Moderator: Community Team
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
here is a big monster 30 plus page thread about account sitting. many mods and admins weigh in on this, and it is very interesting:Joodoo wrote:And what other things should I be concerned about when I sit for someone?

If you sit for someone, it is not complicated:Joodoo wrote:And what other things should I be concerned about when I sit for someone?
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
The first part is correct.mpjh wrote:
If you sit for someone, it is not complicated:
1. Only sit in games, not forums
2. Only sit after posting in game chat that you are sitting for so-and-so
3. Have the player for whom you are sitting change their password after you are done sitting to protect you.
A little over-dramatic aren't we?Kotaro wrote:If you're account sitting, they expect you to log on when the account is in danger of missing a turn, and nothing more. So, for example, if the timer puts it so that you can only take the turn if it's at 3am, well, that's what happens. You take it when the admins want you to, not when it's convenient for you. Otherwise, you're "taking advantage of the system".
Definitely overdramatic... player you are sitting for tells you when they expect to return and you login when ever it is convenient for you to check their games until they actually do get back.Kotaro wrote:If you're account sitting, they expect you to log on when the account is in danger of missing a turn, and nothing more. So, for example, if the timer puts it so that you can only take the turn if it's at 3am, well, that's what happens.
agree... when i sit for brett, i can't start new games, but i can play his turns in our dubs games whenever i want, has nothing to do with the clock. he will usually say, "i'm in so and so for 4 days, cover my turns because my net is spotty out here and i'm busy..." then, after 2 days of great turns and increasing his rank, i'll wake up to find that he has blown 500 pts overnight playing speed games in a drunken stupor... ha!!! anyway, just use your common sense and don't abuse the system, and you are fine. of course, i am speaking solely about standard and sequential games, mostly doubles. if you are talking freestyle, it is a different can of worms... however, i already posted the link to that monster thread where that issue is also discussed...-0oVo wrote:Definitely overdramatic... player you are sitting for tells you when they expect to return and you login when ever it is convenient for you to check their games until they actually do get back.Kotaro wrote:If you're account sitting, they expect you to log on when the account is in danger of missing a turn, and nothing more. So, for example, if the timer puts it so that you can only take the turn if it's at 3am, well, that's what happens.

If you follow these three rules, you will have no trouble. If you want to be drama queen and push the limits into other areas, then complain when you get busted, well that is your choice, as some others have chosen. But stick to these simple rules and no drama obama.mpjh wrote:If you sit for someone, it is not complicated:Joodoo wrote:And what other things should I be concerned about when I sit for someone?
1. Only sit in games, not forums
2. Only sit after posting in game chat that you are sitting for so-and-so
3. Have the player for whom you are sitting change their password after you are done sitting to protect you.
4. Do no sit for someone in a game that they are playing AGAINST you.mpjh wrote:If you sit for someone, it is not complicated:Joodoo wrote:And what other things should I be concerned about when I sit for someone?
1. Only sit in games, not forums
2. Only sit after posting in game chat that you are sitting for so-and-so
3. Have the player for whom you are sitting change their password after you are done sitting to protect you.
disagree, i think that is only applicable in freestyle games, at best. no way you gain any sort of advantage by taking your teammates turn before the clock winds down. as i stated earlier, when i sit for my partner, i am told how many days he will be gone, and he emails me to let me know when i can stop taking his turns. no tactical advantage is gained in a standard team sequential game by a babysitter taking his partners turn well before time runs down.-0Timminz wrote: 5. Do not take someone's turn for them unless they were actually going to miss the turn otherwise. This is especially important for team mates, in freestyle games.

owenshooter wrote:disagree, i think that is only applicable in freestyle games, at best. no way you gain any sort of advantage by taking your teammates turn before the clock winds down. as i stated earlier, when i sit for my partner, i am told how many days he will be gone, and he emails me to let me know when i can stop taking his turns. no tactical advantage is gained in a standard team sequential game by a babysitter taking his partners turn well before time runs down.-0Timminz wrote: 5. Do not take someone's turn for them unless they were actually going to miss the turn otherwise. This is especially important for team mates, in freestyle games.
that is against the rules, fyi... i believe the guidelines clearly state that you can't start new games with the account you are sitting for. however, it is obvious you are not abusing it, just letting you know for future reference...-0ronc8649 wrote:i will also create a couple games here or there, like quads games i know wont start for weeks. although, it hasnt gotten me in any kinds of predicaments, i am done doing that for future in case a team scouts games and joins right after we set it up.

Right, but if someone is not going to miss a turn, there is no need to sit for them. It has been decreed (forgive me for my lack of sources) that speeding the game up is not reason enough to have a sitter play for you. You only take brett's turns when he's likely to miss (note, that does not necessarily mean, "at the last minute"), not just because he's at work, and you want the game to keep moving.owenshooter wrote:disagree, i think that is only applicable in freestyle games, at best. no way you gain any sort of advantage by taking your teammates turn before the clock winds down. as i stated earlier, when i sit for my partner, i am told how many days he will be gone, and he emails me to let me know when i can stop taking his turns. no tactical advantage is gained in a standard team sequential game by a babysitter taking his partners turn well before time runs down.-0Timminz wrote: 5. Do not take someone's turn for them unless they were actually going to miss the turn otherwise. This is especially important for team mates, in freestyle games.

thats a stragy thoeSirSebstar wrote:let me attempt another attempt at clarification.
Strategic account sitting is not allowed. sitting for teammates in sequantial games is okay. Sitting for freestyle teammates is dodgy but okay but no account hopping, so not lets attack from A, Drop some troops from B on A, move troops from A to B, Attack from B, Move more from A, Attack more from B And then again shift troops again and again (assuming unlimited). Basicly, you can play freestyle teammates as long as its sequential. No advanced tactics, if you want that, get someone from outside the game to sit.
personally i am not sure here, but this does seem most honest. Just dont abuse the system for an (unfair or otherwise) advantage and you should be fine in most cases.
huh?pie12345 wrote: thats a stragy thoe
Darwins_Bane wrote:huh?pie12345 wrote: thats a stragy thoe

more than one turn in one game in concrete....Evil Semp wrote:Darwins_Bane wrote:huh?pie12345 wrote: thats a stragy thoe
That's why you should not take more than one turn in a 24 hour period.
Taking 3 turns within an hour would be a NO NO!
