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The uniquivicable truth to the fact that C*C is 100% luck.

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Postby wcaclimbing on Sat Nov 24, 2007 1:12 pm

jimboston wrote:
khazalid wrote:'unequivocal'


LOL

How many posts did it take for someone to notice this?


wow :shock:

i completely missed that...
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Postby bloknayrb on Sat Nov 24, 2007 6:40 pm

I think everyone noticed, but no one cared...
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Postby Robinette on Sat Nov 24, 2007 8:00 pm

bloknayrb wrote:I think everyone noticed, but no one cared...


notlced what?

i dind't notlce anything...
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Postby happy2seeyou on Sat Nov 24, 2007 8:08 pm

Robinette wrote:
bloknayrb wrote:I think everyone noticed, but no one cared...


notlced what?

i dind't notlce anything...


I had to read this whole page so I could understand why Robinette would type something wrong on purpose.. Its not like her to misspell. :?
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Postby bloknayrb on Sat Nov 24, 2007 9:09 pm

rofl
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Postby JudeCanter on Mon Nov 26, 2007 12:31 am

Do or do not, there is no try.
"I told the Congress, 'Thanks, but no thanks,' on that Bridge to Nowhere."
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Postby Robinette on Sun Dec 02, 2007 9:30 pm

happy2seeyou wrote:
Robinette wrote:
bloknayrb wrote:I think everyone noticed, but no one cared...


notlced what?

i dind't notlce anything...


I had to read this whole page so I could understand why Robinette would type something wrong on purpose.. Its not like her to misspell. :?


Actually, as much as i try to get spelling right, mispelling is something i do way two much.. :wink:

Oops, looks like I've made some erroneous errors... more than you realise i would imagine... there are actually three mispelled words in this reply.
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Postby bloknayrb on Mon Dec 03, 2007 2:56 pm

Robinette wrote:
happy2seeyou wrote:
Robinette wrote:
bloknayrb wrote:I think everyone noticed, but no one cared...


notlced what?

i dind't notlce anything...


I had to read this whole page so I could understand why Robinette would type something wrong on purpose.. Its not like her to misspell. :?


Actually, as much as i try to get spelling right, mispelling is something i do way two much.. :wink:

Oops, looks like I've made some erroneous errors... more than you realise i would imagine... there are actually three mispelled words in this reply.



XD
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Re: The uniquivicable truth to the fact that C*C is 100% luc

Postby Mensathis on Fri Dec 21, 2007 7:04 pm

KnightWulfe wrote:Study every game that I have played with dig-it.


Pass.

KnightWulfe wrote:The die system on this site is crap and needs to be evaluated and redone.


Let me get this straight:

The dice system is broken because it somehow hates you and gives all the bad rolls to you, and all the good rolls to your opponents? Do you see how crazy that sounds?

Isn't it more likely that, like most gamers, you have an exaggerated view of your own skill and prowess? And that, like most gamers, on some level you expect to win every time? So that when you don't win, its a surprise, and therefore more memorable?

When I came on this site, I had been playing, and winning, the board game risk for nigh-on 30 years. I have been totally owned here. I've sunken to freakin' COOK fer chrissakes. But I'm man enough to admit that in the big pond, I'm just not that good.

You should too. Don't blame randomness, that's just silly.
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Postby Scottica on Mon Dec 24, 2007 7:32 am

Its somewhat like poker...the cards matter, but in all honesty its how you play with what you are dealt.
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Re: The uniquivicable truth to the fact that C*C is 100% luc

Postby Chris7He on Thu Dec 27, 2007 9:53 am

KnightWulfe wrote:Study every game that I have played with dig-it.

He uses ZERO strategy. He marches until he no longer has men to march forth. 99.9% of my attacks on him are at a 3 attackers to 1 defender odds. I lose 72% of those battles.

I have won 4 games to his 17 against me.

The die system on this site is crap and needs to be evaluated and redone.


Scientifically, the concept of luck does not exist. I think you are calling on probability (or odds) and pointing out that the probability of you winning a game is lower than his. Technically, his strategy of suiciding constantly may be a good strategy when pitched against yours. Often, Risk is strategy and involves you carefully picking which territory to attack and where to place your armies.

At others, Risk is a game of probability and risk assessment (hence, the name risk (I'm not saying it was named after that)). Here are some odds you didn't know.

1 vs 1
Attacker wins 41.67% or 3/7
Defender wins 58.33% or 4/7

2 vs 1
Attacker wins 57.87% or 4/7
Defender wins 42.13% or 3/7

3 vs 1
Attacker win 65.97% or 2/3
Defender wins 34.03% or 1/3

1 vs 2
Attacker wins 25.46% or 1/4
Defender wins 74.54% or 3/4

2 vs 2
Attacker wins 22.76% or 1/5
Defender wins 44.83% or 2/5
Both wins 32.41% or 3/5

3 vs 2
Attacker wins 37.17% or 5/12
Defender wins 29.26% or 3/12
Both wins 33.58% or 4/12

DISCLAIMER- Fractions are rounded. Not actual representations of the percentages written.

This guy (I got the stats off of) actually e-mailed the company and did his own real life probability experiments and go these stats. You can try too!

PS- I would also LOVE any GODSTORM stats if someone could post them.
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Postby Coleman on Thu Dec 27, 2007 12:19 pm

Always fight 3v2, even if you're outnumbered, that is the secret to eternal happiness and breaking insanely fortified continents, you'd be surprised how many 4 vs 10s you can win.
Warning: You may be reading a really old topic.
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Postby bloknayrb on Thu Dec 27, 2007 1:54 pm

Don't listen to chris7HE. At least... not about the 1v2. You will never win if you attack with 1 army, it only allows you to roll 0 dice.
;)
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Postby Chris7He on Fri Dec 28, 2007 9:35 am

bloknayrb wrote:Don't listen to chris7HE. At least... not about the 1v2. You will never win if you attack with 1 army, it only allows you to roll 0 dice.
;)


Don't be stupid.
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Postby remydog on Sat Dec 29, 2007 2:49 pm

Coleman wrote:Always fight 3v2, even if you're outnumbered, that is the secret to eternal happiness and breaking insanely fortified continents, you'd be surprised how many 4 vs 10s you can win.


Then why do I frequently find myself losing battles where I have overwhelming odds - 7-1 10-2, etc.? I can see losing once in a while in these situations, but the numbers tell me that defenders' dice are more heavily weighted toward higher numbers.

Having said that, my strategy of late is to play more conservatively.
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Bad Dice

Postby gregariousschizo on Sat Jan 05, 2008 9:45 pm

I would agree that the dice on this sight are not entirely random. I have lost 800 points off my rank since I last won a game. I make it a rule to attack when I have a minimum of 2 to 1 odds for bigger battles, preferably 3 to 1. Despite this I frequently have ridiculous results like just now in game 1510403 where I lost 15, to the opponent's 3. Or game 1492546 where I had the opportunity to defeat an enemy who had only 5 armies over 4 territories for his cards and a chance to win the game, but got stuck when on an 11 to 1 battle I could not defeat him. I stopped when I had 2 left and not enough armies to take his remaining 3 armies on 3 territories. Luck is a bit of a long stretch to me.
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Postby wcaclimbing on Sat Jan 05, 2008 9:53 pm

remydog wrote:Having said that, my strategy of late is to play more conservatively.


At least thats a start.

Dont trust the dice so much. know that they are going to screw you over quite a bit, and plan your strategy around that, knowing that you will be losing more than you expect to lose.

Then, if you have bad dice, you were prepared and will be able survive.
If you end up having good dice, you end up with a few extra armies saved up, and they can go towards doing something else.
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well....dice

Postby nosorozec39 on Sat Jan 05, 2008 11:36 pm

i suppose dice are part of what makes the game fun. a simpler way for the game to run not relying on the dice would be to simply subtract defendat's forces from attackers and leave the attacker with what was left, implying that the luck was even. then there would be the problem of strategic location, which would be overly infuential with no lucky (or unlucky) dice to balance that out. maybe players could choose positions, territory by territory, but that would take forever. its fine the way it is, i suppose...everyone feels the wrath of the dice gods sometimes.
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Postby remydog on Sun Jan 06, 2008 5:47 am

My philosophical self looks at baseball as an analogy and the argument that the umpires subjective judgment can skew the results unfairly. But if you hear the managers talk on the subject, they will almost universally say that this creates an unknown factor into the game that forces teams to consider what they do and how they play more carefully and to work that much harder. Over 162 games, a few bad calls will even themselves out. The better team will win more games over time. And one or two bad calls in a single game should not be a factor most of the time in who wins.
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Postby tiberiusaquila on Fri Jan 11, 2008 2:20 pm

I'm a pfc so I don't know jack, but that doesn't prevent me from offering my take.

The things a player CAN control he/she MUST control (strategy/tactics/learning from others/knowing when to march on and when to lay low). What a player CANNOT control (need I say what that might be? Didn't think so) is beyond worrying about.

I have to think that each player at cc is susceptible to the same forces that I am (the strengths and weaknesses of themselves and all players in their games, and, the role/roll of you-know-what).



Therefore, the die is cast!

March on the Rubicon or go home to your wretched existence elsewhere and play your winkled tiddies, pleb!!
A fronte praecipitium a tergo lupi

high score 2143 10.26.11
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strategy

Postby frankyboy on Sat Jan 12, 2008 7:04 am

The dice program is unfair. I am to the point of thinking that cheat codes are being used. I sure would like to use them if they are available. This game is not rocket science. Strategy is useless when the defender always rolls 6's and 5's.
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Postby oVo on Sat Jan 12, 2008 2:36 pm

There is a strategy for defensive 5's and 6's known as patience and restraint.
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Postby frankyboy on Sun Jan 13, 2008 10:15 am

Yeah, I understand that. My problem is that my opponent's dice "line" always starts with 6's and 5's. That means I always lose the early rolls. I can count on losing 3 or 4 armies before I win a roll. It's just not fair. It ruins the game for me. That is why I'm not going to renew my membership. Only three more days and I'm outta here. I've kept the stats. When 75% of the initial rolls by my opponents are 6's or 5's, there is something wrong.
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Postby EmperorOfDaNorth on Mon Jan 14, 2008 3:36 am

Before you go, can I play you in a couple games? :) I'd love such an advantage. ;)
Alex..? Alexander the Great, my Commander, what's wrong? Did someone leave you negative feedback again?
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Postby frankyboy on Mon Jan 14, 2008 7:41 am

Get in line, everyone loves to play me. So long and have fun. It really is a good site. I just wish they would have fixed my dice problem.
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