----- ----- -----
<v2>
--removed victory condition
--modified "steep" slopes for added clarity
--added a 25th territor, allowing for the setup I described earlier

----- ----- -----
<Original Post>
Territories: Currently there are 24 territories; so it's a small map. I plan on working another territory in there so that, in an eight player game, there would be three territories per player, with the peak containing neutral armies.
Continents: There are currently four bonus regions; three sections of the field, and then the steep slope region.
Unique features or areas:
--The steep slope territories can only be attacked from above, and can only attack the regions below them.
--The game is won by holding the peak for a certain number of rounds; I'm not sure atm how long it should be, or even whether this should be a victory condition. I'm considering letting the benefits of the peak stand on their own, and victory would be attained in the usual way.
--The peak receives bonus armies each turn, even to the neutral armies that hold it at the start (not sure about the last part). The peak can bombard the entire map. It should start with an unusually high number of neutrals, in order to prevent anyone using it too quickly.
Here is my first draft of the map, done with photoshop:
<old map link>