Roman Gladiator     (Terminator) igotaished is Champion - the Ultimate Roman Gladiator The year is 34 B.C.  Gaius Julius Caesar Octavianus has called for more gladiators to join his forces as a growing civil war threatening the Roman Republic grows.  In addition, the political stability  of the 
Second Triumvirate  (a coalition between Octavius, Marcus Aemilius Lepidus and Mark Antony) is weakening, particularly with the controversial event of Mark Antony giving control of Eastern Roman Territories to Cleopatra and her sons.
Having succeeded in a number of competitive challenges, you must now defeat your opponents in the theatre of the Circus Maximus in Rome.
Success in this arena will lead to recognition and advancement . . .
This is the first in a series of āevolving storylineā terminator tournaments I am releasing.  Success in each round will lead to the next challenge, which will be revealed later . . .
It is open to all players with a decent attendance record (see below).  Freemiums welcome (two-games-at-a-time).
Results: show:  Final Play-Off  
  Code: Select all  igotaished  beat  $t0kA 
 
show:  Finals  
  After 1 Match Code: Select all  2 - igotaished 2 - $t0kA 1 - JOHNNYROCKET24 0 - Fipa 
 
show:  Fourth Round  
  Group 1 (After All Matches) Code: Select all  3 - igotaished 2 - JOHNNYROCKET24 1 - Barry ZuckerkornGroup 2  (After all Matches) Code: Select all  2 - $t0kA 2 - Fipa 2 - downfall 
 
show:  Third Round Play-Off  
  Code: Select all  1- downfall 2- revlised 3- ubcman64 4- herus 5- scottishleaf 6- jdenvil 
 
show:  Third Round  
  Group 1 Code: Select all  3 - WinslowEagle 0 - Barry Zuckerkorn 0 - downfall 0 - RevlisdGroup 2 Code: Select all  2 - JOHNNYROCKET24 1 - $t0kA 0 - jdenvil 0 - scottishleafGroup 3 Code: Select all  2 - igotaished 1 - Fipa 0 - herus 0 - ubcman64 
 
show:  Second Round  
  Group A (after both matches) Code: Select all  5 - Barry Zuckerkorn 3 - JOHNNYROCKET24 0 - ubcman64* 0 - Blitzaholic 0 - ralphcptc * Qualified by one match play-off.Group B (after both matches) Code: Select all  5 - jdenvil 2 - herus 1 - WinslowEagle 0 - MikeMcD5858 0 - unknownhero  Group C (after both matches) Code: Select all  6 - Fipa 2 - scottishleaf  0 - Revlisd 0 - acores2005 0 - japser_beGroup D (after both matches) Code: Select all  4 - downfall 4 - igotaished 0 - $t0kA 0 - andreas1977 0 - crbluth 
 
show:  First Round  
  Group 1 (after both matches) Code: Select all  4 - ralphcptc 2 - jdenvil 0 - Iron Maid 0 - Johnny RocketsGroup 2 (after both matches) Code: Select all  3 - herus 2 - Barry Zuckerkorn 1 - Tupence 0 - silverpieGroup 3 (after both matches) Code: Select all  2 - ubcman64 2 - unknownhero 2 - DJ Teflon  0 - John PriceGroup 4 (after Match 1) Code: Select all  3 - WinslowEagle 2 - Blitzaholic 1 - Harry NotSach 0 - b000603Group 5 (after both matches) Code: Select all  4 - JOHNNYROCKET24 1 - MikeMcD5858* 1 - slickstick 0 - ddoggphxGroup 6 (after both matches) Code: Select all  4 - scottishleaf 2 - crbluth 0 - GreenBaize 0 - wolfpack0530Group 7 (after both matches) Code: Select all  3 - igotaished 2 - acores2005 1 - danryan 0 - Guderian09Group 8 (after both matches) Code: Select all  3 - Fipa 2 - downfall 1 - tauno 0 - PLAYER57832Group 9 (after both matches) Code: Select all  3 - $t0kA 2 - jasper_be 1 - Sun Tzup 0 - drake_pk7Group 10 (after both matches) Code: Select all  3 - Revlisd  2 - andreas1977 1 - Dribbler 0 - edgeone * Won by tie-break play-off 
 
Details: show  
  First Round:  Ten groups of 4 players each, playing twice on the Circus Maximus map.  The 2 players with most terminations will progress (in the event of a tie break then finishing positions in the two matches will be compared ā if these are also equal then a tie-break will take place). Second Round:  Four groups of 5 players each, playing one match on two maps to be revealed as the storyline evolves . . .  The 3 players with most terminations will progress (in the event of a tie break then finishing positions in the two matches will be compared ā if these are also equal then a tie-break will take place). Third Round:  Three groups of 4 players each, playing one match on one map to be revealed as the storyline evolves . . .  The 2 players with most terminations will progress (in the event of a tie break then the finishing position will determine who progresses). Fourth Round:  Two groups of 3 players each, playing one match on three maps to be revealed as the storyline evolves . . .  The 2 players with most terminations will progress (in the event of a tie break then finishing positions in the two matches will be compared ā if these are also equal then a tie-break will take place). Final:  Four players will play one match on two maps to be revealed as the storyline evolves . . .  .  The player with the most terminations will be the winner (if players have equal numbers then finishing positions will determine who wins ā if this doesnāt give an outright winner then a tie-break match will occur). 
 
Click image to enlarge. Match Options show  
  The first round will take place on the Circus Maximus map.  Maps for subsequent rounds will be revealed as the storyline evolves . . . Matches will be Terminator (obviously) and Sequential. Matches will also involve Flat Rate Spoils, Adjacent Reinforcements and Fog of War.  Tie-break matches will be standard and escalating (other settings the same). 
 
Players show  
  There will be 20 players. Players must have a 97% attendance record, have played a minimum 25 matches, and not have dropped out from one of my tournaments previously!  Freemiums welcome, although beware that the tournament starts as soon as we have enough players. Players will have 24 hours to join their matches from when the joining PM is sent.  Failure to do so will result in a reserve being sought (harsh, I know). Winners of each match should PM the Tournament Organiser with details of the positions and no. of terminations for each player. 
 
Reserves show  
  All reserves will be sent a PM when an opening occurs.  The first reserve to respond will gain a place.   For the first round, reserves will be drawn from the reserve list. After each round play-offs between players knocked-out will be used to determine the top 3 reserves (by a play-off).  Players knocked-out will be sent a PM to register interest in the play-off.  They will have 24 hours to respond. After the first round, reserves will be drawn from players succeeding in reserves play-offs.  The top 2 reserves will be sent a PM when an opening occurs.  The first reserve to respond will gain a place.  If no reserve is found within 24 hours then a PM will be sent to the next 2 reserves.  This will continue until a reserve is found.  If no players are found from the reserves participating in play-offs then reserves will be sought from the original reserve list (again 24-hour response time).  If this is unsuccessful then a reserve will be recruited by mass PM (again 24-hour response time).  If this is still unsuccessful then the matches in question will take place with one fewer player. 
 
Joining Matches show  
  Players will be informed when they have a match and will have 24 hours to join.  If they fail to do so then they will be ejected from the tournament and a reserve will replace them. 
 
Winning Matches show  
  Winners of each match are expected to PM the Tournament Organiser the order in which players finished (1st, 2nd etc.), and no. of terminations for each player. 
 
Build-Up Matches show  
  The position of players after 23 rounds will determine how they score (e.g. the number of terminations achieved at this point).  The remainder of the game would then be a points-only affair. In the second match of any round, if players have equal numbers of terminations after 23 rounds (from both matches), the match would continue until two players have achieved enough terminations to qualify. 
 
Tie Breaks  show  
  In the event of players having equal numbers of terminations and equal positions across the two matches of any round, then a one-match tie-break will occur.  The map will be the same as the final match of the round but escalating spoils will be implemented.