[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1091: Undefined array key 0 [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1091: Trying to access array offset on null [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Undefined array key 0 [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Trying to access array offset on null [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Undefined array key 0 [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Trying to access array offset on null Do you like the new reinforcement system? - Conquer Club
Timminz wrote:You forgot the option for "I don't care at all...
If it was a compulsory vote, I'd put it in. But since it's not, people who don't care at all won't look at this poll in the first place.
But, how will you know how many people looked, and decided not to vote? I guess you could subtract the number of votes from the number of active users. I bet I can guess what a HUGE majority will "answer".
I fucking love it. I want to take it home and have awesome, sweaty sex with it. I want to raise a family with it. I can see our little kids, two girls one boy, playing in our garden already.
"Some motherfuckers are always trying to ice skate uphill."
Duane: You know what they say about love and war.
Tim: Yes, one involves a lot of physical and psychological pain, and the other one's war.
It's fine... I think more people reinforce all their armies rather than none, so it makes perfect sense to default to maximum. Personally I think it would be more logical to have the number in the middle of the 'Fort From' and 'Fort To' dropdowns, but as far as coping with the change goes: adaptability is a sign of a survivor
PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that
Over a year and 1300 games I played...I'm sure many others have that beat by eons. I never once thought...man, that fortification thing needs to be changed. It worked. I'm still in a ton of games, and the biggest problem with the change for me is the defaulting to maximum. Most of the time, I'm NOT moving all of my armies into another area, so it's just more work when choosing the country, it changes the number again. Most probably don't play cc on their cell phone, but when I travel I don't always have options, and it's painful to have to triple check the amount for fortifications on mobile browsers. Anyway, at least the poll gives the community the opportunity to voice an opinion.
jsnr75 wrote:Over a year and 1300 games I played...I'm sure many others have that beat by eons. I never once thought...man, that fortification thing needs to be changed. It worked. I'm still in a ton of games, and the biggest problem with the change for me is the defaulting to maximum. Most of the time, I'm NOT moving all of my armies into another area, so it's just more work when choosing the country, it changes the number again. Most probably don't play cc on their cell phone, but when I travel I don't always have options, and it's painful to have to triple check the amount for fortifications on mobile browsers. Anyway, at least the poll gives the community the opportunity to voice an opinion.
Most of the time you are not moving all of your armies. But are you moving only 1 army most of the time? If not then the change doesn't really matter because you still have to change the amount to reinforce.
I definitely reinforce all of my armies more often than only 1 army, and therefore I support this change.
I've already screwed it up a couple of times, but I suspect that in a few days time I (and everybody else) will be used to it. I understand the change and think it is a good one.
Actually, I feel that "Fortify x armies from Florida to Cuba" is a prettier sentence than either "from Florida, fortify x armies to Cuba" or "From Florida to Cuba, fortify x armies," and I'm not sure it would make gameplay any harder But they all make sense. This isn't really a sea change, guys. And maybe the simple fixes are easier to implement than the serious ones. I don't think Lack and crew spent months furiously banging away at a reinforcement redesign.
But I suggested the max army default idea, so I like it. Lackattack, you may be the first person ever to do something I recommend.
it wasn't broke, why mess with it??
After 2 years of playing ,I have gotten used to forting one way..and now you completely reverse it.. weird and not needed.