Conquer Club

Classic map touchup, take three! Live map updated!

Topics that are not maps. Discuss general map making concepts, techniques, contests, etc, here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Which version is best?

Poll ended at Thu Apr 17, 2008 5:06 pm

 
Total votes : 0

Re: Classic map touchup, take three!

Postby Alexinho on Fri Apr 11, 2008 8:40 am

White 30, it's the clearer to read.
Image
Captain Alexinho
 
Posts: 126
Joined: Sat Aug 11, 2007 4:59 am

Re: Classic map touchup, take three!

Postby Ruben Cassar on Fri Apr 11, 2008 8:45 am

Ruben Cassar wrote:
Ruben Cassar wrote:Is a small version of the maps available by any chance?

On a small map the army shadows are more cluttered and that might be a factor worth considering as well when deciding what are the right army shadow.


Quoting myself from page 2 here since no one must have seen this comment.

I believe that using a big version of the map will make everything seem much easier to read. However most people play on the small version to avoid scrolling down.

When using a small version the army shadows are more cluttered so people might have a problem reading the map again. So what might be good for the big version of the map might not be good for the small version which is the one most people use anyway.

Therefore we need a small version of the map as well to be able to vote properly. Most people will not realise this now...but they will realise this later when they are playing.

Also what about neutrals? Will they show up properly using white?


Quoting for the third time, this time from page 7...all I want is an answer. I envisage this will be a problem since even the 60% white which I totally hate seems at least playable on the big version while on the small version of the map it was totally unplayable. The army shadows are much more cluttered on the small version.

Can someone give me a reply please? I don't know who's in charge but all I want is a reply...
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Re: Classic map touchup, take three!

Postby hulmey on Fri Apr 11, 2008 8:46 am

good call ZawBanjito , i think thats the best thing to. Redesign the clasic from the beginning. Then we could have 22 classics's. Would be interesting to see which one would be most played on!
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
User avatar
Lieutenant hulmey
 
Posts: 3742
Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas

Re: Classic map touchup, take three!

Postby KLOBBER on Fri Apr 11, 2008 9:00 am

Ruben Cassar wrote:
Quoting for the third time, this time from page 7...all I want is an answer. I envisage this will be a problem since even the 60% white which I totally hate seems at least playable on the big version while on the small version of the map it was totally unplayable. The army shadows are much more cluttered on the small version.

Can someone give me a reply please? I don't know who's in charge but all I want is a reply...



No.
KLOBBER's Highest Score: 3642 (General)

KLOBBER's Highest place on scoreboard: #15 (fifteen) out of 20,000+ players.

For info about winning, click here.
User avatar
Private 1st Class KLOBBER
 
Posts: 933
Joined: Sat Apr 14, 2007 4:57 pm
Location: ----- I have upped my rank -- NOW UP YOURS! -----

Re: Classic map touchup, take three!

Postby alster on Fri Apr 11, 2008 9:01 am

Freetymes wrote:First, Thank you for listening...
However...

Why is there not an option to "Leave the map the way it was"???

The whining I have seen throughout all of the forum posts from the people who live in the Cartography forum amazes me. I am having a hard time understanding how self-important they are. leave the original alone, fix the messes you have already spewed out! This one did not need your hand...

Like many have said before... Do you really want this entire community telling you what they think of all of your little projects, every day???


I concur. Jeez... give us the good old Canadian and Classic maps back
User avatar
Sergeant 1st Class alster
 
Posts: 3083
Joined: Sun Apr 02, 2006 12:35 pm
Location: Sweden...

Re: Classic map touchup, take three!

Postby Ruben Cassar on Fri Apr 11, 2008 9:03 am

KLOBBER wrote:
No.


Thanks Klobber! :)
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Re: Classic map touchup, take three!

Postby alster on Fri Apr 11, 2008 9:03 am

ZawBanjito wrote:
sarascara wrote:It's called Classic for a reason. Keep it the way it was.


It's called Classic because it copies the classic game board. We can do what we want with the graphic.


LOL... Let's say that the Classic map is inspired by the classic game board... CC is not associated with Hasbro in anyway... :D
User avatar
Sergeant 1st Class alster
 
Posts: 3083
Joined: Sun Apr 02, 2006 12:35 pm
Location: Sweden...

Re: Classic map touchup, take three!

Postby PLAYER57832 on Fri Apr 11, 2008 9:18 am

either white 30% (first choice) or no shadows (a very close second) .. which seems to corrospond with the majority.

KUDOS on running this poll, this way.


HOWEVER, I wish you would revisit the player colors again ... and maybe with THIS kind of poll, instead of one buried in the forum (where mostly those with complaints and chatterboxes such as I visit).

I did not like your first 8-player scheme, but this later version is WORSE.
Corporal PLAYER57832
 
Posts: 3085
Joined: Fri Sep 21, 2007 9:17 am
Location: Pennsylvania

Re: Classic map touchup, take three!

Postby douglasefresh on Fri Apr 11, 2008 9:19 am

I guess this is a bit late, but i'm new to the forums: Full respect to all the people who put time and energy into this, but a) I've never liked the classic map and b) these recent changes are not for the better. Europe looks very confused and those missiles/wind farms :) add to the confusion. IMHO The World 2.1 map manages to successfully incorporate many continent colours without losing legibility and while I think a different colour scheme is good for Classic - I'm afraid I don't think any of the current options are 'classic' themselves.

Sorry.
User avatar
Sergeant 1st Class douglasefresh
 
Posts: 15
Joined: Wed May 30, 2007 7:45 am

Re: Classic map touchup, take three!

Postby norsemsn1066 on Fri Apr 11, 2008 9:28 am

I voted 60% Black as it is by far the easiest for a sight impared person to read. The no shadows is by far the worst as you can't see the blue armies on Europe at all.

How about making an option button when playing the Classic map that allows no shadows for the majority that want it and second option (whatever get's the second most votes?) Could that be done?

Thank you for your time and attention.
Remember Vimy Ridge!!!

http://www.tabsonline.net For gaming in and around Toronto Canada
User avatar
Private 1st Class norsemsn1066
 
Posts: 49
Joined: Mon Feb 25, 2008 11:03 am
Location: Toronto Canada

Re: Classic map touchup, take three!

Postby norsemsn1066 on Fri Apr 11, 2008 9:29 am

Sorry miss spoke there should read 30% white instead of No Shadows
Remember Vimy Ridge!!!

http://www.tabsonline.net For gaming in and around Toronto Canada
User avatar
Private 1st Class norsemsn1066
 
Posts: 49
Joined: Mon Feb 25, 2008 11:03 am
Location: Toronto Canada

Re: Classic map touchup, take three!

Postby milwood on Fri Apr 11, 2008 9:48 am

Well, there are a lot of factors that affect my strategy. But admittedly, I have often tried to capture and hold Europe when playing as BLUE because I feel I won't be as noticeable... I first started trying that after noticing how difficult it was for me to read those numbers with my opponents. Of course, this factor is lower on my list vs. the all important starting position or opening moves of preceding players or tendencies of players I am familiar with.

Like Roger Clemens, I'm always looking for an edge!
Colonel milwood
 
Posts: 5
Joined: Thu Jan 24, 2008 11:11 pm
Location: Austin, TX

Re: Classic map touchup, take three!

Postby jiminski on Fri Apr 11, 2008 9:55 am

yeti_c wrote:
jiminski wrote:But 'No shadows' (surely that is the original map?) is beating the combined 50% + 60% White vote (i think the first Re-touch ended with 55.5% or something close so i added them together.)


So are you telling me that now you can't even remember what your beloved classic map used to look like?

Click image to enlarge.
image


C.


Easy there slugger, my fighting really is done.. I really shouldn't have stuck my big nose in that time..

I am simply happy that a more inclusive decision is now being made.
Both sides fought the good fight so that those without vested interest or bruised ego (me included) could take part.

it looks like something, almost exactly in the middle of our diametrically opposed views, will prevail.
Last edited by jiminski on Fri Apr 11, 2008 9:58 am, edited 1 time in total.
Image
User avatar
Major jiminski
 
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Location: London

Re: Classic map touchup, take three!

Postby justhavinfun on Fri Apr 11, 2008 9:57 am

This is what I love about CC. Responsiveness and willingness to make changes even after having spent months working on something. Not to be a real pain, but would it be possible to get the Poll maps with 8 players. For the last set of changes, I was negative primarily because of the difficulty distinguishing grey, yellow, and orange. The Poll Maps don't have samples of Orange and Grey, so its hard to say which one will fix the problem for me, personally. I know, I know its not all about me, but I figure if I have this problems others may as well.
Corporal 1st Class justhavinfun
 
Posts: 4
Joined: Sun Dec 09, 2007 12:36 am

Re: Classic map touchup, take three!

Postby Robinette on Fri Apr 11, 2008 10:03 am

ZawBanjito wrote:Ludicrous! This circle debate is a stop gap measure and silly too. Redesign the WHOLE map. It looks positively cartoonish next to some of the more recent user created maps. Every other older map is getting a facelift, some of them hideous but others quite nice, really very nice in fact. Why not the Classic map too? Someone says, "I have a problem with borders and colors and circles" and your response is to jigger the circles and give the names a new font, and then come to us and say, "Your complaints have been directly addressed, and now you have new ones?" as if no one could have foreseen this after the previous awkward attempt to plaster stuff on top of the old map. If a house is poorly designed, giving it a garish lick of paint around the window frames ain't going to make the wife happy when the rain drips in through the roof. All it will get her to do is shut up for a month or so. "See? You wanted a change, I gave you a change! And you're still complaining?"

The problems with the Classic map are that it is too small and cramped in on itself. Even World 2.1 with its myriad of tiny countries manages to feel more expansive than Classic does with just the standard number. Redesign the WHOLE MAP. Start a competition, get all the map makers involved, it'll be a riot, we'll vote on the proposals, everyone will have a grand old time.


=D> =D> =D> =D> =D> =D> =D> =D> =D>
You should all read this again... slowly... and try to absorb it's meaning...

Meanwhile, just to make this map playable for the short term, based on the votes so far it looks like you'll have the best compromise by blending the leaders... i suppose that would be White at 15%.
Image
User avatar
Brigadier Robinette
 
Posts: 2944
Joined: Sat Apr 29, 2006 1:32 pm
Location: Northern California

Re: Classic map touchup, take three!

Postby yeti_c on Fri Apr 11, 2008 10:03 am

norsemsn1066 wrote:Sorry miss spoke there should read 30% white instead of No Shadows


I agree with this - I think 40% white is the lowest you can go for Blue to be visible on Europe.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Classic map touchup, take three!

Postby jiminski on Fri Apr 11, 2008 10:35 am

Robinette wrote:
ZawBanjito wrote:Ludicrous! This circle debate is a stop gap measure and silly too. Redesign the WHOLE map. It looks positively cartoonish next to some of the more recent user created maps. Every other older map is getting a facelift, some of them hideous but others quite nice, really very nice in fact. Why not the Classic map too? Someone says, "I have a problem with borders and colors and circles" and your response is to jigger the circles and give the names a new font, and then come to us and say, "Your complaints have been directly addressed, and now you have new ones?" as if no one could have foreseen this after the previous awkward attempt to plaster stuff on top of the old map. If a house is poorly designed, giving it a garish lick of paint around the window frames ain't going to make the wife happy when the rain drips in through the roof. All it will get her to do is shut up for a month or so. "See? You wanted a change, I gave you a change! And you're still complaining?"

The problems with the Classic map are that it is too small and cramped in on itself. Even World 2.1 with its myriad of tiny countries manages to feel more expansive than Classic does with just the standard number. Redesign the WHOLE MAP. Start a competition, get all the map makers involved, it'll be a riot, we'll vote on the proposals, everyone will have a grand old time.


=D> =D> =D> =D> =D> =D> =D> =D> =D>
You should all read this again... slowly... and try to absorb it's meaning...


yas agreed with all of it.
i saw it earlier .. but i thought i better not comment so soon after World War III
Image
User avatar
Major jiminski
 
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Location: London

Re: Classic map touchup, take three!

Postby Snowman on Fri Apr 11, 2008 11:02 am

As the white shadows make the numbers slightly less crisp and the black shadows make seeing blue with my wizened eyes slightly less easy, I'd go for no shadows.

But I wouldn't be too bothered if any of them won if I'm honest.
User avatar
Corporal 1st Class Snowman
 
Posts: 87
Joined: Wed Jan 03, 2007 8:32 am

Re: Classic map touchup, take three!

Postby norsemsn1066 on Fri Apr 11, 2008 11:04 am

Sfter looking at it some more I still prefer the 60% Black as the contrast is best for me to read the info. I know that's not popular so I think I could get by with 30-40% white. It's a little more difficult for me to see but, It is much easier to see then the No Shadows. If No Shadows was the one adopted I'd have to stop playing on the Classic map as I wouldn't be able to see what was going on :(

This is just MHO as a person with limited sight that really likes this opportunity to play a game that he's had since the mid '70's.
Remember Vimy Ridge!!!

http://www.tabsonline.net For gaming in and around Toronto Canada
User avatar
Private 1st Class norsemsn1066
 
Posts: 49
Joined: Mon Feb 25, 2008 11:03 am
Location: Toronto Canada

Re: Classic map touchup, take three!

Postby firstholliday on Fri Apr 11, 2008 11:09 am

How many posts will it takes.....



:roll:


I,m losing all my games here, stevie wonder is playing.....
Image
7 firstholliday 3589 (58%) General 128-2 Netherlands
User avatar
General firstholliday
 
Posts: 1338
Joined: Sat Feb 10, 2007 1:51 pm
Location: Amsterdam (the fun city)

Re: Classic map touchup, take three!

Postby wicked on Fri Apr 11, 2008 11:16 am

If some of you play from multiple computers/browsers, I suggest checking it out from everything before voting (or after voting, since you can change your vote). I was wondering why so many people were voting no shadows until I got to work and looked at it, and no shadows DOES look better on this computer with IE than it did at home on my laptop with FF. Of course, it also looks huge, so is very crisp and clear. I too would like to see the small maps, i.e. what we mostly all play on, before I vote.
User avatar
Major wicked
 
Posts: 15787
Joined: Thu Jan 26, 2006 1:23 pm

Re: Classic map touchup, take three!

Postby Freetymes on Fri Apr 11, 2008 11:20 am

It is not just the circles it is the ugly color changes and the clutter added for no reason but the ego of the makers.

If there was any real thought of questioning this change and if the community wanted it then the only two choices in this poll would be the original and the cluster you switched things too.

PLEASE GO BACK TO THE OLD MAP UNTIL YOU COME UP WITH A SUITABLE FIX THAT CAN BE VOTED UP OR DOWN AGAINST THE ORIGINAL!

As for any respect possibly owed the cartographers and their programmers? It is pretty much lost...

yeti_c wrote:I find it Ironic that White 60 (new classic) is beating Black 60 (old classic)...

Therefore any and all posts I made about the people who hated the new map being in the minority - were all fully justified... I will accept apologies now.

C.



My friend if you are not 13 years old you certainly act that way.
My apologies to 13 year olds...
TheProwler wrote:I concede.
Image
Just this once.
User avatar
Lieutenant Freetymes
 
Posts: 364
Joined: Tue Jul 25, 2006 9:48 am
Location: Tracking down that 10 point I saw last Saturday.

Re: Classic map touchup, take three!

Postby TheWreckless1 on Fri Apr 11, 2008 11:28 am

White 30% for readability. But since I can see just fine either way.The best look overall is black 30%.
User avatar
Captain TheWreckless1
 
Posts: 65
Joined: Fri Jan 25, 2008 7:05 pm

Re: Classic map touchup, take three!

Postby firstholliday on Fri Apr 11, 2008 11:28 am

wicked wrote:If some of you play from multiple computers/browsers, I suggest checking it out from everything before voting (or after voting, since you can change your vote). I was wondering why so many people were voting no shadows until I got to work and looked at it, and no shadows DOES look better on this computer with IE than it did at home on my laptop with FF. Of course, it also looks huge, so is very crisp and clear. I too would like to see the small maps, i.e. what we mostly all play on, before I vote.




Hmmm I think Wicked has a point here.
Can we PLEASE chance it back in the meantime?
Image
7 firstholliday 3589 (58%) General 128-2 Netherlands
User avatar
General firstholliday
 
Posts: 1338
Joined: Sat Feb 10, 2007 1:51 pm
Location: Amsterdam (the fun city)

Re: Classic map touchup, take three!

Postby rebelman on Fri Apr 11, 2008 11:54 am

as someone with extreme difficulty with contrasting colours - i voted white 60 as it finally address the contrasting colours problem, white 50 is ok too but white 40, white 30 and all the black options are more or less as bad as the way classic was and for the likes of me will mean despite a revamp this map will still be more or less unplayable - so unless its white 50 or white 60 people with eyesight like mine will continue to avoid classic (except when we have no choice eg tournies etc. That said based on the results of the poll those of us with problems with contrasting colours will still have problems with this map - if you do opt for another option as the poll seems to be indicating you could do people like me a favour by doing the following;

stop using this map in tournies (not going to happen i know, but those of us with visual impairments like mine are being discriminated against)

put a warning on the map eg "not suitable for some with less than perfect eyesight"*

*this may help stop the trend of new members leaving after just one game as they may wrongly assume this problem exists with all maps, i have no doubt it is currently a factor in attrition on this site.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
User avatar
Private rebelman
 
Posts: 2968
Joined: Thu Aug 02, 2007 5:24 pm
Location: People's Republic of Cork

PreviousNext

Return to Foundry Discussions

Who is online

Users browsing this forum: No registered users