Search found 30 matches

by crazycoders
Mon Sep 08, 2008 8:29 am
Forum: The Atlas
Topic: Supermax: Prison Riot! [Quenched]
Replies: 934
Views: 773265

Re: Supermax: Prison Riot! [Quenched]

Bug i think, please confirm:

Fort type: adjacent

Problem: Could not fort from TED to 304. Could only fort from TED to MASTER KOI. Technically, 304, TED and MASTER KOI are all adjacent...
by crazycoders
Wed Sep 03, 2008 1:42 pm
Forum: The Atlas
Topic: Supermax: Prison Riot! [Quenched]
Replies: 934
Views: 773265

Re: Supermax: Prison Riot! [Quenched]

Super map man, i'm addicted. This will stay in my favorites for a long time...

Long live AoR, Rails, NewWorld and SuperMax Prison Riot
by crazycoders
Thu Aug 28, 2008 2:59 pm
Forum: Archived Suggestions
Topic: [Rules] Point Penalty for players who miss turns / deadbeat
Replies: 33
Views: 12064

Re: Penalize 3x turn missers 50-100 points

Not agreed. For a new player (Which are 95% of the deadbeaters), points are irrelevant. Thus, it would not encourage presence at all.
by crazycoders
Thu Aug 28, 2008 2:58 pm
Forum: Archived Suggestions
Topic: [Rules] Point Penalty for players who miss turns / deadbeat
Replies: 33
Views: 12064

Re: zero out armies for 3 x missed turn dropouts

SixShooter, please do not hijack posts :) You already created a topic on that.
by crazycoders
Thu Aug 28, 2008 10:17 am
Forum: Archived Suggestions
Topic: [Rules] Reset Deadbeat Armies to 3 Neutral per Territory
Replies: 36
Views: 12825

Re: zero out armies for 3 x missed turn dropouts

agree with max, if the game could not evolve in the last turn due to an opponent massing why change the odds of it when the player drops. The only thing that can happen from that point on is that the stack will not get bigger so eventually, you should be able to smash it although it is not necessary ...
by crazycoders
Tue Aug 19, 2008 9:23 am
Forum: Suggestions
Topic: Drop Games Awaiting Players After X Time Since Last Login
Replies: 29
Views: 8299

Re: Drop all waiting games when player does not login for 3 days

What i meant is that if a player has joined several games and gets kicked for deadbeating then if he hasn't really logged on since that first turn he deadbeated, that means he will probably not log on for all others and then deserves to be kicked in all active games.

If he did log on but is ...
by crazycoders
Sat Aug 16, 2008 8:12 pm
Forum: Suggestions
Topic: [GO] No Dice Games
Replies: 527
Views: 200146

Re: No dice games

I added a post a while ago about this option to make the game a little more random but still less random than with dice battles. Please read (http://www.conquerclub.com/forum/viewtopic.php?f=4&t=59150) and take it into account for this option as i think that no dice games wouldnt a bad option in ...
by crazycoders
Sat Aug 16, 2008 8:01 pm
Forum: Suggestions
Topic: [GO] HQ / Capital Game Type
Replies: 157
Views: 54390

Re: new game type

Good idea but keeping the capitol secret or not would eventually be known anyway. Any player would fort a little bit of units from time to time onto it and expand from it so the secret couldnt be kept long enough.

I'd definitely play it, but this game type would be useless in several maps since it ...
by crazycoders
Sat Aug 16, 2008 7:56 pm
Forum: Archived Suggestions
Topic: Multiplizer/Normal On Start A Game.
Replies: 7
Views: 1503

Re: Multiplizer/Normal On Start A Game.

Would debalance the game unless bonus multiplier is low because imagine that, a clash of 100 vs 100 can often result in very unexpected results such as 70 vs 0 while a 10 vs 10 is not dramatic, i may result in a 7 vs 0 but that means if the player is able to kill all following 1's, he can take at ...
by crazycoders
Thu Aug 14, 2008 1:06 pm
Forum: Archived Suggestions
Topic: Troop Deployment at start of game
Replies: 18
Views: 1986

Re: Troop Deployment at start of game

That option would be nice, but the way to implement it can largely vary from person to person and the last that explained how wouldn't make sense in fog war games. It could ruin games. This play mode exists in risk because we are fogless and all alert and playing.

Implementing this in CC would take ...
by crazycoders
Thu Aug 14, 2008 1:00 pm
Forum: Archived Suggestions
Topic: Time left to play a turn in the game list
Replies: 6
Views: 1061

Re: Time left to play a turn in the game list

I think you don't understand what i mean. Obviously you can't know how much time there is before it is your turn, but at least, if my way of doing is implemented, i will not get a few games at the top saying 15 minutes left while there is still 3 turns left that may take up to 24h each.

And also at ...
by crazycoders
Thu Aug 14, 2008 9:14 am
Forum: Suggestions
Topic: Drop Games Awaiting Players After X Time Since Last Login
Replies: 29
Views: 8299

Re: Drop all waiting games when player does not login for 3 days

Agreed although i'd do it as soon as a player deadbeats in a game and has not logged on since that last turn. So if i have 20 games active and i start deadbeating and i get kicked from a 24h game after three turns and i have not logged on since the first turn i deadbeated on that particular game ...
by crazycoders
Tue Aug 12, 2008 11:00 pm
Forum: Suggestions
Topic: [GO] Constant (Very Flat) Rate Spoils
Replies: 166
Views: 70455

Re: New Flat Rate

^_^

Thx

(Bump)
by crazycoders
Tue Aug 12, 2008 5:46 am
Forum: Suggestions
Topic: [GO] Constant (Very Flat) Rate Spoils
Replies: 166
Views: 70455

Re: New Flat Rate

I like that last idea man. I'd prefer a that to changing the flat rate, but obiouvsly that would need to be a different name of card type such as Exponential.

1 card = 1 unit (take the preceding + the card number)
2 cards = 3 units (take the preceding + the card number)
3 cards = 6 units (take the ...
by crazycoders
Mon Aug 11, 2008 9:50 pm
Forum: Suggestions
Topic: [GO] No Dice Games
Replies: 527
Views: 200146

Re: No dice games

Never said anything about fastest connexion, said something about dedication to the game, some peeps are on CC 8h/day.

PS, since i didnt want to hijack this thread, i created a new thread about suggestions to randomize the game a bit even in a no dice game. See it here:

http://www.conquerclub.com ...
by crazycoders
Mon Aug 11, 2008 3:33 pm
Forum: Suggestions
Topic: [Site] Conquer Club Mobile App
Replies: 222
Views: 140543

Re: Conquer Club Mobile.

This game is not aimed at going portable like that. Although integration of SMS warnings could be something nice. Unless you know a map by heart, playing a game like this in WAP mode or in a ultra low res mode is not interresting enough. You can't get the big picture in a fogless game.

I vote NOT
by crazycoders
Mon Aug 11, 2008 3:30 pm
Forum: Suggestions
Topic: [GO] Constant (Very Flat) Rate Spoils
Replies: 166
Views: 70455

Re: New Flat Rate

I agree a bit with you but not entirely. I feel there is too much luck in flat rate because someone that gets red cards has way less units than someone that gets blue. Yet again, imagine if you are lucky enough to own the blue card. I would put all same color sets at 7 and a rainbow at 10 like it ...
by crazycoders
Mon Aug 11, 2008 1:51 pm
Forum: Archived Suggestions
Topic: Balancing option for DiceLess game idea
Replies: 1
Views: 1207

Balancing option for DiceLess game idea

This post applies to: http://www.conquerclub.com/forum/viewtopic.php?f=4&t=43095
It is a new post because it is another idea and i didn't want to hijack the thread and change it's content.

This idea comes from the fact that diceless games could be an interresting feature in conquerclub but it would ...
by crazycoders
Mon Aug 11, 2008 1:24 pm
Forum: Suggestions
Topic: [GO] No Dice Games
Replies: 527
Views: 200146

Re: No dice games

This would be great... I approve this idea...

Although the problem about having the advantage of deploying first is somewhat problematic. I think that this kind of game should only be played in freestyle mode since the fastest to deploy then would have the advantage. In sequential it could pose a ...
by crazycoders
Mon Aug 11, 2008 11:02 am
Forum: Archived Suggestions
Topic: Time left to play a turn in the game list
Replies: 6
Views: 1061

Time left to play a turn in the game list

Concise description:

Change the time left displayed in the game list to a more realistic time left

Specifics:

In the game list, it shows the time left for a turn, but it is not clear sometimes as to how much time is left until your turn. I often get games at the top of the list that says ...
by crazycoders
Wed Jul 16, 2008 1:47 pm
Forum: Conquer Club Discussion
Topic: New players deadbeating
Replies: 10
Views: 1455

Re: New players deadbeating

Why leave it, if it pisses me off that my games are taking 1 week to complete a turn and i'm not the only one, the problem is worth mentionning. This kind of comment is not helping the cause...

Thank you
by crazycoders
Wed Jul 16, 2008 1:26 pm
Forum: Conquer Club Discussion
Topic: New players deadbeating
Replies: 10
Views: 1455

Re: New players deadbeating

In an assassin game it is not free points, it messes up the game bad... Take for example an assassin game on age of realms 3 where i have a player deadbeating. This player is not getting bonuses and is freely open to attacks... Next turn it will be allright cause the player will drop, but if on this ...
by crazycoders
Wed Jul 16, 2008 1:16 pm
Forum: Conquer Club Discussion
Topic: New players deadbeating
Replies: 10
Views: 1455

Re: New players deadbeating

I love option #2 man... i'd go with this anytime
by crazycoders
Wed Jul 16, 2008 12:12 pm
Forum: Conquer Club Discussion
Topic: New players deadbeating
Replies: 10
Views: 1455

New players deadbeating

Could we change the rules for deadbeating players. There seems to be a rush of new people to the game recently, but most of them are deadbeating games constantly... Could the developpers change the ruling for deadbeating and either:

1. Allow the users to vote someone out (Any active player having ...
by crazycoders
Tue Jun 10, 2008 10:44 am
Forum: Archived Suggestions
Topic: Several suggestions
Replies: 1
Views: 460

Re: Several suggestions

Also, in the detachable log window, a quick game changer that shows changes to the logs and chats. Using AJAX, you could reload the data in the quick finder and display changes and then the user could click on the game of his choice to go to that log and chat.

The log update is a bit killer since ...

Go to advanced search