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CONQUISTADORES 1.12

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Re: CONQUISTADORES 1.11

Postby SoN!c on Sat May 31, 2025 7:27 am

plurple wrote:
so what regions are given to players at start of game?

Oh and to help with the potential confusion on the cob & rum bonuses can replace the & with or in the box label :D
i.e. GOLD COBS or RUM replacing GOLD COBS & RUM :)


Well only a spanish fort (at random) but not Orellana (thats always neutral) - so starting positions like feudal epic map

Alternative is handing out all "2" terrs at random but i prefer the "feudal epic start" version

And it's +2 for each pair of 1 gold cob and 1 rum bottle (hence "cob AND rum"), but it's changed to "Gold Cob"

Here is the map Conquistadores 1.11B (without neutral and legend changed) in large 840x800:

Image

and in small:

Image


Alternative Win Con could be "grab gold continent to win"?
Last edited by SoN!c on Sat May 31, 2025 7:54 am, edited 4 times in total.
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Re: CONQUISTADORES 1.11

Postby plurple on Sat May 31, 2025 7:53 am

SoN!c wrote:Well only a spanish fort (at random) but not Orellana (thats always neutral) - so starting positions like feudal epic map

Alternative is handing out all "2" terrs at random but i prefer the "feudal epic start" version

This is doable but typically we want all new maps to have a minimum of 8 players if only those 4 territories were handed out then there would be a max of 4 player so you would need to add 3 (or 7 to make it 12 player friendly :D) more castles to make it a conquest map :) the other way is also doable :D

SoN!c wrote:And it's +2 for each pair of 1 gold cob and 1 rum bottle (hence "cob AND rum"), but it's changed to "Gold Cob"

ohhhhh this explains so much I had been reading it as either a pair of cobs or pair of rum not 1 of each my bad :D
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Re: CONQUISTADORES 1.11

Postby SoN!c on Sat May 31, 2025 7:56 am

plurple wrote:
SoN!c wrote:Well only a spanish fort (at random) but not Orellana (thats always neutral) - so starting positions like feudal epic map

Alternative is handing out all "2" terrs at random but i prefer the "feudal epic start" version

This is doable but typically we want all new maps to have a minimum of 8 players if only those 4 territories were handed out then there would be a max of 4 player so you would need to add 3 (or 7 to make it 12 player friendly :D) more castles to make it a conquest map :) the other way is also doable :D

SoN!c wrote:And it's +2 for each pair of 1 gold cob and 1 rum bottle (hence "cob AND rum"), but it's changed to "Gold Cob"

ohhhhh this explains so much I had been reading it as either a pair of cobs or pair of rum not 1 of each my bad :D


A lot of maps are played 1vs1 and others are mostly 4 players so this is why this is only a 4 player map like stated from the start. This is also why the 4 conquisatadores in each corner have the colour of the 4 first players in CC (red, green, blue, yellow)

Also there are only 4 corners on the map :D
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Re: CONQUISTADORES 1.11

Postby plurple on Sat May 31, 2025 8:06 am

SoN!c wrote:
plurple wrote:
SoN!c wrote:Well only a spanish fort (at random) but not Orellana (thats always neutral) - so starting positions like feudal epic map

Alternative is handing out all "2" terrs at random but i prefer the "feudal epic start" version

This is doable but typically we want all new maps to have a minimum of 8 players if only those 4 territories were handed out then there would be a max of 4 player so you would need to add 3 (or 7 to make it 12 player friendly :D) more castles to make it a conquest map :) the other way is also doable :D

SoN!c wrote:And it's +2 for each pair of 1 gold cob and 1 rum bottle (hence "cob AND rum"), but it's changed to "Gold Cob"

ohhhhh this explains so much I had been reading it as either a pair of cobs or pair of rum not 1 of each my bad :D


A lot of maps are played 1vs1 and others are mostly 4 players so this is why this is only a 4 player map like stated from the start. This is also why the 4 conquisatadores in each corner have the colour of the 4 first players in CC (red, green, blue, yellow)

Also there are only 4 corners on the map :D

I am clearly blind and had not seen that :D
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Re: CONQUISTADORES 1.11B

Postby SoN!c on Sun Jun 01, 2025 5:32 am

So here is CONQUISTADORES 1.12:


Image

Changed a few positions for better balance:

First gold cob to be found from starting point is 3 terrs out for all. First bottle is 2 terrs out for all.
Second and third gold cob is 4 and 5 terrs out for all.

Second and third bottle is 3 and 4 terrs out for all.

So same balance on gold cob & rum bonusses and to reach the Orellana fort is about 10 terrs for all (9 or 10), The Eldorado temple is about the same (9 to 12).

Bombard cannon range changed to +12 terrs

Changed win con legend (the symbol sequence) into right order

here is the small version:


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