Moderator: Cartographers
wicked wrote:no way dude. I like the northern part the way it is. In fact, I like all the gameplay... don't change a thing where gameplay is concerned, even the proposed changes you already have. ick.
wicked wrote:so? doesn't mean we should change the entire map just to suit you.
gimil wrote:bryguy wrote:question, are the trees those little bumps that look like mole hills??
Better add this one to the list . . . .
gimil wrote:hecter wrote:No offence, but I think your trees make your map look diseased...
Well hector comments like that dont help people when it comes to fixing concerns. . .
edbeard wrote:In the old version, I could tell where the borders between regions were quite easily. In this version, they don't stand out that much from regular borders.
yeti_c wrote:yeti_c wrote:Like the new rivers & Bridges - hate the new green...
You need to make the top half of the map harder to hold.
C.
For this - how about a boat yard in Yer village that lands on the north shore?
C.
yeti_c wrote:wicked wrote:so? doesn't mean we should change the entire map just to suit you.
No but we should try and make the gameplay more balanced... I'll bet that 70% of victories on this map are from players starting in either of the top two castles.
C.
zimmah wrote:yeti_c wrote:yeti_c wrote:Like the new rivers & Bridges - hate the new green...
You need to make the top half of the map harder to hold.
C.
For this - how about a boat yard in Yer village that lands on the north shore?
C.
would be nice to see a boat yard or something
as well as 2 extra castles (and maybe 1 extra town) to enable 8 player play.
and for some gameplay options, if possible make some scriptings that would enable you to 'see' part of the territories that are 'down below' when you look down from the mountain range each castle has around it, for in fact you do see quite a lot further from above right? so in FoW games, why not show the first 2 or 3 territories from the edge of the mountain if you hold it? (attacking would be impossable off course, unless with arrows, but that would be more like bombarding, and would screw up the gameplay, so just line-of-sight would be fine) on the other hand it might make it harder to invade a given castle, but what if a castle only has 1 side it can see, and 1 side it can't see, then you must find a 'longer and potentially more dangerous route' to sneak up to a given castle, or take the 'short route' and risk being discovered early. also, if you are to implement this, don't forget to add 'forest regions' since forest provides cover
just my 49 cents
gimil wrote:Kaplowitz wrote:yeti which one am i?
and i didnt think you should stop, i liked it a lot. I just thought you should have worked on the China map first.
What I do with my spare time isnt up to you though is it?
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