Itrade wrote:After that I expand into the ports that no-one wants
I didn't think there was such a thing in Age of Merchants.
I'm still new, so I don't have any concrete evidence, but my theory is this: If someone else controls the Pirate Cove anyone with experience on that map should know that they
have to be marginalized. If you start out holding Pirate Cove and less than 2 ports when playing with experienced Age of Merchants players, in a non-escalating game, you're likely to get dog piled on buy the other Port holders trying to marginalize you, and the other inhabitants on that Isla Modesto trying to get the Pirate Cove for themselves.
I would think it's just too dangerous to hold the Pirate Cove early on against experienced players. The real key to victory is Foreign Markets; they don't look super threatening until you've actually gotten your hands on two or three of them, and once you have them you really start racking up the bonuses. Once it happens that at least two out of six players are not in a position, and will not soon be in a position, to send a big army out from their ports you can move in for the Prate Cove island if you're strong enough to hold it against at least half the other players before you Pirate Cove/Port bonuses start stacking up.
This becomes less of a problem if you use Fog of War in your Age of Merchants games, which I personally like to do, since few people will know who actually holds the cove.
I think this could be a really neat map to play escalating on since all the Market bonuses can really stack up while the other players are used to paying little attention to map based bonuses. If you strike swiftly for Market or even Pirate Cove bonuses you could change the whole expected paradigm of an escalating game. In theory anyway.
I like this map if you can't tell.
