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DiM wrote:i haven't read the entire thread so if this has been suggested before then simply ignore my post.
it's clear that babysitting can lead to abuse regardless of game type (singles/team or seq/freestyle).
i suggest something else.
we get a brand new position for CC "Babysitting moderator"
what does he/she do?
well, for starters he opens a thread where he announces the new e-ticket available for people. what e-ticket? well, the one where people announce that they will be gone for X amount of time and that Y will be taking their turns. Y must not be in the same games (regardless if it's same team or not) as the person that's leaving. the "Babysitting moderator" takes note of this and puts that account under surveillance.
now comes the most interesting part. to babysit an account you must be given rights from the person leaving. it's simple. just add in control panel a tab called "Sitter" there you can input the name of your sitter. this will allow the sitter to log on your account using the Sitted username and his own password (this is important). so he will not log in with the sitted's user AND password. in all games the sitted's username will change from XXX to XXX sitted by YYY. this way everybody will know who they face and make it a lot easier to spot abuse. imagine skyT and a cook playing 2 colonels and al of a sudden the cook is sitted by blitz. kinda fishy. once the sitted returns he MUST send another e-ticket saying that he returned and he has taken the sitting rights away from the guy sitting him. only AFTER he does that he may resume taking his turns.
if during the absence period the sitted logs on his account and takes a turn he will be punished.
if the sitter logs in using the sitted's username and password he will be punished.
once you announce you are going to be sitted you are not allowed to comeback for a minimum of 24 hours. if you do you are punished. sitters should be for times when you are in danger of missing turns not for 30 minute departures when you're going to buy a beer.
the "Babysitting moderator" will supervise to see if the rules are obeyed and will hand out punishments.
Twill wrote:Rule #1: No multiple accounts
Multiple accounts are discovered by routine scans and community cheating reports. They are strictly forbidden whether or not they play in the same games. If you suspect certain accounts belong to the same person, please report it following the instructions at the top of the Cheating & Abuse Reports forum.
We do allow members to occasionally "babysit" for other members that are away from the game. The babysitter may not play for more than one account in the same game (even if they are teammates) and may not start or join new games (with the exception of ongoing tournaments). It is common courtesy to announce in game chat that another player will take your turn(s) during your absence.
We do allow members to occasionally "babysit" for other members that are away from the game. The babysitter may not play in more than one game withing a 12 hour period and may not start or join new games (with the exception of ongoing tournaments). It is common courtesy to announce in game chat that another player will take your turn(s) during your absence.
Timminz wrote:The biggest problem I see with that is that I'm almost always playing at least one game with everyone I trust to sit my turns. I don't need a sitter very often, but that would make it almost impossible for me to find a decent sitter, on those rare occasions.
detlef wrote:Wow
DiM wrote:detlef wrote:Wow
wow as in:
"wow, what a great idea."
or
"wow, this guy is so dumb thinking we're gonna use his suggestion"
??
DiM wrote:Timminz wrote:The biggest problem I see with that is that I'm almost always playing at least one game with everyone I trust to sit my turns. I don't need a sitter very often, but that would make it almost impossible for me to find a decent sitter, on those rare occasions.
well, on those rare occasions when you do need a sitter make sure you have at least one trustworthy person out of your games, i mean let's say you go on vacation. you know that at least 1 month in advance it can't be hard to finish a game with a certain person. also usually when you ask somebody to sit for you it is a nice gesture to try and have as few games as possible, not to give him 300 games to take care of.
Gozar wrote:People who abuse are not going to be stopped by a new rule, they will just find new ways to abuse.
This rule as it being presented will just take away a useful tool from the great majority of honest team players, rather than stop cheating by some tiny minority.
Gozar wrote:People who abuse are not going to be stopped by a new rule, they will just find new ways to abuse.
This rule as it being presented will just take away a useful tool from the great majority of honest team players, rather than stop cheating by some tiny minority.
DiM wrote:Gozar wrote:People who abuse are not going to be stopped by a new rule, they will just find new ways to abuse.
This rule as it being presented will just take away a useful tool from the great majority of honest team players, rather than stop cheating by some tiny minority.
actually they are gonna be stopped. with this rule it will be impossible to abuse babysitting.
as for the honest players i really don't see how it spoils their pleasure. you can still have a sitter, only with stricter rules which if you obey will not harm your gaming experience.
detlef wrote:DiM wrote:Gozar wrote:People who abuse are not going to be stopped by a new rule, they will just find new ways to abuse.
This rule as it being presented will just take away a useful tool from the great majority of honest team players, rather than stop cheating by some tiny minority.
actually they are gonna be stopped. with this rule it will be impossible to abuse babysitting.
as for the honest players i really don't see how it spoils their pleasure. you can still have a sitter, only with stricter rules which if you obey will not harm your gaming experience.
I suppose once you guys actually explain how babysitting can be abused in sequential games, I'd be happy to show a list of ways it could be easily gotten around.
DiM wrote:i've already said this in the post i made the suggestion but here goes.
you and your partners start a doubles game. you each have 2000 points.
i have 3000 and join. but if i join with my other 3000 points partner i'll only get 15 points for the win. so i ask a cook with 1 point to join with me and then i have my regular partner to babysit for the cook. we beat you and get 30 points.
then repeat the process only this time my regular partner joins with the cook and i sit for the cook.
30 easy points for each of us (and 60 for the cook).
you may ask why not play normally and win both games it would mean the same number of points overall. well the reason is simple.
1. the element of surprise. if a cook joins after a high ranked player in a team game you'll assume he squeezed in by accident instead of the regular partner so you automatically underestimate the opponents and lose.
2. while me and my partner win 30 each you guys lose 60 each (that's good for weakening competition)
DiM wrote:
i've already said this in the post i made the suggestion but here goes.
you and your partners start a doubles game. you each have 2000 points.
i have 3000 and join. but if i join with my other 3000 points partner i'll only get 15 points for the win. so i ask a cook with 1 point to join with me and then i have my regular partner to babysit for the cook. we beat you and get 30 points.
then repeat the process only this time my regular partner joins with the cook and i sit for the cook.
30 easy points for each of us (and 60 for the cook).
you may ask why not play normally and win both games it would mean the same number of points overall. well the reason is simple.
1. the element of surprise. if a cook joins after a high ranked player in a team game you'll assume he squeezed in by accident instead of the regular partner so you automatically underestimate the opponents and lose.
2. while me and my partner win 30 each you guys lose 60 each (that's good for weakening competition)
Gozar wrote:DiM wrote:i've already said this in the post i made the suggestion but here goes.
you and your partners start a doubles game. you each have 2000 points.
i have 3000 and join. but if i join with my other 3000 points partner i'll only get 15 points for the win. so i ask a cook with 1 point to join with me and then i have my regular partner to babysit for the cook. we beat you and get 30 points.
then repeat the process only this time my regular partner joins with the cook and i sit for the cook.
30 easy points for each of us (and 60 for the cook).
you may ask why not play normally and win both games it would mean the same number of points overall. well the reason is simple.
1. the element of surprise. if a cook joins after a high ranked player in a team game you'll assume he squeezed in by accident instead of the regular partner so you automatically underestimate the opponents and lose.
2. while me and my partner win 30 each you guys lose 60 each (that's good for weakening competition)
I would take this scenario not as babysitting abuse, but as a multiple account.
There is already a rule for that.
Twill wrote:
Still I say, come up with a viable alternative and I'll listen to it
DiM wrote:i haven't read the entire thread so if this has been suggested before then simply ignore my post.
it's clear that babysitting can lead to abuse regardless of game type (singles/team or seq/freestyle).
i suggest something else.
we get a brand new position for CC "Babysitting moderator"
what does he/she do?
well, for starters he opens a thread where he announces the new e-ticket available for people. what e-ticket? well, the one where people announce that they will be gone for X amount of time and that Y will be taking their turns. Y must not be in the same games (regardless if it's same team or not) as the person that's leaving. the "Babysitting moderator" takes note of this and puts that account under surveillance.
now comes the most interesting part. to babysit an account you must be given rights from the person leaving. it's simple. just add in control panel a tab called "Sitter" there you can input the name of your sitter. this will allow the sitter to log on your account using the Sitted username and his own password (this is important). so he will not log in with the sitted's user AND password. in all games the sitted's username will change from XXX to XXX sitted by YYY. this way everybody will know who they face and make it a lot easier to spot abuse. imagine skyT and a cook playing 2 colonels and al of a sudden the cook is sitted by blitz. kinda fishy. once the sitted returns he MUST send another e-ticket saying that he returned and he has taken the sitting rights away from the guy sitting him. only AFTER he does that he may resume taking his turns.
if during the absence period the sitted logs on his account and takes a turn he will be punished.
if the sitter logs in using the sitted's username and password he will be punished.
once you announce you are going to be sitted you are not allowed to comeback for a minimum of 24 hours. if you do you are punished. sitters should be for times when you are in danger of missing turns not for 30 minute departures when you're going to buy a beer.
the "Babysitting moderator" will supervise to see if the rules are obeyed and will hand out punishments.
detlef wrote:
Your rule, on the other hand is insanely complex and requires the advent of an entire new post at CC. For what? I ask again, is this practice so rampant that we need to create an entire new position at CC to govern this?
DiM wrote:detlef wrote:
Your rule, on the other hand is insanely complex and requires the advent of an entire new post at CC. For what? I ask again, is this practice so rampant that we need to create an entire new position at CC to govern this?
it isn't insanely complex at all. filling an e-ticket takes 30 seconds at most. adding the name of your sitter in the control panel takes another 30 seconds. that's 1 minute of your time to set up a legitimate sitter.
when you return it takes another 30 seconds to send an eticket to announce your return and 30 more to remove the sitter from the control panel.
a total of 2 minutes. i don't think it is such a big sacrifice if this solution will stop all abuse.
after all how often do you need a sitter? 5 times a year? 10 times a year? even once each week and it's still only a minuscule amount of time you spend on this matter. 2 minutes*52 weeks = 1 hour and 44 minutes. i bet you've spent more than that reading and posting in this thread.
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