mitchmitch11 wrote:Why dont we just call them rebels .
Moderator: Community Team
mitchmitch11 wrote:Why dont we just call them rebels .
pepperonibread wrote:Maybe the zombie attacks could just be completely random, instead of alphabetic. That way, it would be harder to prepare for where the zombies would go next. Of course, we'd also get a lot of complaints on the forums that the zombies aren't really random...
lord voldemort wrote:the only prob is alpabetically...im not keen on...like it could be abused this way
yeti_c wrote:lord voldemort wrote:the only prob is alpabetically...im not keen on...like it could be abused this way
At least alphabetically people will know - and it wouldn't be abuse - it would be a tactic... if you do it correctly - you can unleash a devastating neutral army... if you do it wrong - or you get to close - you get yourself annihilated!!!
C.
lord voldemort wrote:yeti_c wrote:lord voldemort wrote:the only prob is alpabetically...im not keen on...like it could be abused this way
At least alphabetically people will know - and it wouldn't be abuse - it would be a tactic... if you do it correctly - you can unleash a devastating neutral army... if you do it wrong - or you get to close - you get yourself annihilated!!!
C.
nah im sayin gpeople with z in ther name will abuse it..
yeti_c wrote:Actually - I think we should go with alphabetical names!!!! (As long as it's not case sensitive!)
C.
PLAYER57832 and several other posters have suggested incorporating various elements of randomness into the behaviour of the zombies.PLAYER57832 wrote:Like it, but wouldn't it be better to randomize the attacks rather than have them automatically attack alphabetically. Also, I would say randomize whether armies are pushed forward or remain ... etc
Agreed. This would also allow some other xml features by creating the possibility of a neutral turn.KoE_Sirius wrote:I think its a brilliant idea.
It does mean that zombie behaviour is affected by the luck of where you start, but that is an element of randomness which already exists at ConquerClub. It is not a new one.Lone.prophet wrote:if it is alpabetical than it has do do with the luck where you start
maybe make it attack the weakest/strongest territory it can first than if they are the same alpabetical maybe
richardgarr wrote:I believe that the original idea stated that zombies needed to have 4 or more armies in order to attack, If 1 man is deposited on each zombie terr per turn, attacking would be limited, by making sure a player always attacked a zombie terr , reducing it to 2 armies , it would ensure you would never be attacked by zombies touching your lands, so the zombies would only be able to attack with armies that had 4 or more, alphabetically would be the most random way of doing this. A player with a little foresight could use this tactic to his advantage easily. As well if you try to reduce the zombie to 2 men , a player might lose and then be attacked themselves as a result.
timmytuttut88 wrote:what if zombies win? or they eliminate someones target in an assasin game?
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