Before I give some of my ideas about the map, I would like to address a few mistakes that have been made.
daslight wrote:SeanChin
It is actually Seanchan
rahvin wrote: What about the Blight, or the Aiel Waste? That would be another interesting concept.... or maybe an interesting addition to this map.
They are already on the map. Don't you see the purple and brown areas?
Some tips I think could benefit this map:
I think the continents should be changed almost entirely, but the countries are generally alright (with some exceptions). I will go continent by continent. Since you haven't made the updated map for it yet, I am going to suggest the following continents:
(1) I really like the idea of
Seanchan held continent. It should have: Arad Domon, Almoth Plain, Tarabon, Toman Head, Shadow Coast and Tremalking (It really should be there). I think the Northern Wilderness should dissappear, as there is no need for it. Arad Domon should take over the area of Northern Wilderness. This continent will probably be the biggest, and therefore the most difficult to hold (forget Andor being difficult to hold). This is because the Seanchan really did conquer all this and were very difficult to retake. Lastly, I think the Mountains of Mist should extend all the way up to the Southern end of Saldea, so that one would have to go through Saldea to reach Arad Domon. Continent Borders: Arad Domon, Shadow Coast and Tremalking (by sea from Altara).
(2) The
WhiteCloak continent: Totally remake the southern continents, in my opinion. Here's what I think. Amidicia, Ghealdan, Altara and Murandy. This would be a small continent, with three border countries (Ghealdan could only be reached through Altara and Amadicia). Make that forest south of the Two Rivers (Emonds Field), making an impassible border tween Ghealdan and Two Rivers.
(3) The
Warring Cities Continent: Illian, Tear, Mayene, Far Madding and maybe the three big inner cities (Ill, Tear and Far M.). I think Mayene should only be reachable by sea from Tear, not from the Aiel Waste. This would reduce the borders by one. With the Cities included, this would come to 7 countries but only 3 borders (Don't know if this sounds okay).
(4) The
Aiel Occupated Lands (during the Aiel War): Before you shoot this down, consider that the size of the Cairhien continent, as I have suggested it so far, would be too small. So why not make the Aiel waste include Cairhien and (lets pretend they held it) Aringill. Maybe rename Shangtai into Rhuidian and also make it part of the Aiel Occupated Lands. If the continent is now too big, you can do something else with Aringill (It is just awkward). How about making the border between Cairhien and Tar Valon into the Kinslayer's Dagger as well?
(5) and finally,
Andor: Now that the Western countries are on their own, and the Two Rivers can only be reached through Baerlon, the borders are severly reduced. I also like the suggestion that Four Kings gets dissipated into Caemlyn (ie get rid of it.), but a better thought is to make it a small round area inside Caemlyn, obviously only reached by holding Caemlyn. I have no idea what to do with the Black Tower. With Caemlyn as a city and including Four Kings inside Caemlyn (the province), Andor now has: 3 borders (Baerlon, Caemlyn and Whitebridge) and 6 areas.
(6) I have no real problems with the Borderlands or the Blight.
The only real idea I have about the Tar valon is to make it a miniscule continent. This can be done by making the White Tower a small area (where the city Tar Valon stands) inside the area Tar Valon. Now Tar Valon (the continent) has 2 countries and 1 border, maybe worth 1 extra army.
I know this is way long. I know I sound like I want to rewrite your entire map, but this is basically the only way to sort out the borders and the linear problems. Sorry.
