Conquer Club

The Dungeon of Draknor [Vacation]

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby strike wolf on Thu Oct 26, 2006 10:03 pm

well seeing as Jota's on vacation, there won't be for a while.
User avatar
Cadet strike wolf
 
Posts: 8345
Joined: Fri May 19, 2006 11:03 pm
Location: Sandy Springs, GA (just north of Atlanta)

Postby Sikkram on Fri Oct 27, 2006 4:30 am

Way to many posts to read them all...
This is the first time I've seen this thread and it has been here since Jun?

Can someone please finish this board so I can play it... And the creator can make more like this one!
User avatar
Sergeant 1st Class Sikkram
 
Posts: 42
Joined: Thu Jul 06, 2006 3:17 am
Location: The valley of the Sun

Postby strike wolf on Fri Oct 27, 2006 6:42 am

Sikkram wrote:Way to many posts to read them all...
This is the first time I've seen this thread and it has been here since Jun?

Can someone please finish this board so I can play it... And the creator can make more like this one!


Okay just to handle andy's job (or maybe its his old job now). The creator will get back to it when he gets back from his vacation. Secondly the creator of this map has already created several maps and will probably have many more in the future.
User avatar
Cadet strike wolf
 
Posts: 8345
Joined: Fri May 19, 2006 11:03 pm
Location: Sandy Springs, GA (just north of Atlanta)

Postby happysadfun on Fri Oct 27, 2006 9:52 am

strike wolf wrote:well seeing as Jota's on vacation, there won't be for a while.

I correctingly wrote:You guys keep repeating the same thing. Jota is on a trans-continental voyage in which he does not have proper access to a computer. Be patient.

I would hardly call a trans-continental voyage a vacation unless you were in a car and slept at a hotel where they give you free Russian mints and a continental breakfast. Get it, continental breakfast, trans-continental voyage, huh? heh heh heh?
ImageChildren, this is what happens to hockey players, druggies, and Hillary Clinton.

Rope. Tree. Hillary. Some assembly required.
User avatar
Cadet happysadfun
 
Posts: 1251
Joined: Mon Jul 10, 2006 9:06 pm
Location: Haundin at DotSco, Being Sad that Mark Green Lost in Suburban Wisconsin

Postby Enigma on Fri Oct 27, 2006 5:08 pm

heh heh heh...
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
User avatar
Lieutenant Enigma
 
Posts: 367
Joined: Mon Jul 03, 2006 10:23 pm
Location: Classified

Postby Nous-irons on Sat Oct 28, 2006 6:33 am

Okay, I very much like the idea - how long did it take you to set up the arrows?

However, I think there's a lot of things to capitalise upon. We probably need to run this as a sort of "beta map" - ie. prone to change and balance issues. Due to the complex nature of the map there might be unforeseen balance issues - ie. starting at the wrong side of the board might be to your disadvantage.

There should be more continents or more continent bonuses, and more rooms in general - because there of the one way routes this compensates for that. We want a fun game of chasing each other around, as opposed to a dull stalemate/closed game. More rooms would solve that. I'm concerned there will be more bottlenecks than usual (intentional), but we don't want too many either.

Make a minority of the passages two-way - it will add an element into the game.

Teleportals - more than just between rooms, there should be portals across the map, perhaps? Perhaps some will be one-way, some two-way. Or perhaps portal that also converge at some center region of the map (one-way) - holding that region has a bonus while facing all the onslaught, in addition to the Halls.

The edge of the map - I think this would be the best place to place the portals. Part of the problem, methinks, is that it feels too two-dimensional - hence, there isn't just a dead-end by being at the edge of the map.

I think people are going to spend long hours on their turns just thinking of the best route to think. Congratulations, you've created a risk form of chess! ;-)
Sergeant Nous-irons
 
Posts: 110
Joined: Sun Oct 01, 2006 4:33 pm

Postby Hoff on Sat Oct 28, 2006 11:27 am

i like it, i guess i'm probably late with this tho. The only thing that i would change is to make the colors a bit darker, or make them stand out more so it is a bit clearer. But other than that it looks great
User avatar
Sergeant Hoff
 
Posts: 861
Joined: Thu Mar 16, 2006 1:46 am
Location: Philadelphia, PA

Postby joeyjordison on Sat Oct 28, 2006 11:55 am

sorry if i hav missed a big update but havin seen the first pic there is no way i could play that. its just too confusing! its a nice idea but don't know how it would play
User avatar
Major joeyjordison
 
Posts: 1170
Joined: Wed Apr 19, 2006 9:10 am

Postby Kayla on Sat Oct 28, 2006 5:22 pm

i dont have time to read 9 pages of things to see if its been mentioned but maybe the arrows going out could be green, and in could be red???????? if that would work, not sure
User avatar
Major Kayla
 
Posts: 409
Joined: Wed Mar 01, 2006 2:43 am
Location: Sedalia Missouri

Postby fluffybunnykins on Mon Oct 30, 2006 4:43 pm

in and out of what/where???
Superman wears 'Fluffybunnykins' pyjamas
User avatar
Corporal 1st Class fluffybunnykins
 
Posts: 385
Joined: Tue May 02, 2006 6:43 am
Location: Liverpool, UK

Postby cattrain on Mon Oct 30, 2006 10:53 pm

woot :twisted: :-({|= :-^
Private 1st Class cattrain
 
Posts: 36
Joined: Tue Oct 03, 2006 1:19 am

Postby RjBeals on Fri Feb 16, 2007 11:34 am

I really like this map. I wonder if bumping it up will get it more attention???
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Postby AndyDufresne on Fri Feb 16, 2007 4:53 pm

The original cartographer is currently away for some time.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby cowshrptrn on Thu Apr 05, 2007 1:57 pm

if jota needs someone to work on the code and stuff i'm sure we can find some volunteers just so this map doesn't stagnate and lose interest.
Image
User avatar
Private cowshrptrn
 
Posts: 838
Joined: Thu Aug 17, 2006 1:15 pm
Location: wouldn't YOU like to know....

Postby Nikolai on Thu Apr 05, 2007 4:36 pm

Andy, do you have any idea how long Jota was planning to be on vacation? I'd really like to see this map advancing, and I think a lot of others feel the same way.
Sergeant 1st Class Nikolai
 
Posts: 423
Joined: Wed Jun 28, 2006 9:11 pm

Postby AndyDufresne on Thu Apr 05, 2007 5:02 pm

Jota hasn't been in contact for some time.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby SkyCaptain on Thu Apr 26, 2007 10:36 am

Would it be alright for someone to take over then? Because this was shaping up to be a really cool map and then Jota just died.
User avatar
Captain SkyCaptain
 
Posts: 92
Joined: Sat Jun 10, 2006 12:06 pm
Location: The World of Tomorrow

Postby spinwizard on Fri Apr 27, 2007 4:06 pm

if i tryed 2 take this over would it b ok with every1, i made a basic image and it looks good, any objections?
User avatar
Private 1st Class spinwizard
 
Posts: 5016
Joined: Sun Dec 10, 2006 9:52 am

x

Postby antjo on Fri Apr 27, 2007 4:31 pm

all one way, what a great tought
but im missing a spermdonationroom
User avatar
Sergeant 1st Class antjo
 
Posts: 262
Joined: Mon Dec 04, 2006 3:40 pm

Postby spinwizard on Fri Apr 27, 2007 4:33 pm

spinwizard wrote:if i tryed 2 take this over would it b ok with every1, i made a basic image and it looks good, any objections?


edit- it would all b my own work of cause, i will only use the concept of this map but make it my self, any objections?
User avatar
Private 1st Class spinwizard
 
Posts: 5016
Joined: Sun Dec 10, 2006 9:52 am

Postby Risktaker17 on Fri Apr 27, 2007 4:43 pm

I really like that idea it looks real good
User avatar
Captain Risktaker17
 
Posts: 1495
Joined: Sun Apr 01, 2007 8:09 am

Postby Ruben Cassar on Fri Apr 27, 2007 5:43 pm

spinwizard wrote:
spinwizard wrote:if i tryed 2 take this over would it b ok with every1, i made a basic image and it looks good, any objections?


edit- it would all b my own work of cause, i will only use the concept of this map but make it my self, any objections?


Yes, don't start any new maps before you finish the ones you have in development.
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby Enigma on Fri Apr 27, 2007 9:38 pm

i would love to see this map/concept revived :D
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
User avatar
Lieutenant Enigma
 
Posts: 367
Joined: Mon Jul 03, 2006 10:23 pm
Location: Classified

Postby spinwizard on Sat Apr 28, 2007 2:54 am

Ruben Cassar wrote:
spinwizard wrote:
spinwizard wrote:if i tryed 2 take this over would it b ok with every1, i made a basic image and it looks good, any objections?


edit- it would all b my own work of cause, i will only use the concept of this map but make it my self, any objections?


Yes, don't start any new maps before you finish the ones you have in development.


all the others, well france and CCduku are bwing worked on casuly but they r not going any where...
User avatar
Private 1st Class spinwizard
 
Posts: 5016
Joined: Sun Dec 10, 2006 9:52 am

Postby Ruben Cassar on Sat Apr 28, 2007 5:19 am

spinwizard wrote:
Ruben Cassar wrote:
spinwizard wrote:
spinwizard wrote:if i tryed 2 take this over would it b ok with every1, i made a basic image and it looks good, any objections?


edit- it would all b my own work of cause, i will only use the concept of this map but make it my self, any objections?


Yes, don't start any new maps before you finish the ones you have in development.


all the others, well france and CCduku are bwing worked on casuly but they r not going any where...


I'd rather see 1 map finished than 3 in development which never see the light of day. Focus on your France map first...it has the most potential.
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users