Thanks BigWham

Moderator: Cartographers
PereiroSaus wrote:Seamus76 wrote:So when can we expect the "Dukasaur Plays Gallipoli" tournaments.Dukasaur wrote:I have got to say that this is an
absolutely fucking tremendous map!
... and I don't use superlatives lightly!
That would be great, beacuse Duka almost ended my relationship with Baltic due to his persistence...
Gilligan wrote:Obviously have not played it a whole lot, but I imagine that Game 13494901 will be kind of hard to finish.
Gilligan wrote:Gilligan wrote:Obviously have not played it a whole lot, but I imagine that Game 13494901 will be kind of hard to finish.
is my thought valid now?
cairnswk wrote:Gilligan wrote:Gilligan wrote:Obviously have not played it a whole lot, but I imagine that Game 13494901 will be kind of hard to finish.
is my thought valid now?
I could make some suggestions if i could see where everyone was, but you guys do decide to play fog![]()
Gilligan wrote:cairnswk wrote:Gilligan wrote:Gilligan wrote:Obviously have not played it a whole lot, but I imagine that Game 13494901 will be kind of hard to finish.
is my thought valid now?
I could make some suggestions if i could see where everyone was, but you guys do decide to play fog![]()
!!!
you started the game
cairnswk wrote:Gilligan wrote:cairnswk wrote:Gilligan wrote:Gilligan wrote:Obviously have not played it a whole lot, but I imagine that Game 13494901 will be kind of hard to finish.
is my thought valid now?
I could make some suggestions if i could see where everyone was, but you guys do decide to play fog![]()
!!!
you started the game
oH SHIT i did too...sorry. but why'd you kick me out when we were in beta
Gilligan wrote:...
hehe, we all have our moments.
ask agent!
sempaispellcheck wrote:Very minor territory naming issue:
The territory labeled Nibruseni Point on the map itself is called Nubresi Point in the XML.
sempai
HardAttack wrote:players with no land territories left will be eleminated ...
how is this going to work in terminator games ?
2ndly, yes amazing map mate, congrats.
cairnswk wrote:sempaispellcheck wrote:Very minor territory naming issue:
The territory labeled Nibruseni Point on the map itself is called Nubresi Point in the XML.
sempai
Thanks sempai...new file attached and will be forwarded.
thenobodies80 wrote:...
This is available for testing
The purpose of the landing on Y Beach was to assist the main operations at Helles by putting
a small force ashore at an unexpected spot where it could threaten Turkish communications
with the toe of the Peninsula and guard the left flank of the British line as it advanced north.
The spot chosen for the landing may initially appear an unusual one due to the 150-foot high
cliffs, but two breaks in the cliff face offered a comparatively easy access to the summit, while
the lack of rocks near the shore allowed vessels to approach to within a few yards of the
narrow beach. An additional benefit was that the Turks were not expecting a landing at this
location and had therefore failed to provide any defensive measures. The nearest Turkish
troops were two platoons of infantry more than a mile away to the south, near the mouth of
Gully Ravine.
Armandolas wrote:Ok, not sure why i had that strange idea about L06
Acording to your starting positions map in the OP, the player who holds Sufren stil holds 2 spots that can be bombarded by main ships. Maybe that map is outdated?
1 more thing, did u haver considered to lower 1 of the northern Crossing points? Something like u did in Tekke(3) and In tepe (6). Sugg: Chanak(3) Madios(6)
cairnswk wrote:HardAttack wrote:players with no land territories left will be eleminated ...
how is this going to work in terminator games ?
2ndly, yes amazing map mate, congrats.
Thank-you HardAttack.
Take a look here...Game 13497703
it doesn't seem to have been a problem...and remember that essentially it is almost a terminator map
What do others think?
cairnswk wrote:OP starts map is updated
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