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 mexicangeneral
				mexicangeneral
			
 BaldAdonis
				BaldAdonis
			


















 
		

 Dr_Demento
				Dr_Demento
			
 
		 westsidekilla6
				westsidekilla6
			 mexicangeneral
				mexicangeneral
			
 tzor
				tzor
			

















 
			mexicangeneral wrote:ive played thier once but lost fast
wat is the best way to win in 1v1 also1v 8

 GabonX
				GabonX
			












 
			

 tzor
				tzor
			

















 
			
 Dunk90
				Dunk90
			

























 
		BaldAdonis wrote:1v1: take territories, not bonuses.
8: same as usual.
 FabledIntegral
				FabledIntegral
			






 
			FabledIntegral wrote:BaldAdonis wrote:1v1: take territories, not bonuses.
8: same as usual.
wtf are you on? Territories is key, but bonuses are nearly just as important. This isn't classic map where attacking neutrals doesn't pay off. You run over a neutral 3 in world 2.1 you usaully get it back the next turn, while the other person that took a territory might change the territory count +/- 1 with him/you.

 BaldAdonis
				BaldAdonis
			


















 
		BaldAdonis wrote:FabledIntegral wrote:BaldAdonis wrote:1v1: take territories, not bonuses.
8: same as usual.
wtf are you on? Territories is key, but bonuses are nearly just as important. This isn't classic map where attacking neutrals doesn't pay off. You run over a neutral 3 in world 2.1 you usaully get it back the next turn, while the other person that took a territory might change the territory count +/- 1 with him/you.
You don't play a lot of 1v1 games, do you? Using your armies to take a bonus from neutral is not only a waste of armies (which you will probably get back), it's a waste of a turn, which you won't get back. You're letting your opponent attack you with their full strength for two rounds, while you fight back with a reduced force. A territory bonus, with that size map, is worth more than a continent bonus, because it's harder to break, and it negatively impacts your opponent. 5 territories (less than average if you have 11 to deploy) gives an effective bonus of 3, because you gain 1/2 while your opponent loses them.
If you can take territories from your opponent which give you a bonus, then do that, but don't beat up neutral for one.
 FabledIntegral
				FabledIntegral
			






 
			
 BaldAdonis
				BaldAdonis
			


















 
		BaldAdonis wrote:The opposite is true: on smaller maps, you should get a bonus, even if it means killing neutrals. On larger maps, you shouldn't bother. That's just how the numbers work (taking 3 from your opponent reduces their deployment, but only until they have 11 territories, which happens a lot faster on a smaller map, so the territory gains aren't worth as much).
Your inexperience is showing when you claim World 2.1 games last a long time. With an evenly matched opponent, you might have a longer battle (in your case, where both of you attack neutrals and build up an army in one continent), but most of the time, the winner is determined in the first 4 rounds. Lets play some games and we'll see how well your theory works.
 FabledIntegral
				FabledIntegral
			






 
			 FabledIntegral
				FabledIntegral
			






 
			BaldAdonis wrote:The opposite is true: on smaller maps, you should get a bonus, even if it means killing neutrals. On larger maps, you shouldn't bother. That's just how the numbers work (taking 3 from your opponent reduces their deployment, but only until they have 11 territories, which happens a lot faster on a smaller map, so the territory gains aren't worth as much).
Your inexperience is showing when you claim World 2.1 games last a long time. With an evenly matched opponent, you might have a longer battle (in your case, where both of you attack neutrals and build up an army in one continent), but most of the time, the winner is determined in the first 4 rounds. Lets play some games and we'll see how well your theory works.

 OliverFA
				OliverFA
			

















 
		 FabledIntegral
				FabledIntegral
			






 
			FabledIntegral wrote:BaldAdonis wrote:1v1: take territories, not bonuses.
8: same as usual.
wtf are you on? Territories is key, but bonuses are nearly just as important. This isn't classic map where attacking neutrals doesn't pay off. You run over a neutral 3 in world 2.1 you usaully get it back the next turn, while the other person that took a territory might change the territory count +/- 1 with him/you.
 Roughriders
				Roughriders
			 
		 para
				para
			
 
		 FabledIntegral
				FabledIntegral
			






 
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