Conquer Club

[Abandoned] - Official Feudal War Revamp

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby wicked on Fri Feb 08, 2008 4:06 pm

no way dude. I like the northern part the way it is. In fact, I like all the gameplay... don't change a thing where gameplay is concerned, even the proposed changes you already have. ick.
User avatar
Major wicked
 
Posts: 15787
Joined: Thu Jan 26, 2006 1:23 pm

Postby yeti_c on Fri Feb 08, 2008 4:07 pm

wicked wrote:no way dude. I like the northern part the way it is. In fact, I like all the gameplay... don't change a thing where gameplay is concerned, even the proposed changes you already have. ick.


Meh - of the 20 games I've played on this map - I've never started on the top :snigger:

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby wicked on Fri Feb 08, 2008 4:08 pm

so? doesn't mean we should change the entire map just to suit you.
User avatar
Major wicked
 
Posts: 15787
Joined: Thu Jan 26, 2006 1:23 pm

Postby yeti_c on Fri Feb 08, 2008 4:10 pm

wicked wrote:so? doesn't mean we should change the entire map just to suit you.


No but we should try and make the gameplay more balanced... I'll bet that 70% of victories on this map are from players starting in either of the top two castles.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby bryguy on Fri Feb 08, 2008 4:38 pm

gimil wrote:
bryguy wrote:question, are the trees those little bumps that look like mole hills??


Better add this one to the list . . . .



sorry 'bout that, but unless u look closeley they do look like mole hills/hills, either way i like it 8)
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby sfhbballnut on Fri Feb 08, 2008 7:01 pm

maybe its just my screen, but the revamp map looks really dark, probably just me though
Corporal sfhbballnut
 
Posts: 1687
Joined: Fri May 05, 2006 3:01 pm

Postby edbeard on Fri Feb 08, 2008 7:06 pm

sorry I didn't read anything but I noticed something about this version that is bad.

In the old version, I could tell where the borders between regions were quite easily. In this version, they don't stand out that much from regular borders. Additionally, the south east region border to the north looks more like a continuation of the impassable cliff (or whatever it is) than just a regular border.
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Postby hecter on Fri Feb 08, 2008 7:08 pm

gimil wrote:
hecter wrote:No offence, but I think your trees make your map look diseased...


Well hector comments like that dont help people when it comes to fixing concerns. . .

Make them look less like sharp, small hills. Make them look more like trees (a darker colour of green would be a good start).
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
Image
User avatar
Private 1st Class hecter
 
Posts: 14632
Joined: Tue Jan 09, 2007 6:27 pm
Location: Tying somebody up on the third floor

Postby bryguy on Fri Feb 08, 2008 10:06 pm

sfhbballnut wrote:maybe its just my screen, but the revamp map looks really dark, probably just me though


its SUPPOSED to be dark
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby bryguy on Fri Feb 08, 2008 10:08 pm

edbeard wrote:In the old version, I could tell where the borders between regions were quite easily. In this version, they don't stand out that much from regular borders.


your right, in the original they stood out cause of the slight yellow glow behind them, now they blend
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby zimmah on Sat Feb 09, 2008 6:02 am

yeti_c wrote:
yeti_c wrote:Like the new rivers & Bridges - hate the new green...

You need to make the top half of the map harder to hold.

C.


For this - how about a boat yard in Yer village that lands on the north shore?

C.


would be nice to see a boat yard or something

as well as 2 extra castles (and maybe 1 extra town) to enable 8 player play.

and for some gameplay options, if possible make some scriptings that would enable you to 'see' part of the territories that are 'down below' when you look down from the mountain range each castle has around it, for in fact you do see quite a lot further from above right? so in FoW games, why not show the first 2 or 3 territories from the edge of the mountain if you hold it? (attacking would be impossable off course, unless with arrows, but that would be more like bombarding, and would screw up the gameplay, so just line-of-sight would be fine) on the other hand it might make it harder to invade a given castle, but what if a castle only has 1 side it can see, and 1 side it can't see, then you must find a 'longer and potentially more dangerous route' to sneak up to a given castle, or take the 'short route' and risk being discovered early. also, if you are to implement this, don't forget to add 'forest regions' since forest provides cover ;)

just my 49 cents
Click image to enlarge.
image
User avatar
Major zimmah
 
Posts: 1652
Joined: Fri Jun 01, 2007 12:43 pm
Location: VDLL

Postby Sven Hassel on Sat Feb 09, 2008 7:24 am

yeti_c wrote:
wicked wrote:so? doesn't mean we should change the entire map just to suit you.


No but we should try and make the gameplay more balanced... I'll bet that 70% of victories on this map are from players starting in either of the top two castles.

C.


nope here you are wrong i played with some guy about 15 games on feudal, i started almost all of them from the bottom part and managed only lost 2 or 3 the top can be a disadvantage (if you know how :wink: ) because most players go for the rhu village and waste armies there, if you are quick and mount a good counter you can take their castle while there are trying to take rhu village :wink:
"Bullets kill, grenades kill, bayonets kill, the cold kills. Death has a thousand faces. The worst of them all: the Court Martial."
Image
User avatar
Lieutenant Sven Hassel
 
Posts: 163
Joined: Thu Jul 26, 2007 3:15 pm
Location: Romania, the land where anything can happen

Postby yeti_c on Sat Feb 09, 2008 8:13 am

zimmah wrote:
yeti_c wrote:
yeti_c wrote:Like the new rivers & Bridges - hate the new green...

You need to make the top half of the map harder to hold.

C.


For this - how about a boat yard in Yer village that lands on the north shore?

C.


would be nice to see a boat yard or something

as well as 2 extra castles (and maybe 1 extra town) to enable 8 player play.

and for some gameplay options, if possible make some scriptings that would enable you to 'see' part of the territories that are 'down below' when you look down from the mountain range each castle has around it, for in fact you do see quite a lot further from above right? so in FoW games, why not show the first 2 or 3 territories from the edge of the mountain if you hold it? (attacking would be impossable off course, unless with arrows, but that would be more like bombarding, and would screw up the gameplay, so just line-of-sight would be fine) on the other hand it might make it harder to invade a given castle, but what if a castle only has 1 side it can see, and 1 side it can't see, then you must find a 'longer and potentially more dangerous route' to sneak up to a given castle, or take the 'short route' and risk being discovered early. also, if you are to implement this, don't forget to add 'forest regions' since forest provides cover ;)

just my 49 cents


THis isn't available in the current form of the XML - you would have to list as Bombarding...

However - I believe it was listed as a Maybe on an XML extension so probably next round of XML upgrades could do this.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby Lone.prophet on Sat Feb 09, 2008 9:25 am

gimil wrote:
Kaplowitz wrote:yeti which one am i?

and i didnt think you should stop, i liked it a lot. I just thought you should have worked on the China map first.


What I do with my spare time isnt up to you though is it?


what is this a hostile answer all he says is i think

and you than basicly say stfu i dont listen to you
Image
Captain Lone.prophet
 
Posts: 1467
Joined: Thu Oct 12, 2006 4:37 pm
Location: Your basement Muahaha

Postby wicked on Sat Feb 09, 2008 11:12 am

LoneProphet, we don't need you trying to moderate here, as all you're doing is stoking the fire.

Please do comment on the actual map though. And remember, BE NICE. :twisted:
User avatar
Major wicked
 
Posts: 15787
Joined: Thu Jan 26, 2006 1:23 pm

Postby Lone.prophet on Sat Feb 09, 2008 12:48 pm

most previous comments werent on the map and i am free to give my opinion, and for gimil he is a CA and so shouldnt he be an example?
Image
Captain Lone.prophet
 
Posts: 1467
Joined: Thu Oct 12, 2006 4:37 pm
Location: Your basement Muahaha

Postby wicked on Sat Feb 09, 2008 12:56 pm

If anyone has a problem with any "staff" member here, PM Twill, don't bring it up in the thread. Thanks.

Now, back on topic.... I think the numbers look better now, although they seem to be different colors in different parts of the map?
User avatar
Major wicked
 
Posts: 15787
Joined: Thu Jan 26, 2006 1:23 pm

Postby Lone.prophet on Sat Feb 09, 2008 12:59 pm

i have no words for what you just said
Image
Captain Lone.prophet
 
Posts: 1467
Joined: Thu Oct 12, 2006 4:37 pm
Location: Your basement Muahaha

Postby wicked on Sat Feb 09, 2008 1:01 pm

Then there's no need to post then, eh?

Now I just noticed this was on vacation. Why start it up then leave it? Is it really on vacation?
User avatar
Major wicked
 
Posts: 15787
Joined: Thu Jan 26, 2006 1:23 pm

Postby Lone.prophet on Sat Feb 09, 2008 1:04 pm

yeah he got all annoying thing about how he should spent his time and shouldnt revamp a just created map that he stopped with it
Image
Captain Lone.prophet
 
Posts: 1467
Joined: Thu Oct 12, 2006 4:37 pm
Location: Your basement Muahaha

Postby gimil on Sun Feb 10, 2008 12:49 am

Im back after my huff :)

And lone, where not gonna speak about your instigating, k?

Image
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby FreeMan10 on Sun Feb 10, 2008 1:44 am

Likey Lotey!!!

Looks really good Gimil. I like the fact that the 'neutral' territories have white numbers and the kingdom territs have yellow ones. That would have made things much more obvious to me the first time I played (well, this time).

Somehow, the numbers in Barbarians seem to be a little dimmer than the rest, though. Maybe it's just my eyes playing tricks on me.

I now see the forests - they're much more foresty. I like the hills and dales, too. Vertical relief does seem to add a nice touch.
User avatar
Cadet FreeMan10
 
Posts: 152
Joined: Wed Jan 23, 2008 12:48 pm
Location: On The Road

Postby Unit_2 on Sun Feb 10, 2008 2:07 am

lol, the lake looks like a kidney :lol:
Image
User avatar
Cook Unit_2
 
Posts: 1834
Joined: Sun Jan 14, 2007 12:59 pm
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.

Postby fireedud on Sun Feb 10, 2008 11:25 am

I don't like the roads travelling through the kingdoms, they look awkward. I'm not sure how you can change it, maybe you can just get rid of it altogether?
me have no sig
Cook fireedud
 
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm

Postby wcaclimbing on Sun Feb 10, 2008 11:30 am

could you try darkening the territory borders a bit? they get hard to see in some spots.
Like around North Plains 9,10,12,13. and Lake Minstello 7,8. When the borders cross over the textured land they get kinda difficult to see.
Image
User avatar
Private 1st Class wcaclimbing
 
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.

PreviousNext

Return to Recycling Box

Who is online

Users browsing this forum: No registered users