take asia =p
normally all territs except one, but I assume if the other players arent playing very well chances are bigger ^^
I got beaten by 2 privates and all I got was this lousy feedback!
actually, myself and another player recently won a doubled game in which he quickly grabbed australia and then started dropping and forting me like crazy. i think we had it by round 4, and the game was over quickly after. it as a fog of war game though, so noone knew what was going on to coordinate a stop
Midgame I think it's only possible in standard games if you're using FoW and are sneaky about it. Otherwise someone will break you as soon as you hold it. Teamgames are obviously different, as was pointed out.
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I've done it once (Game 2281516). I got an amazing drop in Asia; I'm talking Ural, Mongolia, Yakutsk, Irkutsk and Siberia. I was surrounded by bickering opponents so was largely left alone until I was able to take Aus and move out from there. Check the game log for a better picture.
FM Harper wrote:I've done it once (Game 2281516). I got an amazing drop in Asia; I'm talking Ural, Mongolia, Yakutsk, Irkutsk and Siberia. I was surrounded by bickering opponents so was largely left alone until I was able to take Aus and move out from there. Check the game log for a better picture.
no you didn't. you say so in your second last sentence.
Last edited by greenoaks on Tue Apr 29, 2008 9:28 am, edited 1 time in total.
I too think that your best chance for Asia is in Oceania. It's not as though you're typically going to take it from Europe which is hardly any easier to hold as a first continent. But taking it as your first continent and holding it is only possible with fog of war or against truly incompetent or epically unlucky opponents. Even as your second continent in a game of more than three it is often a bridge too far because of the tendency for mobs of erstwhile distracted enemies to band together and thump you.
ive done it once or twice in 1v1 matches... when i get a drop in which 3/4 of my units are dropped in asia -_-'' annoying drop when its not unlimited forts, but with only 4 contries needing to be taken, and 3 of them your opponent its an easy grab lol, but i wouldnt recomment it as a strat
Would be certainly possible in freestyle speed games, you just ened to drop and the dice, doesn't matter how many border armies you have if you're quick enough...
24 hour games certainly you would need FOW and bickering opponents
i did it once (somehow) in a 4 player, unfoggy, flat rate game. i had a pretty good drop in aussie and then simply expanded.
however i probably wouldn't have done so if I hadn't had an alliance with the other player.
Nonetheless, it is VERY hard to defend. i had been holding it at the end of my turn for a couple of rounds, but didn't actually get the bonus until late in the game
check the game out if you want: http://www.conquerclub.com/game.php?game=1435148
danielar wrote:i did it once (somehow) in a 4 player, unfoggy, flat rate game. i had a pretty good drop in aussie and then simply expanded.
however i probably wouldn't have done so if I hadn't had an alliance with the other player.
Nonetheless, it is VERY hard to defend. i had been holding it at the end of my turn for a couple of rounds, but didn't actually get the bonus until late in the game
check the game out if you want: http://www.conquerclub.com/game.php?game=1435148
Like I said, I held it before Oceania before, and took Oceania from another player afterwards. But I think what I had to my advantage was both fog of war, and no-cards. no-cards meant less armies, so it was easier to hold once I had my borders down to a few.