Moderator: Cartographers

Well, I suppose I could switch it around: call the continent Fourecks and the country XXXX (in the source material, "Fourecks", "XXXX", and "Terror Incognita" were pretty much all terms for the same general area). I had personally thought that "XXXX" worked rather well as the continent; what do other people think?Marvaddin wrote:Plus, what a sucking name this "XXXX". Is it possible rename the continent?
The images are 500x500 and 700x700, respectively. Lack's post on map-making says:Marvaddin wrote:Isnt your large version a bit larger than it should be?
So they're both within the limits for width, but both exceed the recommendations for height. Unfortunately, there's not much I can do about the aspect ratio. I tried to compromise with my dimensions, because I think that at 350x350 the map would be very hard to read.lackattack wrote:You have to design two versions of the map, small (up to 600 px wide) and large (up to 800 px wide). Height is flexible, but I recommend that you do not exceed 350 px on small maps and 600 px on large maps so that users will not need to scroll down to attack.
I can give you the statistics if you like, although I'd have thought they'd be apparent from the map itself:Marvaddin wrote:Put continent by continent analysis here, and I will comment. Dont forgot, for each continent: # countries, # border countries, # of attack routes from other places.
Originally, the Unnamed continent was fairly medium, but it was expanded to give it a better proportion of border to non-border countries. If there's general agreement that there's an issue here, I could declare the larger rimward island that I currently have as part of the Brown Islands as its own separate entity, so long as I can find a suitable Discworld island that isn't already indicated to be someplace else (it was originally unlabeled on the official map). This would also justify adding another sea route, probably between Mithos and the Caderack Mountains (making the map less linear), and boosting its value up to 3.Marvaddin wrote:I realized already that are no medium continents, and I think its a great error.
I'm still working on it, but I took a little time off to write a couple of programs to make the XML writing and debugging a little easier. I'm also talking with another player about maybe having some original artwork to decorate the map with, to replace the copyrighted material.AndyDufresne wrote:Is this map still being worked on, or has it been lost in the shuffle?

Six countries, I think, which should strengthen the case for a bonus of 3. (Although it means I did miscount, and there are only 43 countries total.) And "be Trobi" is indeed what they're called. (I can't recall for certain what "be Trobi" is supposed to mean, but it might have been "the islands".)AndyDufresne wrote:---Rim Islands~~ 7 Countries; 3 Borders; 3 Attack routes. I think 3 is probably the correct number for value, but an argument can be made for 4 [...] 'be Trobi Islands' is that correct?
AndyDufresne wrote:Klatch [...] The value seems a little under what it should be, due to the large number of countries and borders. Perhaps a value of 6 would be more suited for the continent.
A good point. Unless there's a good objection, I'll raise Klatch's bonus by one.Marvaddin wrote:Did you realize that Unnamed and Klatch have same number of border countries, Klatch has 1 more country, and a smaller bonus?