Moderator: Cartographers
Well.. I can but its not a real territory, so it would be a made-up one.oaktown wrote:any way that the Duplesis territory can be split into two territories? It would
• give you 32 terits instead of 31, which would eliminate neutrals in four and eight player games,
• give better balance to the region bonuses, since it'd be a four terit +3 like Labrador, and
• eliminate having a terit right in the middle of the map that promises to be smacked around more than a cheap piñata.
(It took great will power to keep that last comment clean.)

i fully support these changes in sea links. the only regular boat to iles-de-la-madeleine (which are on the map as "magdalen island") is from PEI. the islands are part of quebec province, not nova scotia.valeria wrote:Eliminate border from Magdelan Islands to Cape Breton. Also eliminate border from Madelan Island to Newfoundland. Add a border from Cape Breton to Newfoundland. Newfoundland should be hard to get to but easy to hold, like in real life.
I split it up on how much research I did..Trust me I did alot as I do for every map I do.iancanton wrote:i like the graphics and have a solution to the colours which also makes the gameplay more realistic.
newfoundland and labrador is actually one province. labrador is mostly uninhabited wilderness and the largest settlements are villages. to give it the "empty", undeveloped look that labrador is supposed to have, merge all four of the labrador territories into one large one called labrador. make labrador part of the newfoundland continent, which will then have four territories. change the colour of newfoundland to the same indigo colour that labrador has just now.
i fully support these changes in sea links. the only regular boat to iles-de-la-madeleine (which are on the map as "magdalen island") is from PEI. the islands are part of quebec province, not nova scotia.valeria wrote:Eliminate border from Magdelan Islands to Cape Breton. Also eliminate border from Madelan Island to Newfoundland. Add a border from Cape Breton to Newfoundland. Newfoundland should be hard to get to but easy to hold, like in real life.
http://www.tourismeilesdelamadeleine.co ... au_ang.cfm
ian.

i'm not saying that there's been no research, but u have to put the effort in the right direction. the map that we have has excellent artwork, though it looks all wrong because it seems that the population is spread evenly throughout the area, whereas industry and development are supposed to be concentrated close to the st lawrence river, with the north being largely empty. not only that, but some of the quebec regions are in the wrong location.Unit_2 wrote:I split it up on how much research I did..Trust me I did alot as I do for every map I do.
The sea links are there for the best gameplay, also the same thing for the split-up of labrodor, not all of it is unhabited and what was I named with villages/cities in that territory, also Labrodor and Newfoundland might be the same prov. but the island is Newfoundland and Labrodor is on the mainland so they were split up to fit the gameplay more.





as a single continent, quebec province is too big for this map, so we're all agreed on splitting it into three.edbeard wrote:I don't think having a huge Quebec continent is the way to go.
edbeard wrote:Magdalen Islands has been added to Nova Scotia when it probably could easily just be moved to Duplesis. move Magdalen Island to the Duplessis continent
although i asked for magdalen islands to be moved to quebec, i actually meant to ask for it to be moved to one of the three continents comprising quebec province. duplessis continent is the most logical one.Unit_2 wrote:Quebec is even too big right now so if we add the Islands into it it will be a mess.
is it really better? better than what? islands, because of the water crossing, are more difficult for armies to attack than points that don't involve boats. on the map just now, with four sea routes, magdalen islands territory is more connected, and therefore more easily attacked, than most of the mainland territories.Unit_2 wrote:We added the sea lines again on better gameplay.
Unit_2 wrote:for gameplay reasons, Newfoundland and Labrador can not be one cont. because they do not connect and were not going to re-arange it so it does because it doesn't in real life.
labrador's lack of significance means it ought to be only one territory within the newfoundland continent. i don't see any gameplay reason to split labrador into four territories. extreme global warming's africa and pearl harbor's three aircraft continents are examples of continents where some or all territories do not border each other.edbeard wrote:Also, just because areas are not connected does not mean they automatically cannot be part of the same continent. Though, the ramifications of a split continent would probably affect gameplay quite drastically.
man come on stop this issues.iancanton wrote:labrador's lack of significance means it ought to be only one territory within the newfoundland continent. i don't see any gameplay reason to split labrador into four territories. extreme global warming's africa and pearl harbor's three aircraft continents are examples of continents where some or all territories do not border each other.
