zimmah wrote:besides, xml can't affect dice. that would only result in more dice ranting.
Ok no problem. Other ways to do things

zimmah wrote:besides, xml can't affect dice. that would only result in more dice ranting.


 BadgerJelly
				BadgerJelly
			
 Victor Sullivan
				Victor Sullivan
			

















 
			Victor Sullivan wrote:Question: Why create a map here and not LandGrab? Especially given you're a moderator and member of the Map Advisory Panel over there and a simple new recruit over here.
-Sully


 DiM
				DiM
			















 
		Victor Sullivan wrote:Question: Why create a map here and not LandGrab? Especially given you're a moderator and member of the Map Advisory Panel over there and a simple new recruit over here.
-Sully

 zimmah
				zimmah
			



















 
		

 BadgerJelly
				BadgerJelly
			
 Victor Sullivan
				Victor Sullivan
			

















 
			
 BadgerJelly
				BadgerJelly
			zimmah wrote:besides, xml can't affect dice. that would only result in more dice ranting.
 
  I was thining along the line of having certain border crossing more difficult than others. Kind of like something inbetween a barrier and a one way border. Having areas in a map that are easier to defend than other OR easier to attack for that matter would greatly increase the dynamics of strategy in a game if they were implemented well enough ...
  I was thining along the line of having certain border crossing more difficult than others. Kind of like something inbetween a barrier and a one way border. Having areas in a map that are easier to defend than other OR easier to attack for that matter would greatly increase the dynamics of strategy in a game if they were implemented well enough ...
 BadgerJelly
				BadgerJelly
			
 zimmah
				zimmah
			



















 
		I wonder how hard it would be to give a territ the power to use an extra die, attacking and/or defending.BadgerJelly wrote:zimmah wrote:besides, xml can't affect dice. that would only result in more dice ranting.
It would??
Its something I've wanted for agesI was thining along the line of having certain border crossing more difficult than others. Kind of like something inbetween a barrier and a one way border. Having areas in a map that are easier to defend than other OR easier to attack for that matter would greatly increase the dynamics of strategy in a game if they were implemented well enough ...
Guess thats just another one of my pipe dreams for now though.


 porkenbeans
				porkenbeans
			









 
		
 BadgerJelly
				BadgerJelly
			porkenbeans wrote:I wonder how hard it would be to give a territ the power to use an extra die, attacking and/or defending.BadgerJelly wrote:zimmah wrote:besides, xml can't affect dice. that would only result in more dice ranting.
It would??
Its something I've wanted for agesI was thining along the line of having certain border crossing more difficult than others. Kind of like something inbetween a barrier and a one way border. Having areas in a map that are easier to defend than other OR easier to attack for that matter would greatly increase the dynamics of strategy in a game if they were implemented well enough ...
Guess thats just another one of my pipe dreams for now though.

 zimmah
				zimmah
			



















 
		
 BadgerJelly
				BadgerJelly
			
 greenoaks
				greenoaks
			




















 
		greenoaks wrote:what are you on about. you don't have a map to play a game on.
quit your yapping and do some graphicing.


 BadgerJelly
				BadgerJelly
			

 thenobodies80
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 BadgerJelly
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