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The Risk Table of The Elements - Version II!

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The Risk Table of The Elements - Version II!

Postby Koronna on Wed Aug 29, 2007 2:58 pm

Image
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Image


Map Details:
- 118 Territories
- 13 bonuses
-Gold and Silver count as 2 transitional metals each, not 2 territories, thus giving Transition Metals a potential of 8 bonus when all territories are held



Officially the second version, with names of terriories (the most on any map so far, other than the 300 territory map :) ), bonuses, and a new name: risk table of elements. The graphics will be edited when I get photoshop to import the file smoothly to GIMP from INkscape. To do list includes colour coding the bonus names, adding gradient to territories, indicating Gold and Silver as 2 transition metals each, and darkening the background. Meanwhile, I'll be working on as much as possible on Inkscape. So how is it looking so far? Suggestions?
Last edited by Koronna on Sat Sep 29, 2007 4:06 pm, edited 17 times in total.
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Postby wcaclimbing on Wed Aug 29, 2007 9:28 pm

I attempted a map like this a while back.

But i abandoned it.
It was too controversial and everyone wanted different things so i gave up.

Go search for the threa if you want to see.


BTW, here is the most recent version i had.
They wanted pretty much a COMPLETE re-do of it, so i just quit on it.
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I thought it was a pretty good map.....

feel free to attempt your own version.
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Postby sfhbballnut on Wed Aug 29, 2007 9:34 pm

good luck and have a pleasent tomorrow, you're gonna need it opening this can of worms, but it could be done
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Postby oaktown on Wed Aug 29, 2007 10:49 pm

it's a great idea, no doubt. I suggest you read through the previous threads on this idea so you can see what you're getting yourself into.
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Postby Keredrex on Thu Aug 30, 2007 8:50 am

there was another attempt at this.....and I had suggested a few different ways to do it... Try looking through the other attempt.

I don't remember where but in that thread there are links i gave of other images of the periodic table....if you look online some people drew the periodic table in different shapes that I think will lend itself better to a playable map
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Postby Koronna on Thu Aug 30, 2007 1:12 pm

thnx for the support guys. I'll definitely take ideas from the thread of the previous attempt. I'll find out what they didn't like and liked about the old one and incorporate the suggestions into mine. btw, I started with ms paint as wcaclimbing and i've just downloaded gimp too. It's working well so far except for the toolbox, which minimizes and has to be reopened every time you need to use it..
wcaclimbing wrote:I thought it was a pretty good map.....

and yea I understand how sometimes you think something is good, or even flawless, but the others don't just seem to agree..
Last edited by Koronna on Thu Aug 30, 2007 1:44 pm, edited 1 time in total.
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Postby jako on Thu Aug 30, 2007 1:30 pm

the map is looking okay, but is there anyway to link up hydrogen to the rest of the nonmetals? i mean i could just mass up on lithium, destroy u in hyrdrogen and it would be nearly impossible for u to get the bonus if most of ur forces were on the right side of the map.

also y is there 2 skinny lines that seem to be connecting la - rf and pm - hs?
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Postby Koronna on Thu Aug 30, 2007 1:49 pm

jako wrote:the map is looking okay, but is there anyway to link up hydrogen to the rest of the nonmetals? i mean i could just mass up on lithium, destroy u in hyrdrogen and it would be nearly impossible for u to get the bonus if most of ur forces were on the right side of the map.

also y is there 2 skinny lines that seem to be connecting la - rf and pm - hs?


Thanks for pointing out, that flaw of the nonmetals definitely has to be fixed.
There are actually 4 lines connecting Ac to Ra, La to Ba, hf to Lu, and Rf to Lr. This is because the Lanthanides and actinides are actually take outs from the main periodic table body (if you look, Ba is 56 and La is 57.) I made them connected to each other to show the sequence of the elements and add more to game play :wink:
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Postby jako on Thu Aug 30, 2007 2:24 pm

Koronna wrote:
jako wrote:the map is looking okay, but is there anyway to link up hydrogen to the rest of the nonmetals? i mean i could just mass up on lithium, destroy u in hyrdrogen and it would be nearly impossible for u to get the bonus if most of ur forces were on the right side of the map.

also y is there 2 skinny lines that seem to be connecting la - rf and pm - hs?


Thanks for pointing out, that flaw of the nonmetals definitely has to be fixed.
There are actually 4 lines connecting Ac to Ra, La to Ba, hf to Lu, and Rf to Lr. This is because the Lanthanides and actinides are actually take outs from the main periodic table body (if you look, Ba is 56 and La is 57.) I made them connected to each other to show the sequence of the elements and add more to game play :wink:


a possible fix for the nonmetals could be a one way attack arrow from the c to h.

as for the lines, yes i know about those lines, but im talking about those 2 little green lines that seem to be connecting la(57) - rf(104), and pm(91) - the borders of bs(107)/hs(108)? i think its probably just a mistake or something. i dont know how u can miss those 2 little green lines.

also the texture on the map is a little bland, can u try experimenting to add some eye appeal to it?
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Postby Koronna on Thu Aug 30, 2007 3:55 pm

jako wrote:a possible fix for the nonmetals could be a one way attack arrow from the c to h.

as for the lines, yes i know about those lines, but im talking about those 2 little green lines that seem to be connecting la(57) - rf(104), and pm(91) - the borders of bs(107)/hs(108)? i think its probably just a mistake or something. i dont know how u can miss those 2 little green lines.

also the texture on the map is a little bland, can u try experimenting to add some eye appeal to it?


Yes that could be a solution too. But my idea is to make hydrogen a separate bonus/category(+1) as it appears on most periodic tables, since the bonus is in the way of C to H.
Ah and these lines are there on the original background pic, they point out some nebulas which are blocked by the table. There's a link to it below the map. I might simply fix it, or choose a different picture as backgroung.
And yea I agree...this was done on paint. I'll be adding some texture to the bonus box and possibly the main table itself. Suggestions to where texture should be fixed?
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Postby Keredrex on Thu Aug 30, 2007 5:14 pm

Here are a bunch of links that may help you... one thing i noticed about the standard table is the lack of routes between certain areas not only that but some of these links offer very new an interesting designs for a map of the elements

http://www.superliminal.com/DowSpiral1.jpg

http://www.gelest.com/library/periodict ... JFHyde.jpg

http://graphics8.nytimes.com/images/200 ... ubILLO.gif

http://umbbd.msi.umn.edu/periodic/image ... r2004a.gif

http://www.fincher.org/images/MayanNoTe ... 0x2800.gif

http://nomrad.files.wordpress.com/2006/ ... spiral.jpg

http://content.answers.com/main/content ... _table.JPG
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Postby Koronna on Fri Aug 31, 2007 12:32 pm

Keredrex wrote:Here are a bunch of links that may help you... one thing i noticed about the standard table is the lack of routes between certain areas not only that but some of these links offer very new an interesting designs for a map of the elements

http://www.superliminal.com/DowSpiral1.jpg

http://www.gelest.com/library/periodict ... JFHyde.jpg

http://graphics8.nytimes.com/images/200 ... ubILLO.gif

http://umbbd.msi.umn.edu/periodic/image ... r2004a.gif

http://www.fincher.org/images/MayanNoTe ... 0x2800.gif

http://nomrad.files.wordpress.com/2006/ ... spiral.jpg

http://content.answers.com/main/content ... _table.JPG


thanks for the ideas, but I think i'll be sticking to the standard table. However, I might consider making slight changes to the format for playbality, such as moving the elements so as to allow diagonal attacks.
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Postby Keredrex on Fri Aug 31, 2007 1:11 pm

OK... But the last attempt didn't pan out...possibly because of the standard "everyday" look to the table.... not only that but the other designs are actually infomative as to the way these elements relate to eachother... anyway good luck hope it turns out good
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Postby Koronna on Sat Sep 08, 2007 7:19 pm

Alright guys, after a week of evolution, the Periodic Table of Elements is now drastically dissimilar from the Standard table and my original draft. However, compensating for the inaccuracy is improved playability and appearance. :) To make up for the new change in looks, I'll consider renaming the map THe Periodic Table of The Elements - Risk Version. I have posted up an incomplete map because I need some feedback on the new look before continuing. After a while if everything seems ok I'll continue with the legend and names etc. I think this is pretty decent and it'll certainly look much better once I add gradients, which I was afraid to do before everything is confirmed to be good; I added gradient, found a flaw, redrew the graph, added gradient repeatedly for at least 5 time during the last week...I want to make sure everything is grand for this time :D
Last edited by Koronna on Sat Sep 08, 2007 7:25 pm, edited 1 time in total.
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Postby Levet on Sun Sep 09, 2007 1:19 am

There should be just a few chemical compound bonuses like:
Creating the atmosphere - Hydrogen, Nitrogen, Carbon, Oxygen (maybe some others)
Salt - Sodium, Chlorine
Hydrochloric Acid - Hydrogen, Chlorine
Nitro Glycerine - whatever it's made of...

This is a great idea of yours by the way (or whoever you might have gotten the idea from).
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Postby jako on Sun Sep 09, 2007 1:57 am

yes when i first saw the bonuses for this map, i also thought about making bonuses for certain elements reacting to other elements. however, it should be kept simple and if these new bonuses are introduced, then we might have to remove a couple of the standard bonuses as not to give the map too many bonuses.

as for a new name for ur new look, the name u went with is way tooo long. i suggest a name along the lines of say Risk Elements, or Table of Risk Elements.

i'l have to wait till u get a working draft of ur new map before i comment on graphics and other things. the current one is im considering just to give us something to look forward to, and not the actual layout yet right?
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Postby Koronna on Mon Sep 10, 2007 9:18 pm

jako wrote:yes when i first saw the bonuses for this map, i also thought about making bonuses for certain elements reacting to other elements. however, it should be kept simple and if these new bonuses are introduced, then we might have to remove a couple of the standard bonuses as not to give the map too many bonuses.

as for a new name for ur new look, the name u went with is way tooo long. i suggest a name along the lines of say Risk Elements, or Table of Risk Elements.

i'l have to wait till u get a working draft of ur new map before i comment on graphics and other things. the current one is im considering just to give us something to look forward to, and not the actual layout yet right?

I'll certainly consider putting in special bonuses for compounds and vital molecules that humans need. However, a problem is that most substances, even the simple ones such as H2O and O2 have compositions of 2 or more atoms of the same element....so that would present some problem of expression.
And as for removing some regular bonuses, I don't think that would be necessary, since that this map has relatively large bonuse/territory ratios comparing to other map. The Periodic Risk Table of Elements currently has an average of 9 terriotries per bonus, and I don't mind reducing that number a bit for playability.
Btw, I agree with you on the name part, and I renamed it The Periodic Risk Table of The Elements. :)
And I'm working on the rest of the map pretty fast; I just updated the lengend and I'm preceding onto adding terriory names soon.
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Postby Koronna on Sat Sep 29, 2007 3:37 pm

Image
Officially the second version, with names of terriories (the most on any map so far, other than the 300 territory map :) ), bonuses, and a new name: risk table of elements. The graphics will be edited when I get photoshop to import the file smoothly to GIMP from INkscape. To do list includes colour coding the bonus names, adding gradient to territories, indicating Gold and Silver as 2 transition metals each, and darkening the background. Meanwhile, I'll be working on as much as possible on Inkscape. So how is it looking so far? Suggestions?
Last edited by Koronna on Sat Sep 29, 2007 4:03 pm, edited 1 time in total.
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Postby cairnswk on Sat Sep 29, 2007 3:55 pm

Koronna..can we have the latest version of this map on this page please. I know this has been around the block a few times, but i'd like to see some definite advancements, which i know you're working on. Keep up the good work. :)
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Postby GreecePwns on Sat Sep 29, 2007 4:02 pm

I love this version of the map. It's better than the others, because there is variety in the gameplay to this one. One thing that could be fixed, however, I don't like the gold and silver rule.
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Postby onbekende on Sat Sep 29, 2007 4:20 pm

I will certainly keep looking into this and when needed give my humble chemical advice.
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Postby Keredrex on Sat Sep 29, 2007 4:27 pm

not bad so far you could spice it up with some one way attacks or bombardment territories
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Postby cena-rules on Sat Sep 29, 2007 4:31 pm

I dont think it should be so shiny. The reflection effect kills my eyes
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Postby Koronna on Sat Sep 29, 2007 5:30 pm

cena-rules wrote:I dont think it should be so shiny. The reflection effect kills my eyes

Really? I think the shiny border is a good idea because of the fact that most elements on the table are metals. It's really just a contrast of white and black, the "glaring white" is no different from the colour of a blank word page, so shouldn't hurt your eyes :) maybe u'll get used to it soon
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Postby cena-rules on Sat Sep 29, 2007 5:39 pm

also you need to colour code the legen so make the text the colour of the bonus
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