Search found 38 matches

by zen330
Sat Feb 28, 2026 6:05 am
Forum: Suggestions
Topic: New Settings: Capital [discussion]
Replies: 11
Views: 5203

Re: New Settings: Capital [discussion]

Sounds like a good option to me, though I’m thinking it would have to be only one implementation of the idea chosen instead of multiples as to make it easier to implement and more accessible to users.

Having ones capital being assigned (by the mapmaker) with its loss meaning an elimination would ...
by zen330
Sat Feb 28, 2026 5:52 am
Forum: Suggestions
Topic: Option to pin notes to self at top of chat
Replies: 6
Views: 1212

Re: Option to pin notes to self at top of chat

I think this would be a very good addition.
by zen330
Sat Feb 28, 2026 5:48 am
Forum: Suggestions
Topic: Option to convert to Escalating or Nuclear spoils
Replies: 12
Views: 1402

Re: Option to convert to Escalating or Nuclear spoils

Another option would be a “ceasefire” option kicking in at some point (via a unanimous vote and after a lot of rounds so that there is an incentive to play well, and also to not collude against eliminated players) where the players agree to divvy up the ratings amongst them based on something like ...
by zen330
Sat Feb 28, 2026 5:30 am
Forum: Suggestions
Topic: Improvements to Joining Games
Replies: 20
Views: 4367

Re: Improvements to Joining Games

Other streamline improvements could include not listing games you are already signed up for and games that are not currently joinable due to them being filled with invites.

The option to limit games to players with certain attendance ratings would also be good IMO, as would the option to limit ...
by zen330
Sat Feb 28, 2026 4:58 am
Forum: Suggestions
Topic: Time extension (manual or automatic)
Replies: 13
Views: 3097

Re: Time extension (manual or automatic)


I've seen other sites that allow people not to play at weekends...but then they get into a tangle when different religions define what the sabbath is (eg Judaism starts at sunset on Friday, which in winter can be very early in the afternoon). One does get the missing troops deployed at the end of ...
by zen330
Sat Feb 28, 2026 4:36 am
Forum: Suggestions
Topic: A basic code of conduct for the site forums.
Replies: 9
Views: 1517

A basic code of conduct for the site forums.

Reason: Toxic people and comments hurt good discussion (and even wider readership) and dissuade others from joining in discussions as to such negative interactions. Many online forums have effectively been destroyed or badly diminished by (generally) toxic people running amok and effectively ...
by zen330
Tue Jan 13, 2026 5:00 am
Forum: Suggestions
Topic: Adjust teammate point adjustments when a player is kicked for missing turns.
Replies: 2
Views: 916

Adjust teammate point adjustments when a player is kicked for missing turns.

Should be pretty self-explanatory, when one player causes/over-contributes to a team loss by missing three turns and getting auto-kicked from the game they should lose more points than their teammates do when the game ends, and when their team wins despite them missing three turns most or all of ...
by zen330
Tue Jan 13, 2026 4:31 am
Forum: Suggestions
Topic: Add in a “thumbs up” feature to this forum.
Replies: 21
Views: 5030

Re: Add in a “thumbs up” feature to this forum.

OK thanks, I will try to use the quote function if I want to notify someone of my replies to them here in the future.
by zen330
Tue Jan 13, 2026 4:27 am
Forum: Suggestions
Topic: A basic balance patch (could be standard or a game option)
Replies: 11
Views: 2414

Re: A basic balance patch (could be standard or a game option)

To clarify my reasoning on the “foe”-ing, it was due to this thread https://www.conquerclub.com/forum/viewtopic.php?t=243103. Reasonable disagreement I have no problem with, being blatantly rude while misrepresenting what I wrote (even with a reasonable initial description and a later clean ...
by zen330
Sat Jan 10, 2026 11:00 pm
Forum: Suggestions
Topic: Add in a “thumbs up” feature to this forum.
Replies: 21
Views: 5030

Re: Add in a “thumbs up” feature to this forum.

@Apatheist (does doing the @ thing on this site give the @-ed person a notification?):

My proposal was not for threads as such (as viewed from the main forum page) but for individual posts in a thread, for example owenshooter (though he gives no reasoning why, which seems a bit strange if one is ...
by zen330
Fri Jan 09, 2026 9:42 pm
Forum: Suggestions
Topic: Add in a “thumbs up” feature to this forum.
Replies: 21
Views: 5030

Add in a “thumbs up” feature to this forum.

Some forums have this feature built in whereby people can “thumbs-up” a post (see an example thread from a good open-source website below), or even add in another icon (like “thinking”). I like this idea as it is a way for people to express support for a post without taking the time to write it out ...
by zen330
Fri Jan 09, 2026 9:34 pm
Forum: Suggestions
Topic: Add in a notes tab/add in comments “to self” in team games.
Replies: 1
Views: 805

Add in a notes tab/add in comments “to self” in team games.

There are times that I might want to make note of something in-game in team games (for example things I might want to keep an eye on for my next move) but not broadcast it to my team, if there was an additional tab in the game where I could take notes, or a port of the message “to self” function ...
by zen330
Fri Jan 09, 2026 9:12 pm
Forum: Suggestions
Topic: A basic balance patch (could be standard or a game option)
Replies: 11
Views: 2414

Re: A basic balance patch (could be standard or a game option)


new maps that are being made attempt to not have any small bonus drops when possible but any old maps it was part of the map :)


Glad to hear that, seems like the site and/or mapmakers share my general opinion on this.

Would it be possible for old maps to be updated to get the suggestion to ...
by zen330
Fri Jan 09, 2026 9:06 pm
Forum: Suggestions
Topic: Make the reinforce function reset to null after each turn.
Replies: 1
Views: 843

Make the reinforce function reset to null after each turn.

In two recent “parachute” reinforce games I have tried to reinforce from one area but ended up reinforcing from another which I had not clicked on at all, with the default area to reinforce from apparently being the place with the most troops.

While this seems logical from one perspective I would ...
by zen330
Fri Jan 09, 2026 8:52 pm
Forum: Suggestions
Topic: Compensation for the Great Rewind of 2026
Replies: 10
Views: 2916

Re: Compensation for the Great Rewind of 2026

I agree with refunding points lost to the downtime and giving some compensation (certainly to paying customers), while it would cause a bit of overall rating inflation it should be minor and almost certainly less annoying to those losing a bit of relative ratings than to those losing a chunk of ...
by zen330
Sun Dec 28, 2025 1:55 am
Forum: Suggestions
Topic: Practice new map vs human for 0 points
Replies: 9
Views: 2269

Re: Practice new map vs human for 0 points

I too like the idea of casual games, especially to try new maps that one might not like or may be at a serious disadvantage to people with prior map experience by way of missing some important aspect. And I assume that some people would simply like to play some games without risking their ratings ...
by zen330
Tue Dec 23, 2025 10:35 pm
Forum: Suggestions
Topic: A basic balance patch (could be standard or a game option)
Replies: 11
Views: 2414

A basic balance patch (could be standard or a game option)

So I just started a game (I’m assuming a link to the game is OK, if not let me know and I’ll remove it - https://www.conquerclub.com/game.php?game=24233851 Iberia - Doubles, No Spoils, Adjacent, Trench), and one team at the start has full control over a coveted +2 corner region alongside all three ...
by zen330
Tue Dec 23, 2025 10:00 pm
Forum: Suggestions
Topic: Fortify through teammates (option).
Replies: 3
Views: 1316

Re: Fortify through teammates (option).


They already have the parachute reinforcements, give that a try. I mean it kinda is exactly what you are asking for anyways.


I’m aware of the parachute option, what I’m suggesting here is more logical and even more strategic IMO (eg. creating supply lines and/or keeping them open over time), as ...
by zen330
Tue Dec 23, 2025 9:56 pm
Forum: Suggestions
Topic: The “manual” initial troop distribution mode could use some work.
Replies: 6
Views: 1657

Re: The “manual” initial troop distribution mode could use some work.


The imbalance in the initial placement phase stems from the second player having a significant advantage in information (Snapshots) and time, leading to unfair and quick victories. The most effective and simplest solution is to disable Snapshots during the initial placement phase, or even better ...
by zen330
Tue Nov 25, 2025 1:30 am
Forum: Suggestions
Topic: Suggested improvements to the Snapshot feature
Replies: 3
Views: 1295

Suggested improvements to the Snapshot feature

1) Allow one to scroll through snapshots using their < and > keys instead of having to click through them with their mouse.
2) When one changes in-game tabs (Overview Game Map Stats Snapshots Chat Log Settings Help) without reverting to the live board show the snapshot-timestamp of the board being ...
by zen330
Tue Nov 25, 2025 1:11 am
Forum: Suggestions
Topic: Time extension (manual or automatic)
Replies: 13
Views: 3097

Time extension (manual or automatic)

I’m thinking the site would be a bit better if each player were to have a time bank they could use for various games.

The reason is pretty self-explanatory, nobody wants to lose a game because they missed a turn, and this is probably even more true overall of team games than of 1v1s. While people ...
by zen330
Tue Nov 25, 2025 12:57 am
Forum: Suggestions
Topic: The “manual” initial troop distribution mode could use some work.
Replies: 6
Views: 1657

The “manual” initial troop distribution mode could use some work.

Not sure what change(s) should be made exactly, but when one player can wait until the end of the 24 initial staring position timer (after his opponent moves, possibly via starting the game late at night where he is), see where he has set his troops (a possible issue in and of itself) via the ...
by zen330
Tue Nov 25, 2025 12:48 am
Forum: Suggestions
Topic: Fortify through teammates (option).
Replies: 3
Views: 1316

Fortify through teammates (option).

In team games I would like the option to fortify though teammates, for example if I am P1, and across the map via an unbroken chain is P4 with P2 and P3 in between us, I would like the option (as dictated by the game-starter, to either allow or disallow the possibility when setting up the game) to ...
by zen330
Sat Nov 22, 2025 6:50 am
Forum: Suggestions
Topic: Clearer notifications of in-game direct messages
Replies: 5
Views: 1593

Clearer notifications of in-game direct messages

So I’m thinking that it would be good if in-game directed messages - perhaps made with an @, eg @zen_330: (message here) - were more clearly brought to a user’s attention to help more important messages be seen and read.

I realize that two other ways (the wall and DMs) already exist towards this ...
by zen330
Fri Nov 21, 2025 2:10 am
Forum: Suggestions
Topic: Improvements to Joining Games
Replies: 20
Views: 4367

Re: Improvements to Joining Games

I would like to see a “see games from your map pool” and other criteria button (eg. 24 hrs per move, team games, fog of war, etc.), that one could pre-set as one saw fit.

I read via another suggestion thread that there is a way to do something similar (not sure if it included the map pool idea) via ...

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