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Spaceness Map(v0.9 BETA, page 15) [vacation]

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Postby bryguy on Mon Dec 10, 2007 9:32 am

ok sorry, know that you guys have been tryin to get this quenched, but i cant read the name thats under the asteroids


why??


cause its covered by the asteroids!!!
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Postby bloknayrb on Mon Dec 10, 2007 11:32 am

bryguy wrote:ok sorry, know that you guys have been tryin to get this quenched, but i cant read the name thats under the asteroids


why??


cause its covered by the asteroids!!!

No it isn't... I moved it on front of the asteroids about 15 edits ago, check the latest one ;)
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Postby AndyDufresne on Mon Dec 10, 2007 5:03 pm

              Final Forge


---The Spaceness Map has reached the ā€˜Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy
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Postby yeti_c on Mon Dec 10, 2007 5:15 pm

Congrats Bloky...

C.
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Postby rebelman on Mon Dec 10, 2007 7:04 pm

yeti_c wrote:Congrats Bloky...

C.


did you ever think about my earlier targets comment ?
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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Postby Coleman on Mon Dec 10, 2007 7:08 pm

rebelman wrote:
yeti_c wrote:Congrats Bloky...

C.


did you ever think about my earlier targets comment ?


You may need to repost it. :?
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Postby bloknayrb on Tue Dec 11, 2007 12:50 pm

rebelman wrote:
yeti_c wrote:Congrats Bloky...

C.


did you ever think about my earlier targets comment ?

I did, and I thought I had addressed my reasons for not changing them before, but I'll say it here just in case:
I think that your concern, while valid, is not really significant enough to address, since your suggestion target such a small cross-section of long term site users, namely, those who are so stupid that they can't read the large text on the legend stating what the crosshairs are for. I just can't bring myself to cater to total idiots.

And thanks Yeti ;)

Oh, and I guess the poll isn't really necessary anymore, so you guys can take it down if you want to.
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Postby Coleman on Tue Dec 11, 2007 1:53 pm

Does this sounds interesting to you?
    Heck yes! - 68% [ 67 ]
    Not really... (ya jerk) - 21% [ 21 ]
    Well what it needs is...(that's where you come in) - 10% [ 10 ]
Total Votes : 98
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Postby bloknayrb on Sat Dec 15, 2007 5:59 pm

So... how long is this waiting period?
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Postby Coleman on Sun Dec 16, 2007 3:25 pm

Post up text links to the xml and the latest images without the army numbers on them.
Warning: You may be reading a really old topic.
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Postby spiesr on Sun Dec 16, 2007 3:50 pm

Everything is still too dark!
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Postby Coleman on Sun Dec 16, 2007 3:53 pm

spiesr wrote:Everything is still too dark!
All the army circles are readily visible and it is obvious what names go with them as well as their borders.
Warning: You may be reading a really old topic.
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Postby spiesr on Sun Dec 16, 2007 3:55 pm

I am talking about how you can barley see the planets themselves...
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Postby Coleman on Sun Dec 16, 2007 4:00 pm

The source of light is in the center, loses a lot of artistic value that way. :(
Warning: You may be reading a really old topic.
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Postby Kaplowitz on Sun Dec 16, 2007 4:00 pm

Thats what makes this AWESOME
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Postby Ninjastar13 on Sun Dec 16, 2007 11:13 pm

Okay conquer club afficianados, where and how do i post my kick @$$ XML.... once i know i will be all over that like a hungry man on a christmas ham.
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Postby AndyDufresne on Sun Dec 16, 2007 11:26 pm

You'll have to host your XML in something like Sendspace.


--Andy
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Postby oaktown on Mon Dec 17, 2007 11:04 pm

first look at this in a while... I like the overall look, but I'm confused by some things.

According to the legend, holding Halo gets you a +3, unless you also hold the rings, then it's only a +2. Why would anyone want to hold both?

Is each Shapeness +5, or all of them? Legend isn't clear.

What's the light source supposed to be on the Buckle things? Because on some its above, some its below, and on one the light source is straight on.
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Postby oaktown on Mon Dec 17, 2007 11:18 pm

rebelman wrote:on a different point i would change the target symbols either to a different color or a different style as these will confuse noobs in assassin games. (never underestimite how dopey players can be)

bloknayrb wrote:I think that your concern, while valid, is not really significant enough to address, since your suggestion target such a small cross-section of long term site users, namely, those who are so stupid that they can't read the large text on the legend stating what the crosshairs are for.

Well, isn't that being player friendly.
:cry:
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Postby yeti_c on Tue Dec 18, 2007 1:10 am

I still feel there is a certain "something" missing from this map...

C.
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Postby oaktown on Tue Dec 18, 2007 1:25 am

yeti_c wrote:I still feel there is a certain "something" missing from this map...

C.

I believe you mean its missing a certain "somethingness." :wink: And yeah, I agree.

My concern over this map has been the same since page three: its a bunch of pretty things in space which can or can not attack other pretty things, while some pretty things can bombard pretty things way across the map.

So basically, it's a nicer-looking version of the Space map we already have.
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Postby yeti_c on Tue Dec 18, 2007 1:26 am

I think Oaky might have hit the nail on the head there...

It's just - er - meaningless...

C.
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Postby Incandenza on Tue Dec 18, 2007 3:35 am

oaktown wrote:So basically, it's a nicer-looking version of the Space map we already have.


Is that such a bad thing, tho? I like the space map, but it is rather aesthetically unappealing.

Besides, we have plenty of nicer-looking versions of the classic map.
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Postby Coleman on Tue Dec 18, 2007 10:34 am

This isn't anything close to the space map we already have. The only thing in common is theme. I can't believe you could reasonably say that it is the same.
Warning: You may be reading a really old topic.
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Postby bloknayrb on Tue Dec 18, 2007 1:06 pm

The maps without the numbers, as requested:
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The rings give a +2 added bonus, but that is unclear now that you mention it, I'll change that when I get a chance. And of course it isn't +5 per spaceness... that would be ridiculous, it's +5 for the whole group.
As for the target symbols... I just really don't think it will actually be an issue.
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