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Truth be told, the cheater's team is put into a NEGATIVE position. Yes, there may be individual instances when, through luck, they recieved territories that gave them a bonus they could hold, but generally speaking, the cheater's team is in a bad position. As well, you have to remember that the cheater's teammates in that particular game are NOT part of the cheating that the cheater was...it's not their fault.xxtig12683xx wrote:which is bullshit.
Why dont you ask most players that know what they are doing, if used correctly its a huge advantage to control those armies, esp. if cards are involved.Woodruff wrote:Truth be told, the cheater's team is put into a NEGATIVE position. Yes, there may be individual instances when, through luck, they recieved territories that gave them a bonus they could hold, but generally speaking, the cheater's team is in a bad position. As well, you have to remember that the cheater's teammates in that particular game are NOT part of the cheating that the cheater was...it's not their fault.xxtig12683xx wrote:which is bullshit.
Are you actually telling me that it's an advantage to have one less player in a team game (which means less armies per turn)? Really?xxtig12683xx wrote:Why dont you ask most players that know what they are doing, if used correctly its a huge advantage to control those armies, esp. if cards are involved.Woodruff wrote:Truth be told, the cheater's team is put into a NEGATIVE position. Yes, there may be individual instances when, through luck, they recieved territories that gave them a bonus they could hold, but generally speaking, the cheater's team is in a bad position. As well, you have to remember that the cheater's teammates in that particular game are NOT part of the cheating that the cheater was...it's not their fault.xxtig12683xx wrote:which is bullshit.
-tig
No. They're saying that the aquisisition of additional territories (and in some cases cards) can tip the scales far enough that the additional armies per turn of a single player are of little or no consequence. This is made especially clear in the case of an escalating game, with the sets at high values. Those 3 armies per turn mean f*ck all once you're able to cash in 2 or 3 turns earlier (or several times at once)Woodruff wrote:Are you actually telling me that it's an advantage to have one less player in a team game (which means less armies per turn)? Really?xxtig12683xx wrote:Why dont you ask most players that know what they are doing, if used correctly its a huge advantage to control those armies, esp. if cards are involved.Woodruff wrote:Truth be told, the cheater's team is put into a NEGATIVE position. Yes, there may be individual instances when, through luck, they recieved territories that gave them a bonus they could hold, but generally speaking, the cheater's team is in a bad position. As well, you have to remember that the cheater's teammates in that particular game are NOT part of the cheating that the cheater was...it's not their fault.xxtig12683xx wrote:which is bullshit.
-tig
And I don't really appreciate your suggestion that I don't know what I'm doing...I'd be more than happy to play you some games on a random map any day...just let me know!
The game in question is no-spoils, so I'm speaking in terms that apply to that example. In a no-spoils game, the team that loses the player is at an extreme disadvantage. I thought that was obvious.n00blet wrote:No. They're saying that the aquisisition of additional territories (and in some cases cards) can tip the scales far enough that the additional armies per turn of a single player are of little or no consequence. This is made especially clear in the case of an escalating game, with the sets at high values. Those 3 armies per turn mean f*ck all once you're able to cash in 2 or 3 turns earlier (or several times at once)Woodruff wrote:Are you actually telling me that it's an advantage to have one less player in a team game (which means less armies per turn)? Really?xxtig12683xx wrote:Why dont you ask most players that know what they are doing, if used correctly its a huge advantage to control those armies, esp. if cards are involved.Woodruff wrote:Truth be told, the cheater's team is put into a NEGATIVE position. Yes, there may be individual instances when, through luck, they recieved territories that gave them a bonus they could hold, but generally speaking, the cheater's team is in a bad position. As well, you have to remember that the cheater's teammates in that particular game are NOT part of the cheating that the cheater was...it's not their fault.xxtig12683xx wrote:which is bullshit.
-tig
And I don't really appreciate your suggestion that I don't know what I'm doing...I'd be more than happy to play you some games on a random map any day...just let me know!
"Arrange to be kicked out immediately" presumes that someone would feel it is worth gaining points in ONE GAME (from that one win) to be kicked off the site...I'm not sure too many people would be willing to make that tradeoff. <grin>Bazza wrote:I think the general point is that, while in this game, it may make little difference, in certain games, it could be a significant advantage to be auto-kicked; this is less likely to be of benefit when you're deadbeating since that takes 3 turns (and it would be difficult to plan ahead that far). But in the cheating case, you could arrange to be kicked out immediately, potentially handing your team the victory.
But playing with a cheater can be completely out of their control (and usually is). I know a number of players here who enjoy team games enough (I'm not one, as I don't even really like team games at all <grin>) that they join ANY available team...they like the idea of playing with many different people. Your solution is unnecessarily too hard on their teammates, in my opinion.Bazza wrote:Surely, the auto-kick rules should be modified such that being kicked out for *cheating* causes armies to go neutral. While this is somewhat hard on teammates, the fact is that they played with a cheater.
I'm really missing the whole flaming bit right now. You don't even know how many different ways I could rhyme "presumptuous asshole."Woodruff wrote:The game in question is no-spoils, so I'm speaking in terms that apply to that example. In a no-spoils game, the team that loses the player is at an extreme disadvantage. I thought that was obvious.
Nah that's a poor solution, would mean that most people would refuse to play with a random or unknown partner as the risk is to great of being completely butt******.Bazza wrote: Surely, the auto-kick rules should be modified such that being kicked out for *cheating* causes armies to go neutral. While this is somewhat hard on teammates, the fact is that they played with a cheater.
Serious question...Why is it that you feel that I'm a presumptuous asshole, any more than anyone else in the thread? Are you saying it's NOT obvious that in a no-spoils game, the team that loses the player is at an extreme disadvantage? Because it really should be.n00blet wrote:I'm really missing the whole flaming bit right now. You don't even know how many different ways I could rhyme "presumptuous asshole."Woodruff wrote:The game in question is no-spoils, so I'm speaking in terms that apply to that example. In a no-spoils game, the team that loses the player is at an extreme disadvantage. I thought that was obvious.
Because you're ignoring the serious half of that post that made it clear that although that is true, its not at all what the OP was talking about. [QED smiley]Woodruff wrote:Serious question...Why is it that you feel that I'm a presumptuous asshole, any more than anyone else in the thread? Are you saying it's NOT obvious that in a no-spoils game, the team that loses the player is at an extreme disadvantage? Because it really should be.n00blet wrote:I'm really missing the whole flaming bit right now. You don't even know how many different ways I could rhyme "presumptuous asshole."Woodruff wrote:The game in question is no-spoils, so I'm speaking in terms that apply to that example. In a no-spoils game, the team that loses the player is at an extreme disadvantage. I thought that was obvious.
I am? He asked "what happened in that game" where "that game" was a no-spoils game.n00blet wrote:Because you're ignoring the serious half of that post that made it clear that although that is true, its not at all what the OP was talking about. [QED smiley]Woodruff wrote:Serious question...Why is it that you feel that I'm a presumptuous asshole, any more than anyone else in the thread? Are you saying it's NOT obvious that in a no-spoils game, the team that loses the player is at an extreme disadvantage? Because it really should be.n00blet wrote:I'm really missing the whole flaming bit right now. You don't even know how many different ways I could rhyme "presumptuous asshole."Woodruff wrote:The game in question is no-spoils, so I'm speaking in terms that apply to that example. In a no-spoils game, the team that loses the player is at an extreme disadvantage. I thought that was obvious.
The team mates of the banned player isn't supposed to be punished though...qwert wrote:instead to be punish,they get reward.