laci_mae wrote:Hi Tack,
I like the update.

Many of the comments about lack of interest stem from a near universal distaste for chemistry. I would like to see the emphasis be removed from learning the element and group names. For example, Lanthanides and Actinides is extra info that takes up a lot of space but does nothing for the overall map.
Thanks for the overall positive comments. I'm tired of the sentiment of "it didn't work in the past, so there's no possible way it could work now," and you're avoiding that. It means a lot.
laci_mae wrote:Major suggestions:
* The cation/anion connection is still confusing. I think they will eventually serve a unique facet in gameplay, but it's just not there yet.
I tried to put matching pairs next to each other visually. I'll try to "divide" the pairs from each other so it's more apparent what constitutes a pair. In general, if you can't understand "same row", you need serious help.
laci_mae wrote:* Focus on decreasing info needed in the legend and around the map. Perhaps, you could replace all the color coded info with a mini map that indicates bonuses. (See Portugal map for example.)
I would like that, but the incremental bonuses for Transition, Lanthanide, and Actinide continents makes that more or less impossible. Due to the extreme chaos of those three regions (massive decay, 8-way attack, etc.), not giving bonuses for having a segment of them isn't fair to players.
* Rearrange the map to create more space. 1) Remove the bottom row of information. 2) Shift the map to the bottom of usable space. 3) Shift the lanthanides & actinides section to the left. 4) Move the title to the far upper-right corner. 5) Use the remaining space to disclose only needed and carefully selected information.
I'm not moving the Lanthanides/Actinides series unless it's causing horrible "zomg can't read" issues with the map. Its location is in keeping with pretty much every periodic table ever written down in any textbook. Beyond that, I'd have to alter the already-a-little-difficult border indication bringing those two rows in with the rest of the table. Now that I think about it, I think I could implement some triangles or some-such on the territories that connect and say that same-color shapes border each other.
Minor suggestions:
* If you don't implement the mini-map style legend, please remove the "+" signs from the legend because there are no "-" signs that need to be differentiated.
I have no idea what you mean here.
* Change all the impassable borders to white. The red doesn't contrast with most colors, and there's really no need for 2 colors that mean the same thing. Black could be removed from the borders list also because it's obvious. Cutting that part of the legend in half will free up some room.
Consider it done.
* If you use the mini-map, in the transitions box it could say "8-way attack in this section" and have the arrows. My question is can you attack diagonally from transitions to green or purple?
Not doing the box for prior-stated reasons, sorry.
laci_mae wrote:I look forward to hearing your thoughts on my suggestions.
Best,
Laci
Consider the comments made.