greenoaks wrote:the point is you are suppose to be playing your own account so missed turns are relevant.
when someone says there is NO advantage to playing your team mates account then they are plain wrong. the advantage is you avoid missed turns and the consequences that might have arisen from them. that is the reason LoVo gave for getting someone to play his games for him. his babysitting was done to deny the opposition an advantage.
i don't have a problem with people playing each others accounts so long as the opposition are aware of it beforehand. they can then choose not to play in that game or to use the same tactics themselves.
LOL, you're still harping this aren't you. I don't think anyone denies that fact that making sure your teammate doesn't miss a turn is precisely why you're allowed to babysit in the first place. That is not a point of contention! The issue at hand is, what advantage is gained above and beyond seeing to it that your teammate doesn't miss a turn. You need to catch up my friend.
It appears to have been established that in freestyle, the advantage is very real. Of course, that setting is ripe to be abused by any number of BS tactics, so I really don't understand why this one, more than others is such a big deal. I avoid freestyle because I don't want to be "penalized" for not sitting in front of my computer hitting refresh over and over, so...
As far as I'm concerned, my issue is with why they're making a big deal over taking your partner's turn in non-freestyle games when it is not absolutely crucial. I don't know if this has been mentioned but, let's just say that you also have time issues that will prohibit taking your partner's turn at the last minute but you have time to do so with, say 13 hours to go in their turn. Then of course there's the courtesy element that I've mentioned time and again, of simply keeping the game moving for all involved during phases of the game that aren't that critical. I can tell you for certain that my partner and I are on the same page enough that either of us is at peace with the other making our move without consultation most of the time and discuss at length any critical moves to the extent that, by the time that turn comes up, it is really just a formality who's behind the keyboard.
See? There's a ton of wrinkles involved. Enough that the powers that be should just untwist their panties and let it go in all non-freestyle games. The price of insulting people or dealing with BS warnings and the subsequent bitching that ensues seems rather high to protect us from something that seems hardly worth worrying about.
Why is that? Because when I join a team game, I assume that they're as good as the best player, not the worst. The strong player is going to dominate the chat and dictate strategy. I suppose the weaker player could ignore him but then, that is also not the type of player who'd give the other his password. If both players are strong, and good enough teammates that they'd let the other take his turns, then, again, I feel like I'm facing one person anyway. So, again, what is the real issue here besides throwing authority around?
If that last bit smells like an attack on you, wicked, I apologize, but I suppose it sort of is. You take on a very insulting tone and have a bad habit of not distancing yourself from things you should be moderating. When CC couples enacting needlessly controlling rules (like this one truly appears to be, at least in scope) with using a messenger who's inclined to get very pissy, very quickly, this sort of shit is going to happen a lot.