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Postby Gnome on Mon Oct 15, 2007 12:21 pm

Coleman wrote:
DiM wrote:
unriggable wrote:South Coast should be 3.

reasons? :roll:
He probably didn't see the Deep Jaunton - Nisil connection.

ya, that's a secret way through the mountains, that's how the spartans were killed in "300" :wink:
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Postby unriggable on Mon Oct 15, 2007 4:44 pm

DiM wrote:
unriggable wrote:South Coast should be 3.


reasons? :roll:


Five countries, three attack routes into it. How should it not be three? Think of Africa.
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Postby Coleman on Mon Oct 15, 2007 4:48 pm

Five countries 4 attack routes into it.
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Postby Gnome on Mon Oct 15, 2007 5:10 pm

unriggable wrote:
DiM wrote:
unriggable wrote:South Coast should be 3.


reasons? :roll:


Five countries, three attack routes into it. How should it not be three? Think of Africa.


maybe it's not that clear...I'll try to make it a bit more clear :)
I think everyone has to do a little effort to be able to understand the map...I can make the attack routes big black lines so you would know what place can attack the other...but than you don't need the background of the map...
I think everyone should be able to see that attack way in the mountain...I don't think it's that difficult to find...
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Postby tallfella27 on Mon Oct 15, 2007 8:04 pm

The attack route from Ranom to Shamara is bit difficult to see in the small version of the map. Just needs bumped a couple pixels to the north.

Otherwise, I like the map. Much different look from what has been put out recently.
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Postby oaktown on Tue Oct 16, 2007 12:01 am

I have to admit, while I didn't like this map to begin with it is growing on me. The individual graphic elements have come a long way. The desert, however, still looks wrong to me - it may be the bevelled edge along the top, which makes it look as though it pops up slightly from the bordering lands, which desert doesn't do.

this doesn't matter at all, but there are redundant attack routes between blackwoodpass and hadriella... seems like the roads in there could be easier to follow.
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Postby Gnome on Tue Oct 16, 2007 4:55 am

ok new update had arrived :)

The desert, however, still looks wrong to me - it may be the bevelled edge along the top, which makes it look as though it pops up slightly from the bordering lands, which desert doesn't do.

I changed the desert, I hope you like it more in this state...

The attack route from Ranom to Shamara is bit difficult to see in the small version of the map. Just needs bumped a couple pixels to the north.

fixed :wink:

South Coast should be 3
Five countries 4 attack routes into it.

He probably didn't see the Deep Jaunton - Nisil connection.

I made the connection more clear by making the road a bit thicker

any chance the you can make each "+" a bit less crunched vertically? I know that players will automatically assume that they are plus signs, but they look like bullets especially in the small map.

I changed the font of the +, I made it Arial Narrow

Large map Version 18.0
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Small map Version 14.0
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Postby tallfella27 on Tue Oct 16, 2007 12:33 pm

Looks good gnome ... no complaints from me.

The attack path from Blackwoodspath and Hadriella is not redundant. You can attack Hadriella or Ironpass from Blackwood. Works fine.
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Midkemia

Postby cairnswk on Fri Oct 19, 2007 3:52 am

Gnome...hi....just a couple of small things....
* in the bottom of the large map legend left corner you have what looks like a notch with a cross in it....it is missing from the small map....is this deliberate?
* good work on the text size on the small map. :)
* is it possible to do anything to line up the bonus digits evenly in the legends.
* and again, i want to express my congrats on the artwork of this map...it is very different and i think fantastic artwork. :)
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Re: Midkemia

Postby Gnome on Fri Oct 19, 2007 7:27 am

cairnswk wrote:Gnome...hi....just a couple of small things....
* in the bottom of the large map legend left corner you have what looks like a notch with a cross in it....it is missing from the small map....is this deliberate?
* good work on the text size on the small map. :)
* is it possible to do anything to line up the bonus digits evenly in the legends.
* and again, i want to express my congrats on the artwork of this map...it is very different and i think fantastic artwork. :)


*1) It was in the small map until I changed it because I could increase the font that way...I choosed to have the small map and the large map not entirely the same but if you want I can change it...

*2) Thx :)

*3) I tried (but the font won't let me do that)...But I'll try harder :wink:

*4)Thx again cairnswk I'm glad you like it:)
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Re: Midkemia

Postby cairnswk on Fri Oct 19, 2007 7:33 am

Gnome wrote:
*1) It was in the small map until I changed it because I could increase the font that way...I choosed to have the small map and the large map not entirely the same but if you want I can change it...


No please don't change it if you don't want to...i was just wondering why it was different. :) because i could see romm there for assisting to move the legend texts left so the the digits could align....that was all.

Perhaps the challenge is that it might pay to have the digits separate from the text.
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Postby Gnome on Fri Oct 19, 2007 10:48 am

update 8)

-I changed the legend so the digits are lined up (actually I liked them a bit 'wrong' :wink: )

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Postby DiM on Fri Oct 19, 2007 12:53 pm

one problem that's really bugging me since i noticed it.

the frame. it's not equal in all parts.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Postby Gnome on Fri Oct 19, 2007 2:08 pm

DiM wrote:one problem that's really bugging me since i noticed it.

the frame. it's not equal in all parts.


v20.0Big
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v16.0Small
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Postby DiM on Fri Oct 19, 2007 4:36 pm

the small looks good.
the large has 2 sides thiner than the other but that's not a problem since it's symmetrical.

so everything looks good to me. :D
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Postby tenio on Fri Oct 19, 2007 4:54 pm

i think it really looks good, nice job , i see no major problems
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Postby Optimus Prime on Fri Oct 19, 2007 5:25 pm

How on earth did I miss this map along the way? I absolutely love it. I have a feeling it will be one of my favorites whenever it gets quenched. Great work!
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Postby oaktown on Fri Oct 19, 2007 8:27 pm

since others have brought up the frame, I'll echo some of that concern. I don't mind that the sides aren't the same width (though you certainly could crop some pixels off the left and right of the large map without effecting the playing area); I'm troubled more by the lack of effect on the inner edge of the right border. The other edges have contour and light, the right side doesn't.
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Postby Gnome on Sat Oct 20, 2007 6:16 am

DiM wrote:the small looks good.
the large has 2 sides thiner than the other but that's not a problem since it's symmetrical.

so everything looks good to me. :D

tenio wrote: think it really looks good, nice job , i see no major problems

Optimus Prime wrote:How on earth did I miss this map along the way? I absolutely love it. I have a feeling it will be one of my favorites whenever it gets quenched. Great work!


Thx Guys! :D

oaktown wrote:since others have brought up the frame, I'll echo some of that concern. I don't mind that the sides aren't the same width (though you certainly could crop some pixels off the left and right of the large map without effecting the playing area); I'm troubled more by the lack of effect on the inner edge of the right border. The other edges have contour and light, the right side doesn't.


Lol weird...I never noticed it...I'll change that, It's no big deal :wink:
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Postby Gnome on Sat Oct 20, 2007 8:35 am

New update

-Changed map borders again

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Postby Gnome on Mon Oct 22, 2007 5:32 am

Ok...no further comments on this map...
I'll post everything here

Small map test
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Large map test
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Small map:
http://i219.photobucket.com/albums/cc31 ... 0small.jpg

Large map:

http://i219.photobucket.com/albums/cc31 ... 210Big.jpg

Xml file:
http://h1.ripway.com/Gnomepy/midkemiaV8.0.xml
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Postby Coleman on Mon Oct 22, 2007 6:05 am

I'd normally say this behind the scenes, but since I might not be here tell late tonight, pass from me.
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Postby Gnome on Mon Oct 22, 2007 3:56 pm

little XML tweak, I just saw that I forgot to remove the attack possibility from Mallow Haven to S.Roldem...so I changed it :wink:

everyone happy with textures?

XML
http://h1.ripway.com/Gnomepy/midkemiaV9.0.xml
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Postby cairnswk on Mon Oct 22, 2007 4:06 pm

Gnome...
Legend digits look great.
the rest....pass from me also. :)
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Postby unriggable on Thu Oct 25, 2007 11:03 am

Still think South Coast should be 3, not four. It is essentially africa in border count and such, so why is it more valuable?
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