
Moderator: Cartographers
oh and i would like to call to your guys attention that i am giving this map a complete graphix makeover, since i have just switched to photoshop
 newer one is gonna look better (more graphically appealing)
 newer one is gonna look better (more graphically appealing) bryguy
				bryguy
			





 
		 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 

 bryguy
				bryguy
			





 
		 , and these are just some thoughts- take 'em or leave 'em
, and these are just some thoughts- take 'em or leave 'em
 Kaplowitz
				Kaplowitz
			


 
		

 hulmey
				hulmey
			

















 
		
 InkL0sed
				InkL0sed
			










 
			natty_dread wrote:I was wrong

 gimil
				gimil
			













 
		
 TaCktiX
				TaCktiX
			















 
		 whitestazn88
				whitestazn88
			













 
			

 Unit_2
				Unit_2
			













 
		TaCktiX wrote:Graphics are much better, but now the terrain makes the rest of the map look completely out of place. The uniform black text is distracting, the legend could use some improvement in looks, and as noted by others the castles, walls, and bridges look cheap. Also, could you get a different resource other than "Walruses"? That's so downright weird I don't know what to say.

 InkL0sed
				InkL0sed
			










 
			Unit_2 wrote:All I can say is WOW, its alot better but make the ships bigger and make the mountin brown or make it clearer.
 )
 )InkL0sed wrote:TaCktiX wrote:Graphics are much better, but now the terrain makes the rest of the map look completely out of place. The uniform black text is distracting, the legend could use some improvement in looks, and as noted by others the castles, walls, and bridges look cheap. Also, could you get a different resource other than "Walruses"? That's so downright weird I don't know what to say.
I like humor, humor is funny. We should go back to penguins, I thought that was hilarious once I finally noticed them.
Oh, and maybe there could be a whale resource in the river! That would not only be totally awesome, but it would give a reason to hold the fishing boats without land connections!
 ) and/or changing walruses (better do some googling for resources in tundra areas)
 ) and/or changing walruses (better do some googling for resources in tundra areas)whitestazn88 wrote:do you have to hold the resource within the given kingdom to repel the -1 on the regular territs? or does holding any resource at all protect you
gimil wrote:We need the basic info on the first page bryguy.

InkL0sed wrote:The graphics have improved for this map, but they still need some work. I'm not crazy about the water texture, and the grass does look rather flat. The lighting is great though.
One gameplay note: since the fishing boats can all attack each other, the ones that don't have land connections become kind of useless, no? I think either you should get rid of those, or simply have fishing boats be normal territories.
 and so yea like i said somewhere i might just throw in a water empire area
 and so yea like i said somewhere i might just throw in a water empire area 
hulmey wrote:my computer monitor is broke and im using a crappy monitor for now! So, cant really comment on everything. However are you using photoshop? also why not try and get abtter texture in your map like the oasis map
 
 Kaplowitz wrote:The bridges connecting Anara Village to Opre and the one connecting Lak to Col'es and Cors look very sloppy.
Now that you have a more realistic landscape, your wall and castles look kind of out of place.
The bonuses are a little confusing. It looks like all of them are negatives, but it is hard to tell if they are dashes or negatives. maybe write it like this [-1] or (-1) or make the "-1" a different color.
FB2, 4, 6, and 7 dont connect to any land so they serve no purpose in the game. I understand that if you start there you can take another boat, but no one will want to conquer them after the first turn. Maybe you could add some kind of bonus for holding them and a fish market or something
What is that around Tray village?
I might just be nit-picking now but the borders dont look amazing....
Anyway, the map is looking great, and these are just some thoughts- take 'em or leave 'em

 but i would need more map room for that
 but i would need more map room for that )
 ) and ill try to answer it
 and ill try to answer it 
 
   
   
   
   
  
 bryguy
				bryguy
			





 
		 bryguy
				bryguy
			





 
		bryguy wrote:also some of u guys have ur users as territ names
zim'mah
Ye'tic
Un'it
Le'ack (lack with an e)
Col'es (coleman with man replaced by s)
Bri'gi


 wcaclimbing
				wcaclimbing
			














 
			wcaclimbing wrote:Its looking good so far, but a few things:
Around Trey Village... is that an impassable wall/border? (mountains?). It just looks like the terrain color got a bit darker. (just read part of the thread. apparently its a steep hill, but its still confusing. You should make it more.... impassable-looking.... i guess)
On the oasis, its just a blue smudge (water?). Try making it look more like a lake (even edges, sloped sides, etc.)bryguy wrote:also some of u guys have ur users as territ names
zim'mah
Ye'tic
Un'it
Le'ack (lack with an e)
Col'es (coleman with man replaced by s)
Bri'gi
Thats what makes it fun!
I also see:
Iladi (Iliad?)
Firt (Firth?)

 bryguy
				bryguy
			





 
		 
  bryguy
				bryguy
			





 
		bryguy wrote:congrats if u read all this post!






 t-o-m
				t-o-m
			



















 
		t-o-m wrote:bryguy wrote:congrats if u read all this post!




lol i didnt, sheesh theres a lot of writing there!
also, i like the 'gradient' "to do" lol,
 bryguy
				bryguy
			





 
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