Moderator: Cartographers
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
john9blue wrote:Well done... this is one of the few Drafting Room maps that I can't find much fault with at all. That means of course that nobody will comment on it and it will die out...
tlane wrote:This looks good so far!!
Some territory borders are not clear though, like Urnn and Satt
tlane
john9blue wrote:That means of course that nobody will comment on it and it will die out...
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Joodoo wrote:you need to clearly indicate that Phlaks can bombard a shapeness
this is a great map, I like how it allows players to "reconquer" the shapeness territories even after it gets bombarded
oaktown wrote:i feel that this needs a "devil's advocate" voice... this map does, indeed, look quite nice, but there were some things about it that we could never reconcile months ago when it was bouncing through the foundry the first time. There were some play concerns, and the entire concept never really made any sense.
Since you seem interested in bringing this map back from the dead, bryguy, I'd suggest you start by going through the old thread and figuring out what was holding it back the first time.
DJ Teflon wrote:The Concept / Setting
Adding some information about the setting might be of some help
i.e. Why the battleground is a battleground - have the planets been at war with each other for centuries? Maybe the system could be a vital place at the centre of the Galaxy - civil war is ripping the Galaxy apart, warring factions rae now attempting to gain control of the system and the shapenesses? Maybe the shapenesses have an important function - communication centres for the galaxy / they control the climate of the planets. An explanatory box at the top or side of the map would be cool. Cairns' Ottoman Empire map is a good example of an explanation of the setting.
For more ideas, watching a few old 70s sci-fi films might help - they tend to focus on galactic empires more than meaningless blood and guts action.
Gameplay
If you post the unresolved gameplay issues on here, I'm sure you'll get plenty of help looking for solutions.
mibi wrote:What this map is missing is hard to qualify. But to me, it lacks a general sense of purpose, mission, and context. Even the title employs some sort of grammatical vagueness.
oaktown wrote:I'm not saying it's a bad thing - it's a good looking map, and I imagine it will play alright once when finished. I'm just disappointed in the process that this map has gone through in terms of gameplay, as I think the point of the map was somewhat vague to begin with, and it remains somewhat vague.
I'm looking at this map as would a new player - without following the entire history of the map's production. Here's what I think may be play/user friendliness issues:
• why can't the rings attack the planet they orbit? or can they?
• why is there a one army penalty for holding halo and its rings?
• is the +5 for each ness, or for holding all of them?
• at least two people have agreed that there may be confusion about the targets - why brush this off?
• the bombardment routes are all the way across the board - it takes a while to figure out which terit hits which, and the target behind shinzon was really hard to pick out. Even when you find them there is no logic behind them... entirely random?
• i just now figured out why the borders are dotted on part of halo
• what does Ness3 attack? The ring it touches? Frazz? The entire planet?
• on the map the things are called Ness1, Ness2, yet in the legend they are called Shapenesses.
Graphically the map is pretty tight, though the arrows are really bad - the arrow head sides don't even match on each arrow - and the buckles need a redo.
Have you considered adding a couple of lines of text to put people in the mindset of this world? You know, "A long time ago in a galaxy far far away" sort of thing?
mibi wrote:I think the title needs to be changed to something that will put this map in context.
oaktown wrote:arrows look much better, as does the border obscured by the rings. It would be cool if where the army circle dips under the rings it was obscured in the same way.
It's unfortunate that "corresponding" has to be hyphenated... anybody have a suggestion for that? And to solve the target confusion, what if a green target was visible behind where it says "corresponding territory?"
Errr, wait, why are the bombard targets missing from the new large map, but still in the small image?
I don't think you need to go overboard with the back story... a simple line of info will do. What do you see happening in this image? What's your vision? Spell it out and maybe we can boil it down for you.
thenobodies80 wrote:Ness: adding a name on gun sight symbols isn't a good idea, make confusion, and some symbols are difficult to distinguish (very dark areas,like shinzon), dyfferent symbols could be more easy to understand.
Urnn/Satt borders, i think is not so clear what are the real borders (not the two blue) and attack routes...
Could be better if attack lines end directly to terrain or circles and not on names (e.g. : satt-eff/willey buckle/erch-klahm)
Good Work!
TNBDS
bryguy wrote:Ness: adding a name on gun sight symbols isn't a good idea, make confusion, and some symbols are difficult to distinguish (very dark areas,like shinzon), dyfferent symbols could be more easy to understand.
Are you talking about the target symbol behind territory names?
If so, I could always increase the opacity, making them more visible, and maybe in addition to that put them on top of or in replacement of that territories army circle?
bryguy wrote:Urnn/Satt borders, i think is not so clear what are the real borders (not the two blue) and attack routes...
I'm confused. Are you talking about where they border each other, or how they border other areas, such as Halo? If you are talking about how they border Halo, then I am thinking that I might add in somewhere that the Halo rings can only attack Halo via Eef-Satt. Ill have to look into that.
bryguy wrote:That should be doable, unless you are talking about the glowing arrows, in which case I do not think it would be possible.
rjz115dude wrote:nice map, i like, names are kewl... but the map doesn't seem to have a constitnatin color scheme...the shadows look really kewl but you can't really tell between them...i know there differnet planets and can't really confuse them, but it might look kewl with less shadow and more color
Dublanous1 wrote:Coming back to this I realize that the crosshairs on sigma is darker than the rest.
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