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Kaplowitz wrote:I like the last one the best.
And its a shame you cant fix it....
wcaclimbing wrote:have you tried doing the borders layer set to Overlay?
Thats what I did on Oasis and it works for me.
Once its on overlay, just mess with the opacity until you get a good balance.
---the image in my sig is NOT done in overlay. if you want to see what it looks like using overlay, click it and see the most current image in the map thread---
oaktown wrote:Hi bry...
I voted "other" because I think there could be an option that is more crisp that the "blurred" without being as pixelated as the "regular." The blurred and 50% versions make me feel like my eyes are somehow out of focus.![]()
Gameplay questions/concerns:
⢠I'd like to see some symbols on the legend so I know what's what... camps versus villages, etc.
⢠As to your question in the first post about the legend, the "Stormy Waters" isn't perfect, but it gets the point across. I actually think that the line about how "Resources stop the -1" leaves more room for misinterpretation. Do I only need 1 resource to stop all of my negatives? Adjoining resources? Resources on the particular landmass?
Graphically many of the individual elements need some work, but I suspect that's still to come. Kaplow's hills are a good example of how little touches can take this to the next level visually.
InkL0sed wrote:The blurred borders make my eyes tear![]()
Also, I think it's been said before, but the borders are overly curved. It looks like you're trying a little bit too hard to make them look realistic; they're like caricatures of each other.
bryguy wrote:InkL0sed wrote:The blurred borders make my eyes tear![]()
Also, I think it's been said before, but the borders are overly curved. It looks like you're trying a little bit too hard to make them look realistic; they're like caricatures of each other.
oh did they say OVERLY curved? i thought they said the curves were sometimes to sharp... oh well ill try to add some straight lines in also
edit: also if the blurred makes your eyes tear, then u might want to somehow tip the favor for one that u like
InkL0sed wrote:bryguy wrote:InkL0sed wrote:The blurred borders make my eyes tear![]()
Also, I think it's been said before, but the borders are overly curved. It looks like you're trying a little bit too hard to make them look realistic; they're like caricatures of each other.
oh did they say OVERLY curved? i thought they said the curves were sometimes to sharp... oh well ill try to add some straight lines in also
edit: also if the blurred makes your eyes tear, then u might want to somehow tip the favor for one that u like
Uh... I voted already...?
InkL0sed wrote:Or I could tell you that the lines make my eyes tear, since you ARE the map-maker...![]()
t-o-m wrote:is this basically a cross between feudal war and oasis??
t-o-m wrote:lol no i only said oasis coz it has an oasis lol,
its nt much like oasis other than one of the terits!
-
and i only said feudal war coz of the castles.
otherwise it looks good
mibi wrote:This map is like one of those "Best Of..." albums that gets released by a label who couldn't afford to license any of the hit songs and so put a compilation of B-sides and chart floppers, and then sells the thing on late night TV and eventually ends up in dollar bins at the local consignment shop.
Its basically feudal .5 or .2 beta with some AoM mixed in. I am just not sure who you can justify a map like this.
The castles look like diminutive tinker toys, the text is sans flavor, the territory shapes appear totally random and therefor lacking in purpose or interest, the wall looks like highway cement blocks as well as completely irrelevant and lacking of any context, the villages look like small pox, the bridges are lacking any kind of transportation infrastructure and are out of place as a result, infact the whole map lacks infrastructure and generally looks like someone spilled a box of ugly engineering iconography all over the place, the legend lacks care, as does the rest of the map, but please learn how to track those letters so they don't bleed into the ornament.
My honest advice would be to abandon the map is it will never live up to the styles of those its emulating. Take what you have learned from creating it thus far and put it into a new and original work. That way it would be constant disappointment.
oaktown wrote:I wouldn't say that you need to abandon it, but I agree with Mibi that it lacks inspiration. We've now seen a few maps go up for play that have castles and resources and short, funny territory names - this looks like one of those maps, but with a wall. And what does the wall do really?
I needed an impassable in the desert region, and people said to do a wall instead of a canyonA graphic make-over is one thing - what I think it needs is its own flavor. What if it was on a beach, and the castles were actually sand castles and the resources kids' toys? What if it was on a picnic blanket, and the castles were ant hills and the resources snacks to collect and take back to your hill? There's nothing wrong with the gameplay or the graphics, there's just nothing exciting about it either. There's no hook.
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