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Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Sat Dec 20, 2008 7:44 am

I dont agree with the once in a while it happens these.

My personal statiscs prove it is not "once in a while", it is "every time"

And as for not playing enough games, well, I play maximum number of games allowed. Does it means you need to buy premium to get truly random results and if you are a fremium your numbers are rigged slightly to the less?

I am beginning to think so.
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Re: Unfair Dice (the myth)

Postby RADAGA on Sat Dec 20, 2008 8:49 am

cicero wrote:
Namor wrote:The so called problem of unfair dice is one that has been debated many times as far as I can see.

Agreed. "Many times" doesn't even begin to describe it. These days we keep them all in the same thread ...


But those many times are just a small ammount of all the possibilities. Perhaps when we debate it hundreds of thousands of times we achieve an average agreement.

Until then, there is no other way but keep debating. If you cannot debate, it doesn“t mean the debate is flawed, just means you suck at debating.
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Re: Unfair Dice (the myth)

Postby porkenbeans on Sat Dec 20, 2008 4:30 pm

FabledIntegral wrote:I decided to try farming as of late, just to see if I could do it, and I failed miserably. The reason? Dice. Holy goddamn f*ck. I went something along the lines of 14 v 2 being reduced to 3v1. Etc. I lost vs people who within the first 2 turns attacked neutrals more than they attacked me, and won. Another game someone took an area similar to oceania where I had THREE territories and he had ONE and he captured all 3 to gain the 2 bonus... and he had a neutral barrier so I couldn't break it. He conquered 9 armies over 3 spaces with friggin' 7. I responded by having 12 v 3 win with me advancing 3. I lost 2/3 games where the players were absolutely HORRID. Terrible terrible strategies. Dice completely shafted me.
The successful farmers only play noobs right off the bus, and their first game. And oh, it has to be FS. Try again. I am sure that you will be able to steal some points. You will also be lowering your map rank. For an experiment I tried 1 game of this description. I don't even know how to play FS, but I slaughtered him.
I am sure that the King could give you more tips. Maybe you could join their Farmers Clan.
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Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Mon Dec 22, 2008 6:44 am

Battle Outcomes Actual Stats Ideal Stats
3v2 ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 256 / 216 / 244 (35.75% / 30.17% / 34.08%) (37.17% / 33.58% / 29.26%)
3v1 ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 342 / 168 (67.06% / 32.94%) (65.97% / 34.03%)
2v2 ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 11 / 12 / 5 (39.29% / 42.86% / 17.86%) (22.76% / 32.41% / 44.83%)
2v1 ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 17 / 17 (50% / 50%) (57.87% / 42.13%)
1v2 ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 4 / 8 (33.33% / 66.67%) (25.46% / 74.54%)
1v1 ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 7 / 17 (29.17% / 70.83%) (41.67% / 58.33%)

It keeps going and going.

3x2 ideal statistics: 256 216 198 I have 46 more double defences than I should. 23% more defeats than statistics prove. for each 3 regular defeats, I get an extra!

That for 700 attacks already.
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Re: 'all new' intensity cubes complaints (merged)

Postby Stroop on Mon Dec 22, 2008 6:47 am

RADAGA wrote:That for 700 attacks already.

Which isn't even one tenth of the amount of possible outcomes...
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Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Tue Dec 23, 2008 10:57 am

Stroop wrote:
RADAGA wrote:That for 700 attacks already.

Which isn't even one tenth of the amount of possible outcomes...


I have not worked the math, but dont forget that 1;2;3 vs 4;5 is the same thing as:

2;1;3 4;5
2;3;1 4;5
3;1;2 4;5
3;2;1 4;5

2;1;3 5;4
2;3;1 5;4
3;1;2 5;4
3;2;1 5;4

And why havent I seen, so far, ONE SINGLE guy showing a dice sample that largely favors attacks?

If there is a greater probability for attacks to succeed and not fail, the abnormalities should be also more abundant.

I am yet to see one sample of over 500 3x2 attack rolls showing 20% or more extra successes.

Come out, come out, wherever you are....
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Re: 'all new' intensity cubes complaints (merged)

Postby lancehoch on Tue Dec 23, 2008 11:02 am

RADAGA wrote:And why havent I seen, so far, ONE SINGLE guy showing a dice sample that largely favors attacks?

If there is a greater probability for attacks to succeed and not fail, the abnormalities should be also more abundant.

I am yet to see one sample of over 500 dice showing 20% or more extra successes.

Come out, come out, wherever you are....

Does yours show 20% extra losses? No. Here is mine anyway:
Attacker dice distribution Defender dice distribution
1s ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 428 / 2534 (16.89%) ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 203 / 1222 (16.61%)
2s ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 408 / 2534 (16.1%) ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 194 / 1222 (15.88%)
3s ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 411 / 2534 (16.22%) ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 217 / 1222 (17.76%)
4s ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 429 / 2534 (16.93%) ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 203 / 1222 (16.61%)
5s ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 427 / 2534 (16.85%) ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 206 / 1222 (16.86%)
6s ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 431 / 2534 (17.01%) ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 199 / 1222 (16.28%)

Battle Outcomes Actual Stats Ideal Stats
3v2 ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 147 / 119 / 89 (41.41% / 33.52% / 25.07%) (37.17% / 33.58% / 29.26%)
3v1 ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 326 / 148 (68.78% / 31.22%) (65.97% / 34.03%)
2v2 ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 1 / 2 / 4 (14.29% / 28.57% / 57.14%) (22.76% / 32.41% / 44.83%)
2v1 ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 7 / 5 (58.33% / 41.67%) (57.87% / 42.13%)
1v2 ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 1 / 2 (33.33% / 66.67%) (25.46% / 74.54%)
1v1 ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 2 / 4 (33.33% / 66.67%) (41.67% / 58.33%)
Small sample since mine got erased a few weeks ago.
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Re: 'all new' intensity cubes complaints (merged)

Postby Timminz on Tue Dec 23, 2008 11:03 am

Large Sample:

Attacker dice distribution Defender dice distribution
1s ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 63668 / 384468 (16.56%) ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 35141 / 209574 (16.77%)
2s ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 64093 / 384468 (16.67%) ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 34831 / 209574 (16.62%)
3s ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 64229 / 384468 (16.71%) ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 35008 / 209574 (16.7%)
4s ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 64443 / 384468 (16.76%) ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 34741 / 209574 (16.58%)
5s ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 64190 / 384468 (16.7%) ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 34792 / 209574 (16.6%)
6s ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 63845 / 384468 (16.61%) ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 35061 / 209574 (16.73%)

Battle Outcomes Win % Tie % Lose %
3v2 ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 27627 / 25045 / 21574 37.21% (0.04%) 33.73% (0.15%) 29.06% (-0.20%)
3v1 ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 31247 / 15923 66.24% (0.27%) 33.76% (-0.27%)
2v2 ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 367 / 553 / 747 22.02% (-0.74%) 33.17% (0.76%) 44.81% (-0.02%)
2v1 ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 4025 / 2863 58.43% (0.56%) 41.57% (-0.56%)
1v2 ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 148 / 432 25.52% (0.06%) 74.48% (-0.06%)
1v1 ā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆā–ˆ 1037 / 1493 40.99% (-0.68%) 59.01% (0.68%)
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Re: 'all new' intensity cubes complaints (merged)

Postby The Neon Peon on Tue Dec 23, 2008 11:05 am

okay, RADAGA... why don't you do this...

1. Make a build on city mogul and then write down a string of 100 numbers of the dice.
2. Find a pattern. (since that is the only way the odds can be tilted)
3. Find another site with random numbers or make your own
4. Prove that there is no pattern in that thread of dice

Okay, you complain that the dice are uneven... how? How is it possible that this is not just luck? You have horrible karma... do something about it for once, or prove to us that we are using a crappy random number generator.
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Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Sat Dec 27, 2008 5:33 am

The Neon Peon wrote:okay, RADAGA... why don't you do this...

1. Make a build on city mogul and then write down a string of 100 numbers of the dice.
2. Find a pattern. (since that is the only way the odds can be tilted)
3. Find another site with random numbers or make your own
4. Prove that there is no pattern in that thread of dice

Okay, you complain that the dice are uneven... how? How is it possible that this is not just luck? You have horrible karma... do something about it for once, or prove to us that we are using a crappy random number generator.



The karma part I agree. It must be bad karma to have to deal with comments like this, that explain things based on the suppernatural and non-exixtent things like "luck" or "fate"
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dice problems

Postby wannaseemytreat on Tue Jan 06, 2009 5:26 pm

can it be possible for you to roll the dice and win but no troops are taken off your opponent?
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Re: dice problems

Postby Jeff Hardy on Tue Jan 06, 2009 5:34 pm

your opponent might have deployed at the same time as you attacked...
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Re: dice problems

Postby Stephan Wayne on Tue Jan 06, 2009 5:38 pm

Jeff Hardy wrote:your opponent might have deployed at the same time as you attacked...

or maybe the game got tierd of hiding its cheating
Click image to enlarge.
image
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Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Sat Jan 10, 2009 1:05 pm

6x1 ---- endede 2x1
11x8 ---- ended 3x6
5x1 ---- ended 2x1
8x1 ---- ended 5x1

in my four different games.

those were my rolls today. pure bad strategy, nohing to do with streaky results
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Re: 'all new' intensity cubes complaints (merged)

Postby e_i_pi on Sat Jan 10, 2009 1:17 pm

RADAGA wrote:6x1 ---- endede 2x1
11x8 ---- ended 3x6
5x1 ---- ended 2x1
8x1 ---- ended 5x1

Today for me:
20x13 ---- ended 16x0

Yesterday, artillery bombardment in Waterloo, when I had statred with just 6 troops on Imperial Guard 04. Most of the targets were 3 armies, about 4 of them were singles:
2009-01-06 14:07:22 - e_i_pi bombarded Picton 01 from Imperial Guard 04 and annihilated silverwolf's troops
2009-01-06 14:07:28 - e_i_pi bombarded Picton 02 from Imperial Guard 04 and annihilated silverwolf's troops
2009-01-06 14:08:03 - e_i_pi bombarded Picton 07 from Imperial Guard 04 and annihilated trex-64's troops
2009-01-06 14:08:13 - e_i_pi bombarded Ziethen 06 from Imperial Guard 04 and annihilated Valikil's troops
2009-01-06 14:08:24 - e_i_pi bombarded Wellington from Imperial Guard 04 and annihilated silverwolf's troops
2009-01-06 14:08:54 - e_i_pi bombarded Picton 03 from Imperial Guard 04 and annihilated Valikil's troops
2009-01-06 14:09:08 - e_i_pi bombarded Ziethen 03 from Imperial Guard 04 and annihilated Valikil's troops
2009-01-06 14:09:23 - e_i_pi bombarded Uxbridge 02 from Imperial Guard 04 and annihilated Valikil's troops
2009-01-06 14:09:38 - e_i_pi bombarded Uxbridge 03 from Imperial Guard 04 and annihilated Valikil's troops
2009-01-06 14:09:50 - e_i_pi bombarded Uxbridge 04 from Imperial Guard 04 and annihilated Valikil's troops
2009-01-06 14:10:05 - e_i_pi bombarded Ziethen 01 from Imperial Guard 04 and annihilated esther87's troops
2009-01-06 14:10:20 - e_i_pi bombarded Uxbridge 05 from Imperial Guard 04 and annihilated esther87's troops
2009-01-06 14:10:40 - e_i_pi bombarded Picton 09 from Imperial Guard 04 and annihilated trex-64's troops

Clan match against G1, doubles game:
Had 40 armies, took down 50, got the cash for 55, took down another 70 armies leaving the opposition with 1 player on 1 army, no cash possible.
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Re: 'all new' intensity cubes complaints (merged)

Postby Timminz on Sat Jan 10, 2009 1:31 pm

e_i_pi wrote:Clan match against G1, doubles game:
Had 40 armies, took down 50, got the cash for 55, took down another 70 armies leaving the opposition with 1 player on 1 army, no cash possible.


The dice are broken!!! Lack needs to look into this immediately!!!

DO SOMETHING!!!
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Re: 'all new' intensity cubes complaints (merged)

Postby e_i_pi on Sun Jan 11, 2009 12:58 am

Timminz wrote:
e_i_pi wrote:Clan match against G1, doubles game:
Had 40 armies, took down 50, got the cash for 55, took down another 70 armies leaving the opposition with 1 player on 1 army, no cash possible.


The dice are broken!!! Lack needs to look into this immediately!!!

DO SOMETHING!!!

Dammit Timminz I forgot to look at it from the other guys perspective.

Fixx iiiit. DA DICE IS BROKED!!!
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Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Sun Jan 11, 2009 11:16 am

e_i_pi wrote:
Yesterday, artillery bombardment in Waterloo, when I had statred with just 6 troops on Imperial Guard 04. Most of the targets were 3 armies, about 4 of them were singles:
2009-01-06 14:07:22 - e_i_pi bombarded Picton 01 from Imperial Guard 04 and annihilated silverwolf's troops
2009-01-06 14:07:28 - e_i_pi bombarded Picton 02 from Imperial Guard 04 and annihilated silverwolf's troops
2009-01-06 14:08:03 - e_i_pi bombarded Picton 07 from Imperial Guard 04 and annihilated trex-64's troops
2009-01-06 14:08:13 - e_i_pi bombarded Ziethen 06 from Imperial Guard 04 and annihilated Valikil's troops
2009-01-06 14:08:24 - e_i_pi bombarded Wellington from Imperial Guard 04 and annihilated silverwolf's troops
2009-01-06 14:08:54 - e_i_pi bombarded Picton 03 from Imperial Guard 04 and annihilated Valikil's troops
2009-01-06 14:09:08 - e_i_pi bombarded Ziethen 03 from Imperial Guard 04 and annihilated Valikil's troops
2009-01-06 14:09:23 - e_i_pi bombarded Uxbridge 02 from Imperial Guard 04 and annihilated Valikil's troops
2009-01-06 14:09:38 - e_i_pi bombarded Uxbridge 03 from Imperial Guard 04 and annihilated Valikil's troops
2009-01-06 14:09:50 - e_i_pi bombarded Uxbridge 04 from Imperial Guard 04 and annihilated Valikil's troops
2009-01-06 14:10:05 - e_i_pi bombarded Ziethen 01 from Imperial Guard 04 and annihilated esther87's troops
2009-01-06 14:10:20 - e_i_pi bombarded Uxbridge 05 from Imperial Guard 04 and annihilated esther87's troops
2009-01-06 14:10:40 - e_i_pi bombarded Picton 09 from Imperial Guard 04 and annihilated trex-64's troops

Clan match against G1, doubles game:
Had 40 armies, took down 50, got the cash for 55, took down another 70 armies leaving the opposition with 1 player on 1 army, no cash possible.


So, proves it is streaky. You got a streak of victories, the same way that is commom to get 40 straight double-losses on a 3x2.

I dont get happy when I get into a battle with less armies than the enemy and win without losing any. Instead it get me worried, because it is far too commom, and it means no matter if I fortify with 2 armies or 10, or 20, they can be wipped out by 4 armies, ruining completelly any coherent strategy.
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Re: 'all new' intensity cubes complaints (merged)

Postby Megadeth666 on Sun Jan 11, 2009 11:20 am

I did find when you bombard, your dice do work in favor of the attacker :?
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Re: 'all new' intensity cubes complaints (merged)

Postby e_i_pi on Sun Jan 11, 2009 11:26 am

Megadeth666 wrote:I did find when you bombard, your dice do work in favor of the attacker :?

Yeah that's because you're not advancing a troop each time :lol:

But seriously, I've played Waterloo a lot, and I mean a LOT of times. I use the cannons every game, and I use them very very frequently. I've only had bombard runs like that maybe 2 or 3 times total. Waterloo games average about 9-12 rounds, and I've played 75 games.

I'd say in that time I would have had about 200 chances at bombarding with 6 or more troops. And I've had 2-3 streaks (ie, taken out three times as many armies as I've bombarded with). So that's 1-1.5% of the time. I wouldn't say that the dice are streaky. I'd say that's pretty normal as far as stats and odds go.

EDIT: I just checked Gambit battle odds. 6 v 18 (ie taking out triple the armies with a 6 stack) happens 1.5% of the time. Considerign when you're doing it on Waterloo, you're not going against doubles all the time, you're picking off singles as well, that would mean my 'streaks' are less common than what they should be :geek:
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Re: 'all new' intensity cubes complaints (merged)

Postby Megadeth666 on Sun Jan 11, 2009 11:39 am

My next move in waterloo, I will just bombard :shock: (hopefully no one from that game reads this)...and see how accurate your odds are 8-[
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Re: dice problems

Postby Shoe-Lace on Sun Jan 11, 2009 6:08 pm

On the subject of the dice rolls, how is it that i lost 20 troops to an enemy territory with only 2? I understand that the rolls are meant to be generated by some outside party (random-numberizer.org or some crap like that), and that in truth it is possible for this to happen, but what are the chances? and the fact that it was to a high-ranking player just makes me even more suspicious...
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Re: dice problems

Postby The Neon Peon on Sun Jan 11, 2009 6:13 pm

odds of losing a 20v2 are .002% which means it happens 1 time every 50,000

CC uses 500,000 random numbers to generate it's dice. So, although the odds are horrible, it is probably that if you keep trying that it will happen eventually.

P.S. How would someone rig the dice? Impossible to do that. the same line of code can produce all victories or all defeats depending on which attacks you choose to make with it.
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Re: 'all new' intensity cubes complaints (merged)

Postby Megadeth666 on Sun Jan 11, 2009 10:18 pm

Megadeth666 wrote:My next move in waterloo, I will just bombard :shock: (hopefully no one from that game reads this)...and see how accurate your odds are 8-[

Okay, I am ready to make my move but will wait till the morning :lol: , but I just did a turn....I had 16, against 2 :? I lost every roll...ofw, these are good dice, just freakin great dice machine CC chose , CC cubes are the best, they do not cheat, just fixed, ..but like lack and who the f*ck cares anymore, the dice machine, has to do... =D>
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Re: dice problems

Postby RADAGA on Mon Jan 12, 2009 7:11 am

The Neon Peon wrote:odds of losing a 20v2 are .002% which means it happens 1 time every 50,000

CC uses 500,000 random numbers to generate it's dice. So, although the odds are horrible, it is probably that if you keep trying that it will happen eventually.

P.S. How would someone rig the dice? Impossible to do that. the same line of code can produce all victories or all defeats depending on which attacks you choose to make with it.



Thats a stupid justification and you know it.

It is not the matter of how many dice CC rolls a day that dictates each sepparate player chances of getting something unusual to happen.

if it is 1 chance in 50.000, then EACH PLAYER would experience this ONCE, every time HE (and NOT the whole CC) rolls 50.000 times, in the average.

Of course, this is BS. To roll 50.000 dice you need to play 10 games, making 2 rounds a day on each, , rolling 3 attcaks on each (10x2X3=60) for about 2,2 years, each and every day. So, once in ever 2 years you should lose a 20x2 .... not once every week (or even month), as it happens here.
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