zimmah wrote:besides, xml can't affect dice. that would only result in more dice ranting.
Ok no problem. Other ways to do things
Moderator: Cartographers
zimmah wrote:besides, xml can't affect dice. that would only result in more dice ranting.


















Victor Sullivan wrote:Question: Why create a map here and not LandGrab? Especially given you're a moderator and member of the Map Advisory Panel over there and a simple new recruit over here.
-Sully
















Victor Sullivan wrote:Question: Why create a map here and not LandGrab? Especially given you're a moderator and member of the Map Advisory Panel over there and a simple new recruit over here.
-Sully






































zimmah wrote:besides, xml can't affect dice. that would only result in more dice ranting.




















I wonder how hard it would be to give a territ the power to use an extra die, attacking and/or defending.BadgerJelly wrote:zimmah wrote:besides, xml can't affect dice. that would only result in more dice ranting.
It would??![]()
Its something I've wanted for agesI was thining along the line of having certain border crossing more difficult than others. Kind of like something inbetween a barrier and a one way border. Having areas in a map that are easier to defend than other OR easier to attack for that matter would greatly increase the dynamics of strategy in a game if they were implemented well enough ...
Guess thats just another one of my pipe dreams for now though.











porkenbeans wrote:I wonder how hard it would be to give a territ the power to use an extra die, attacking and/or defending.BadgerJelly wrote:zimmah wrote:besides, xml can't affect dice. that would only result in more dice ranting.
It would??![]()
Its something I've wanted for agesI was thining along the line of having certain border crossing more difficult than others. Kind of like something inbetween a barrier and a one way border. Having areas in a map that are easier to defend than other OR easier to attack for that matter would greatly increase the dynamics of strategy in a game if they were implemented well enough ...
Guess thats just another one of my pipe dreams for now though.









































greenoaks wrote:what are you on about. you don't have a map to play a game on.
quit your yapping and do some graphicing.























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