jako wrote:yes when i first saw the bonuses for this map, i also thought about making bonuses for certain elements reacting to other elements. however, it should be kept simple and if these new bonuses are introduced, then we might have to remove a couple of the standard bonuses as not to give the map too many bonuses.
as for a new name for ur new look, the name u went with is way tooo long. i suggest a name along the lines of say Risk Elements, or Table of Risk Elements.
i'l have to wait till u get a working draft of ur new map before i comment on graphics and other things. the current one is im considering just to give us something to look forward to, and not the actual layout yet right?
I'll certainly consider putting in special bonuses for compounds and vital molecules that humans need. However, a problem is that most substances, even the simple ones such as H2O and O2 have compositions of 2 or more atoms of the same element....so that would present some problem of expression.
And as for removing some regular bonuses, I don't think that would be necessary, since that this map has relatively large bonuse/territory ratios comparing to other map. The Periodic Risk Table of Elements currently has an average of 9 terriotries per bonus, and I don't mind reducing that number a bit for playability.
Btw, I agree with you on the name part, and I renamed it The Periodic Risk Table of The Elements.
And I'm working on the rest of the map pretty fast; I just updated the lengend and I'm preceding onto adding terriory names soon.