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Army base (rough sketch)

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Army base (rough sketch)

Postby Boss_oss_ss on Tue Jan 22, 2008 12:25 pm

I was maybe thinking of making a huge Army base, being attacked as a map. i was thinking of having about 40 places, and bonus's for things like the barracks and training grounds ect. I was also thinking of bombardment from tanks on other places inside and outside the base. What do you guys think.
Last edited by Boss_oss_ss on Tue Jan 22, 2008 2:08 pm, edited 1 time in total.
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Postby dim3wit on Tue Jan 22, 2008 12:39 pm

Sounds like a pretty good idea. The army base should have artillery and similar things for returning fire on the tanks.
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Postby Lone.prophet on Tue Jan 22, 2008 12:42 pm

so you want a base under siege?
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Postby Boss_oss_ss on Tue Jan 22, 2008 12:43 pm

dim3wit wrote:Sounds like a pretty good idea. The army base should have artillery and similar things for returning fire on the tanks.

Good idea!
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Postby Boss_oss_ss on Tue Jan 22, 2008 12:44 pm

Lone.prophet wrote:so you want a base under siege?


Yeah, otherwise the army base wouldnt be really fighting, unless its a revolt!
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Postby Boss_oss_ss on Tue Jan 22, 2008 12:47 pm

Some other rooms i may add are places like solitary confinement, posts/watchtowers and generals office, along with armories and warehouses. i was thinking of maybe a hangar or something else.

Outside i think i would have to put arteillery (dim3wit's idea), with maybe some tents as like a tempory base kinda thing.
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Re: Army base

Postby bryguy on Tue Jan 22, 2008 1:18 pm

Boss_oss_ss wrote:I was maybe thinking of making a huge Army base, being attacked as a map. i was thinking of having about 40 places, and bonus's for things like the barracks and training grounds ect. I was also thinking of bombardment from tanks on other places inside and outside the base. What do you guys think.


i like this idea
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Postby Boss_oss_ss on Tue Jan 22, 2008 1:58 pm

heres a rough plan of what i am planning to make:

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Bonuses:
Barracks (6) - 3 each
Watchtowers (4) - 2
Offices (4)- 2
Desert camp (4) - 2
Desert (5) - 3
Paths (17) - 7
Confinement - -1 per a cell (labelled r)
Artillary and camp get 1 added a turn and start neutral

Total places = 40

any other ideas?


Things i am considering:
Splitting the pathway up into 2 sections
making more places in desert
Moving territory edges
making no mans land parts
moving the key underneath, giving a bigger map.
Last edited by Boss_oss_ss on Tue Jan 22, 2008 4:20 pm, edited 1 time in total.
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Postby Strider24 on Tue Jan 22, 2008 2:11 pm

Looks prett decent what about a kind of no mans land recently hit buy gas bombs? They could give a -1 or -2 army.
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Postby Boss_oss_ss on Tue Jan 22, 2008 3:48 pm

Strider24 wrote:Looks prett decent what about a kind of no mans land recently hit buy gas bombs? They could give a -1 or -2 army.


good idea, then i could get rid of a few path places, like p1 and p12.
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Postby Boss_oss_ss on Fri Jan 25, 2008 1:11 pm

im struggling to make it, can maybe someone make it for me and ill write the code for it?
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