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CC Archery v22ish [D]

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Postby gimil on Wed Feb 27, 2008 9:48 pm

This looks more fun already :P
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Postby oaktown on Thu Feb 28, 2008 2:09 am

yeah, now we're getting somewhere!
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Postby fumandomuerte on Thu Feb 28, 2008 2:24 am

Hahaah that smilies are the s**t.
I don't finish to get one thing:
Archers can attack each other, but each archer gets a bonus of +17???
So, you can kill one archer on your first turn... And why focusing on attack the targets when you get that bonus for each archer...

Can u make this clear please?

I Like the map but I'll add what you call "walls" whithin the archers, each wall will have a deffense of 50 (or something like that) and each turn starts neutral with the same 50 armies. That means that you have to accumulate some armies before start thinking of killing someone.
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Postby Kaplowitz on Thu Feb 28, 2008 7:00 am

There is already a wall in between the archers that can attack each archer. The wall has 150 neutrals
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Postby FreeMan10 on Thu Feb 28, 2008 8:59 am

Looks more... interesting now... ;)

I'm still a bit confused on the game play, too. I get that there's 150 neutrals on the wall, do I have to get through that to get to the targets, or just to the other archers? If it's 150 just to get out of the start spot, that doesn't seem to make much interest in getting to the targets, I'm just gonna go for the archers to get the game over with. Could you please clarify this aspect a bit?

Also, a minor note on graphics - the targets all let a bit of green show between the rings. This is fine for the front two targets where there's a solid green background, but you can see horizon between grass and sky on the back two targets.

Also, whacha got against Idaho? Mine's private!
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Postby Ogrecrusher on Thu Feb 28, 2008 9:56 am

Here's an idea. Right now the wall appears to block the Archers from attacking everyone. I know this is not the case and you explain it, but it's still counter-intuitive on first viewing. Why not replace the wall with some room or something behind the archers, that they can all attack and be attacked from? Or if you like the wall, just put it behind them instead.
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Postby DiM on Thu Feb 28, 2008 10:25 am

the new style is much better but i have a few concerns.
1. the smilies - aren't they copyrighted?
2. the A1..A8 aren't aligned
3. the horizon line passes through the 30 and 40 yard targets and leaves an ugly line
4. the title cloud is pink. make it white.
5. the background, i assume it's a premade image you used. is it copyrighted?
6. there's a weird fuzziness as well as a weird green glow on the borders of the targets.
7. the wall lines aren't perfectly straight and they don't meet at corners.
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
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Postby Kaplowitz on Thu Feb 28, 2008 1:22 pm

I dont have much time to comment right now, so i just want to mention that NOTHING IS COPYRIGHTED. I drew everything from scratch using my map and 500x500 blank canvases except for the smileys which clearly stated on the website that they were "free for personal use". (im actually an OK artist- when i was younger i wanted to be an artist when i grew up :wink: . stop doubting me DiM!)

Ill comment on other things when i get home from school, ~3:30 NY time.

and Idaho is a funny word hehehe :D
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Postby Kaplowitz on Thu Feb 28, 2008 1:22 pm

I dont have much time to comment right now, so i just want to mention that NOTHING IS COPYRIGHTED. I drew everything from scratch using my map and 500x500 blank canvases except for the smileys which clearly stated on the website that they were "free for personal use". (im actually an OK artist- when i was younger i wanted to be an artist when i grew up :wink: . stop doubting me DiM!)

Ill comment on other things when i get home from school, ~3:30 NY time.

and Idaho is a funny word hehehe :D
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Postby DiM on Thu Feb 28, 2008 3:34 pm

Kaplowitz wrote:"free for personal use".


the reson i said the background is premade is because you said the old one was premade also.

anyway the smilies are for personal use not commercial use and unfortunatelly CC is a business so i doubt you can ue them
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
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Postby Kaplowitz on Thu Feb 28, 2008 3:45 pm

Here's the link, i should probably ask them or find another group of smilies.
http://www.icons-land.com/productvistas ... ticons.php

On the bottom it says "Evaluation

Please download Vista Style Emoticons Demo. It includes several icons in all sizes for evaluation purposes and free personal use."
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Postby Kaplowitz on Thu Feb 28, 2008 4:46 pm

Hello,

I permit to use icons from Demo archive in your online game,
but with condition that you place somewhere direct link (no redirect, no nofollow link) to Icons-Land site with text "Icons from Icons-Land" (or something like that, so people know where emoticons are from).

So you have two options:
1. 9 emoticons(demo archive) and link - free
2. 30 emoticons, link is not required - $30.


Regards,
Taras



On 2/28/08, Taras Berezyuk (Icons-Land) <icons@icons-land.com> wrote:
Hello,

To have permission you should buy emoticons
http://store.esellerate.net/icons-land/vistaemoticons

After this you can use all emoticons in your online game.

Thank you,
Taras Berezyuk
Icons-Land








i can find others....or i can put a small thing about it in the corner that has a text(not hyper) link.
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Postby gimil on Thu Feb 28, 2008 4:56 pm

I think you could easily create your own that are a little more plain and fit the theme better, but thats just one opinion :)
What do you know about map making, bitch?

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Postby Kaplowitz on Thu Feb 28, 2008 4:57 pm

I can draw over them, color them, and add gloss and such.
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Postby gimil on Thu Feb 28, 2008 4:58 pm

Kaplowitz wrote:I can draw over them, color them, and add gloss and such.
whatever fit the theme :)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


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Postby oaktown on Thu Feb 28, 2008 9:25 pm

Ogrecrusher wrote:Here's an idea. Right now the wall appears to block the Archers from attacking everyone. I know this is not the case and you explain it, but it's still counter-intuitive on first viewing. Why not replace the wall with some room or something behind the archers, that they can all attack and be attacked from? Or if you like the wall, just put it behind them instead.


Freeman_10 wrote:I'm still a bit confused on the game play, too. I get that there's 150 neutrals on the wall, do I have to get through that to get to the targets, or just to the other archers? If it's 150 just to get out of the start spot, that doesn't seem to make much interest in getting to the targets, I'm just gonna go for the archers to get the game over with. Could you please clarify this aspect a bit?


Both comments get back to my earlier concern about calling the intermediary space a "wall" - it gives the wrong impression, I think, and doesn't suggest the use you intend this space to have.
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Postby Tieryn on Mon Mar 03, 2008 10:10 am

So instead of a wall what could we call it?

I can't find the exact concept in the legend either, tho I have gathered that the wall is what separates archers from one another, and that it must be conquered in order to attack other archers?

This is the -only- way into the other archers as well, isn't it?

Hmm, I was thinking with only 1 entrance, it would really be a race to see who gets there first, and then from there, it's a win... But a) that's archery anyway and b) whoever gets there then has to hold it, and attack while others get lots of bonuses... No, I think just one works out well...

Rather than call it a "wall" I think that perhaps it needs to be called an "archery wall" or a "Shooting Booths" or ... I'm not sure of the exact term, but sort of like what you'd call an individual patch of grass at a driving range...

Another idea was that instead of calling it a wall, you could call it the Competition Guards, who would not do anything with you shooting the targets, but would get in the way of you shooting your opponents! So you must kill all competition guards before you can attack your opponents? And then from there, you get to attack them... I think that would work better concept wise than a "wall"
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Postby oaktown on Tue Mar 04, 2008 10:46 pm

oaktown wrote:Perhaps what you want is not a wall at all, but a mezzanine behind the archers which all can attack and from which all can be attacked. A lobby? Waiting area? Pro Shop?

I think that the idea of having a single massive territory between the archers will actually play pretty well (we'll call it the Lobby). If somebody gathers a big enough force to take over the Lobby, they'd better have enough armies to take out all of the other archers or they're screwed.

Visually, the lobby should be below (behind) the archers on the map, so it doesn't look as if you you have to shoot through it to hit the targets. In a real range there's nothing in front of the archers, but there is common area behind them through in which they can intermingle.
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Re: CC Archery v12--Major GFX Changes--PAGE 15

Postby Kaplowitz on Sat Mar 29, 2008 6:08 pm

CC Archery byKaplowitz
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Territories: 29
Continents: ?
Updates: 13



ZOMG! AN UPDATE!!


Lobby?
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Re: CC Archery v13--ALIVE!--PAGE 12

Postby wcaclimbing on Sat Mar 29, 2008 7:52 pm

Are those faces made by you? (or free to use?)

Dont want to get in trouble for using someone elses smiles. be careful :wink:
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Re: CC Archery v13--ALIVE!--PAGE 12

Postby Kaplowitz on Sat Mar 29, 2008 7:57 pm

The person i got them from said that i could use them if i said where they were from. If you look under the title in the top left, there is a small text link to the site.
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Re: CC Archery v13--ALIVE!--PAGE 12

Postby Kaplowitz on Fri Apr 04, 2008 4:21 pm

I forgot to mention that i fixed the problem with the see-through targets
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Re: CC Archery v13--ALIVE!--PAGE 12

Postby TaCktiX on Fri Apr 04, 2008 4:35 pm

The smilies just aren't doing it for me. They seem total graphical overkill in comparison to the rest of the map.

As for the bonuses, they seem ridiculously high. Any chance of lowering them all?
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Re: CC Archery v13--ALIVE!--PAGE 12

Postby Marvaddin on Fri Apr 04, 2008 5:02 pm

Well, the idea is creative, I have no doubt, and the mechanic really looks like an archery tourney... The single negative point is, I bet games on this map will 98% become non-ending build games. Each player will have too many armies before he can be a threat to any other player... and spending armies to kill 125 neutrals before trying to eliminate someone doesnt look a very clever idea in normal conditions.

So, I liked the idea, but I think you should balance it a bit, huh?

Another thing I didnt get, although I read mainly the first post... Does archer 3 need kill archer 4 to attack archer 5? Because if so, it wont work for assassin games.

Sorry if Im talking about something already discussed.
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Re: CC Archery v13--ALIVE!--PAGE 12

Postby Kaplowitz on Fri Apr 04, 2008 8:01 pm

Marvaddin wrote:Well, the idea is creative, I have no doubt, and the mechanic really looks like an archery tourney... The single negative point is,


thanks :)

bet games on this map will 98% become non-ending build games. Each player will have too many armies before he can be a threat to any other player... and spending armies to kill 125 neutrals before trying to eliminate someone doesnt look a very clever idea in normal conditions.


I dont think it will be that bad. I think that some people will try to sit and build, because you start off which such a big bonus, but others will try to grab targets. Although you start with 20 armies to place, the targets are worth a LOT of armies! The bonuses for targets are added to the bonuses for colors, you can take out 125 neutrals easily if you hold a target.

So, I liked the idea, but I think you should balance it a bit, huh?


Another thing I didnt get, although I read mainly the first post... Does archer 3 need kill archer 4 to attack archer 5? Because if so, it wont work for assassin games.[/quote]

The archers cannot attack each other, but they can attack the lobby. Once you grab the lobby (which starts with 125 neutral) then you have access to every archer, therefore eliminating the assassin problem.
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