Moderator: Cartographers
sparkyball wrote:no he's thinking of one widomakers started with only 6 points all attacking a middle castle.. .I believe in response to this map DIM made one that was 6 sperm attacking a middle point... the C.A.'s squashed all those soon after if I remember right
InkL0sed wrote:Here's an idea:
A Desert map. Normal territories have decay, exactly like in Dustbowl.
But then there are oases scattered about (maybe 8?), where +1 is auto-deployed every turn. And then there could be resources (Gold mines, salt mines, etc). I envision it with attacking lines, like in Midkemdil.
I think this idea has a lot of potential, in the right hands. What do you guys think?
bryguy wrote:InkL0sed wrote:Here's an idea:
A Desert map. Normal territories have decay, exactly like in Dustbowl.
But then there are oases scattered about (maybe 8?), where +1 is auto-deployed every turn. And then there could be resources (Gold mines, salt mines, etc). I envision it with attacking lines, like in Midkemdil.
I think this idea has a lot of potential, in the right hands. What do you guys think?
yea it does have potential, and the parts i bolded made it sound like u got the idea from staring at empire builders desert parts for awhile
InkL0sed wrote:bryguy wrote:InkL0sed wrote:Here's an idea:
A Desert map. Normal territories have decay, exactly like in Dustbowl.
But then there are oases scattered about (maybe 8?), where +1 is auto-deployed every turn. And then there could be resources (Gold mines, salt mines, etc). I envision it with attacking lines, like in Midkemdil.
I think this idea has a lot of potential, in the right hands. What do you guys think?
yea it does have potential, and the parts i bolded made it sound like u got the idea from staring at empire builders desert parts for awhile
Not at all, it just kind of popped into my head. It could probably work with the empire gameplay well, though.
XXXXXXXXXX
XOOOOOOOOX
OOOOOOOOOO
WOOOOOOOOW
OOOOOOOOOO
XOOOOOOOOX
XXXXXXXXXX
wcaclimbing wrote:I was thinking about the desert idea...
And I might make it, if i get a good enough idea worked into it.
What if it was a desert, with a bunch of oases scattered about, each giving +1 auto and +3 normal deploy.
Each desert territory gives you a -1 decay.
The desert will start as all neutral, with 1s or 2s on each desert territory. Each oasis has 2 neutrals on it. A ring of normal countries around the entire map is where everyone will start. there will be a lot of them, so no one risks getting eliminated early on.
There will be some form of a trade route across the map. You win by connecting one end of the route to the other. That would pretty much be that you took over the entire route and your empire can use it to trade (the story behind the map). You would have to make a path across the desert to connect the two ends.
It would be kinda set up like this (but not as a grid shape):
- Code: Select all
XXXXXXXXXX
XOOOOOOOOX
OOOOOOOOOO
WOOOOOOOOW
OOOOOOOOOO
XOOOOOOOOX
XXXXXXXXXX
X is where the players start, randomly deployed on all of them.
O is the desert.
W is each end of the trade route.
A few oases would be put in to replace some of the desert areas.
Good idea?
baggins994 wrote:ive got sort of an idea.
wat if we had a map w/ only 2 territorys? it could be a 1 on 1 dice battle (not for the idiots who think the dice are really rigged, of course) we could have each territory strt w/ like 100 armies and they could just battle it out.
Any thoughts?
InkL0sed wrote:baggins994 wrote:ive got sort of an idea.
wat if we had a map w/ only 2 territorys? it could be a 1 on 1 dice battle (not for the idiots who think the dice are really rigged, of course) we could have each territory strt w/ like 100 armies and they could just battle it out.
Any thoughts?
Rigged dice or not, that would be purely luck. So NO.
InkL0sed wrote:I don't like the trade routes part... but I think some kind of combination of our ideas would make a good map.
baggins994 wrote:ive got sort of an idea.
wat if we had a map w/ only 2 territorys? it could be a 1 on 1 dice battle (not for the idiots who think the dice are really rigged, of course) we could have each territory strt w/ like 100 armies and they could just battle it out.
Any thoughts?
bryguy wrote:maybe u could have some tunnel ways to connect different areas, and maybe the reason that everyone is fighting over the desert is because of sudden famine and no grass or food except for at oasis'
wcaclimbing wrote:bryguy wrote:maybe u could have some tunnel ways to connect different areas, and maybe the reason that everyone is fighting over the desert is because of sudden famine and no grass or food except for at oasis'
I got an image worked together (more of a concept image. just to show the point of the map). Its not quite finished yet, but here is some of the backstory:
It is a fertile land split in two by a desert. rumor has it that there is a great treasure in the grand oasis. all of the tribes in the fertile area begin to fight and rush to the great oasis, each of them wanting to be the one to get the treasure.
Desert is -1 decay.
Each small oasis gives +2
Each of the 3 sections of the grand oasis decays -3 (the treasure is booby trapped)
You must hold the grand oasis for one turn (or kill all of your opponents) to win.
Ill be posting the map later. watch for it.
baggins994 wrote:InkL0sed wrote:baggins994 wrote:ive got sort of an idea.
wat if we had a map w/ only 2 territorys? it could be a 1 on 1 dice battle (not for the idiots who think the dice are really rigged, of course) we could have each territory strt w/ like 100 armies and they could just battle it out.
Any thoughts?
Rigged dice or not, that would be purely luck. So NO.
thats the point! purely luck
Return to Melting Pot: Map Ideas
Users browsing this forum: No registered users