Then you should be complimented - as if you knew me - you would know that I am not a geek.KLOBBER wrote:I find compliments more meaningful when they come from people who are not computer geeks.
C.
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Then you should be complimented - as if you knew me - you would know that I am not a geek.KLOBBER wrote:I find compliments more meaningful when they come from people who are not computer geeks.

That's a shame, since the plugin is a greasemonkey script, and not everyone uses Firefox.wcaclimbing wrote:This thread is more than a year old....Stoney229 wrote:Will lack not be implementing this, then... since there is now a plugin for it?lackattack wrote:Clickable maps are coming sometime this year.
I doubt this will ever be added to CC, cause of the plugin.
its a shame that everything you need is free as well. also is another shame that the CC homepage saysjetpac wrote:That's a shame, since the plugin is a greasemonkey script, and not everyone uses Firefox.wcaclimbing wrote:This thread is more than a year old....Stoney229 wrote: Will lack not be implementing this, then... since there is now a plugin for it?
I doubt this will ever be added to CC, cause of the plugin.
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just use it for conquerlcubjetpac wrote:That's a shame, since the plugin is a greasemonkey script, and not everyone uses Firefox.wcaclimbing wrote:This thread is more than a year old....Stoney229 wrote:Will lack not be implementing this, then... since there is now a plugin for it?lackattack wrote:Clickable maps are coming sometime this year.
I doubt this will ever be added to CC, cause of the plugin.
That's my point. You cannot hit "end attacks" when drag and dropping. I am hoping to eliminate this exact error you mention!!! Than and when you try and reinforce, but you only reinforce 1 instead of your whole stack ;pgundiesalvo wrote: I've screwed up MANY times hitting "end attacks" when I want to hit "Attack" .
What happens if I want to reinforce 999 armies from one territory to another?j35t3r.us wrote: Than and when you try and reinforce, but you only reinforce 1 instead of your whole stack ;p

lancehoch wrote:Side note, j35t3r.us is Busted.
All that makes a lot of sense. Especially the last paragraph.JubjubS22 wrote:Just for a point of clarification... is the general idea that the click-able map would replace the selection list and form button or
simply interact with the form elements and still require the button to be clicked before action is taken? (action meaning... before the form is posted)
It does not seem like a stretch to click a location on the map to have it chance a value in the selection list. The first click would change the attack from list, the second click would change the target list. Or a drag and drop method would change them both. I know this requires some advanced scripting and have not investigated the current add-on yet, but was trying to get more info on the general concept at this site.
Speaking of the selection lists, I personally think they should have a blank value at the top of the list to avoid having a default value that is actionable. Since the list is alphabetical, it is really easy to accidentally take action on the wrong territories simply because the list always has a value. Yes I know you should just be more careful and double check your selections before you attack and reinforce, but a blank at the top of the list is a nice safety option.

I think the best solution would be to have a setting "Behavior on Click/Click Selection" "Assault" "Auto Assault" "Ask" and "Behavior on Click/Drag Selection" "Attack" "Auto Attack" "Ask"JubjubS22 wrote:Just for a point of clarification... is the general idea that the click-able map would replace the selection list and form button or
simply interact with the form elements and still require the button to be clicked before action is taken? (action meaning... before the form is posted)
It does not seem like a stretch to click a location on the map to have it chance a value in the selection list. The first click would change the attack from list, the second click would change the target list. Or a drag and drop method would change them both. I know this requires some advanced scripting and have not investigated the current add-on yet, but was trying to get more info on the general concept at this site.
Speaking of the selection lists, I personally think they should have a blank value at the top of the list to avoid having a default value that is actionable. Since the list is alphabetical, it is really easy to accidentally take action on the wrong territories simply because the list always has a value. Yes I know you should just be more careful and double check your selections before you attack and reinforce, but a blank at the top of the list is a nice safety option.