Fewnix wrote:I believe there is a "slippery slope" in CC for points and rank around the time players reach officer rank, lieutenant 1600 points and starts to cross over to captain. 1800 points, The "slippery slope" comes into play based on the scoring system:
The points to be awarded is calculated as (loser's score / winner's score) * 20, up to a maximum of 100 points from each opponent.
Given that there are far more players above 1000 than there are players below 1000 and far more players above 1200 than there are players below 1200, if opponents are picked at random, the odds are a lower ranked player, say around 1000 or 1200 will end up in most games, 1 v 1 or standard, against higher ranked players and need only a relatively low percentage or wins to rise in points and rank. So a player at private, around 1000, or corporal , around 1200, will probably see the score and rank go up. even though losing most games as they will u
uusally be playing higher ranked players, As the lower ranked advances, there will be a smaller pool of higher ranked players and a growing pool of lower ranked players so there will be a gradual decrease in the amount of points to be gained in a win, whether 1 v 1 or standard, and a need to get a higher percentage of wins to advance, And there will be more points to lose and more opportunity to drop in points and rank. once you are the higher ranked player v lower ranked, you need to win more than 50% of your 1 v 1 to have your score increase, and even winning more than 50% of your games, your score and rank will at times drop.
For rough math, consider a 6 player standard games with two players at about 1000 points,two players about 1400 points and two players about 1600 points. If the 1000 ranked player loses, and the winner is the other 1000 ranker, the loss is 20 points, if the winner is a 1200 ranked player, the loss is only about 18 points and if the winner is a 1600 ranked player the loss is only about 14 points, All numbers are approximate, but let us say on average the lowest ranked player will only lose about 18 points if there is a loss in a standard game with most players being higher ranked..
But if the low ranked player wins, there are 20 points from the other 1000 rankre, , 48 points from the 1200 ranked players and 64 points from the 1600 ranked player- on average let us say 132 points to gain and only 18 to lose . Win 20% of these games and your points and rank skyrocket .. 20 wins out of 100 = 20 X 132, 2640 points gained minus 80 X 18 lost 1440,= net gain about 1200 points. ou are on your way to colonel in 100 games.![]()
BUT as your points and rank increase, toward the 2000 points of a major and 2500 points of a colonel, you have more to lose and less to gain. In that 6 player game , 2 at 1000, 2 at 1200 and 2 at 1600. If you are now one of the 1600 rankers, lose to a 1000 ranker, 32 points to a 1200 ranker about 27 points and to the other 1600 ranker 20. Let us say on average a loss means a loss of 25 points. What is a win worth? - 20 points from the other 1600 ranker, about 30 points from the 1200 rankers and about 25 points form the 1000 rankers- on average let us say 75 points to be won. . Having moved from 1000 points to about 1600 you now need to win about 25 % of your standard games just to stay even- win 1 out of 4 = 255 points gained minus 225 points lost- and you have to win over 50% of your 1 v 1 if you play against those even a few hundred points lower than you.
As a rough guess based on crude math and my own experience, around the time players reach officer rank, lieutenant 1600 points and starts to cross over to captain. 1800 points, the "slippery slope" comes into play and they start sliding. Lose 3 or 4 games in a row to lower ranked can cost you 100 points and your rank, and to climb back up may take you half a dozen or a dozen wins.. And once you have dropped once in rank, say from a captain to a lieutenant, you find yourself still sliding, lose 5 of you next 10 games and you are back to sarge 1st class, ready to try for the heights again. And then to slip again.
There are different strategies to deal wit this slippery slope including avoiding playing people too far below you in rank, playing team games with partners of lower rank than you so your average score is lower, a :farming: seeking lower ranked players you can beat on a map and settings to your choosing, being more selective on the maps and setting you play so you have a better percentage of wins/points gained and increasing the quality of your play.
Good luck !!
Very good post. From personal experience of large standard no cards flat games I found my own breaking point was in the 2600 to 2800 range. An 8 man win was netting me around 50-60 points and a loss taking 40+. Even with a 40%+ win rate on 6-8 man games it was impossible to progress playing sequentially. More importantly, there was no satisfation in the win and teeth-grinding annoyance in the loss.
I dropped my rank back to major in an attempt to make standard fun again, but would creep back over 2500 and face the same issue. So i'd drop it again...it was no way to play.
The happiest standard player is the one who wins these kinds of games 25 to 30% of the time. They'll hover around captain to major and I think get continuous enjoyment from then game.