Moderator: Cartographers
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
MrBenn wrote:In short, the map looks good for this stage of development, but I think the gameplay is seriously flawed as it stands.
LED ZEPPELINER wrote:ok i'll try it, if you would be so kind as to tell me how you went about doing that, i might also put a sort of wood table under it
MrBenn wrote:I think your time would be better spent thinking about the gameplay right now, rather than fiddling around with the graphics.
MrBenn wrote:Here's another random observation... The 'treasure island' is covered in neutrals and fills roughly 1/3 to 1/2 of the map. For most of the game, people are going to be playing in the section of the map that has been squeezed into the rest of the map, and feels like an afterthought
bryguy wrote:The wood doesn't look right, maybe try again? heres a VERY good tutorial (used it a couple times, and I love the look!): http://www.webdesign.org/cat/photoshop/ ... p.489.html
RjBeals wrote:* What Benn said earlier is true. I know it's a big deal now to change, but the map looks unbalanced. People will spend most of their time over on the right side, where the territories are all squeezed in together. This is a fictional map, so the region/territory placement could have been much better mapped out. I don't know what you can do at this point, but I thought it should be mentioned.
tlane wrote:3 on all ports (on grendelia)
4 on New cove, Treasure Cove, The Horn
5 on Strong Hold, The Out Skirts
6 or 7 on Dead Mans neck
and something like 10 on the X
the.killing.44 wrote:tlane wrote:3 on all ports (on grendelia)
4 on New cove, Treasure Cove, The Horn
5 on Strong Hold, The Out Skirts
6 or 7 on Dead Mans neck
and something like 10 on the X
That's wayyy too much. I say 1's everywhere but the ports and Dead Man's Neck (and X) is 1n, dead man's neck is 2n, deteriorating -1. Ports are 2-3n, and X is 6n.
.44
bryguy wrote:The wood doesn't look right, maybe try again? heres a VERY good tutorial (used it a couple times, and I love the look!): http://www.webdesign.org/cat/photoshop/ ... p.489.html
RjBeals wrote:* It's been mentioned before, but your ships still do not look good. They do not fit the style of this map. This looks like it's supposed to be a hand drawn map (pirate treasure style), but the ships look like photographs. Maybe try something that's just black, like it was drawn in ink:
qwert wrote:First,why everybody start with large images?
Second-you have to big army circles, put to be 22 or 24 px.
3-your borders in map is bad,because its not same(East peninsula,Far east,New cove)(Nbhone,s bhone-Midvaj issles-do you see diferences)
You need to do something with these text style,for me its a little unreadabile.
Attack from Creeks to black dog-you can do better then these.
What these symbol doing bettwen these three ships?
I think that you realy need to work more to bring map in some order,now its to much things who not standing good.
RjBeals wrote:the ships look better - but I'm not sold yet. Howabout something like this?
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