
Moderator: Cartographers
Kaplowitz wrote:"free for personal use".
Ogrecrusher wrote:Here's an idea. Right now the wall appears to block the Archers from attacking everyone. I know this is not the case and you explain it, but it's still counter-intuitive on first viewing. Why not replace the wall with some room or something behind the archers, that they can all attack and be attacked from? Or if you like the wall, just put it behind them instead.
Freeman_10 wrote:I'm still a bit confused on the game play, too. I get that there's 150 neutrals on the wall, do I have to get through that to get to the targets, or just to the other archers? If it's 150 just to get out of the start spot, that doesn't seem to make much interest in getting to the targets, I'm just gonna go for the archers to get the game over with. Could you please clarify this aspect a bit?
oaktown wrote:Perhaps what you want is not a wall at all, but a mezzanine behind the archers which all can attack and from which all can be attacked. A lobby? Waiting area? Pro Shop?
Marvaddin wrote:Well, the idea is creative, I have no doubt, and the mechanic really looks like an archery tourney... The single negative point is,
bet games on this map will 98% become non-ending build games. Each player will have too many armies before he can be a threat to any other player... and spending armies to kill 125 neutrals before trying to eliminate someone doesnt look a very clever idea in normal conditions.
So, I liked the idea, but I think you should balance it a bit, huh?
Return to Melting Pot: Map Ideas
Users browsing this forum: No registered users