Moderator: Cartographers
Thanks WM, I think we will just have to see how it plays out. It's hard to make a small map balanced across a spectrum of 2-8 players, but I think this works for the most part. If it turns out there are some weak spots after a few hundred games are played then we can revisit it. This looks ace to me.WidowMakers wrote:OK here is version 15
OK mibi:
-Uranium 2 in USA no longer borders Denver but Chicago.
-Kept the bonuses the same
-Move the Uranium 2 icon on small map up 10px and right 5 px
-Updated XML
XML: http://www.fileden.com/files/2007/6/15/ ... %21_15.xml
Large: http://img241.imageshack.us/img241/2428 ... 15lmg3.png
Small: http://img238.imageshack.us/img238/2161 ... 15sgp7.png
Large 88: http://img404.imageshack.us/img404/6346 ... 88lkp2.png
Large 888: http://img442.imageshack.us/img442/6595 ... 88lzo1.png
Small 88: http://img374.imageshack.us/img374/5641 ... 88sdo0.png
Small 888: http://img384.imageshack.us/img384/8143 ... 88sjc4.png
I will move the president in the small map and try ti brighten up the connection lines.SkyCaptain wrote:Map looks really cool, WM. One minor thing, and I don't know if you could do anything to fix this, but because the territory route lines and the border of the US is the same, it kinda looks like President connects to New York, especially in the small version where the line is n early straight.

Thanks, WM. Other than that, it looks finished. Can't wait to play it.WidowMakers wrote:I will move the president in the small map and try ti brighten up the connection lines.SkyCaptain wrote:Map looks really cool, WM. One minor thing, and I don't know if you could do anything to fix this, but because the territory route lines and the border of the US is the same, it kinda looks like President connects to New York, especially in the small version where the line is n early straight.
Is there anything else that needs to be done. The XML needs to be checked again but I believe it is OK. I fixed all of the issues listed last time (by lanyards) and only have made coordinate changes. All of the final images and XML are listed several posts above by myself and mibi as well.
Thanks
WM
we got rid of the decay and replaced it with respawning neutrals. Now every turn a player needs to kill the 15 neutrals. Plus the bonus for holding the Prez/Launch code and entire missile is now 75**.bryguy wrote:why did u get rid of the -225 decay from missile launch? now someone can build up there armies and destroy america!
*hides under table*


The map needs to be updated to reflect this change.WidowMakers wrote:Plus the bonus for holding the Prez/Launch code and entire missile is now 75.

Sorry my mistake the actual bonus is 50. But when it is combined wit the other bonuses you get for holding everything else it is about 75. My mistake. I just remembered it wrongmusicman_379 wrote:The map needs to be updated to reflect this change.WidowMakers wrote:Plus the bonus for holding the Prez/Launch code and entire missile is now 75.
I don't like to nitpick, but an inaccurate legend could give someone a bad day

TaCktiX wrote:Get this masterwork out of the Forge already, I've been wanting to play it for a couple months now!
mibi wrote:TaCktiX wrote:Get this masterwork out of the Forge already, I've been wanting to play it for a couple months now!

Thanks. Will Do!Ruben Cassar wrote:It was called Leningrad not St. Petersburg when the Soviet Union still existed.
St. Petersburg is the name of the city as part of Imperial Russia or contemporary Russia. You might want to fix that one.


everything that is not a city starts with 2 neutral armiesyeti_c wrote:What are the starting neutrals again?
C.

Cool ta.WidowMakers wrote:everything that is not a city starts with 2 neutral armiesyeti_c wrote:What are the starting neutrals again?
C.
WM



Seems fine now!WidowMakers wrote:Is there anything I missed and still need to do?
WM