Conquer Club

classic part deux [Idea]

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

classic part deux [Idea]

Postby westsidekilla6 on Mon May 12, 2008 8:06 pm

Image
Its like the classic map just more broken up into sub conts it would be a cool map if added of course someone else would have to make the xml.
highest score!
483 westsidekilla6 2080 666 138 (21%) Major 20-6 United States
Cook westsidekilla6
 
Posts: 121
Joined: Sat Nov 17, 2007 11:16 pm
Location: Bamboo Jack

Re: classic part deux

Postby gimil on Mon May 12, 2008 8:13 pm

This appears to be another lux map. Even worst it there isnt enought change to make it really different from classic.

Sorry bud but better luck next time ;)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: classic part deux

Postby westsidekilla6 on Mon May 12, 2008 8:15 pm

gimil wrote:This appears to be another lux map. Even worst it there isnt enought change to make it really different from classic.

Sorry bud but better luck next time ;)

So what if it is a lux map thats besides the point it doesnt mean you cant use it here.
Its a fun map to play on lux I also think it would be a fun map to play here.
highest score!
483 westsidekilla6 2080 666 138 (21%) Major 20-6 United States
Cook westsidekilla6
 
Posts: 121
Joined: Sat Nov 17, 2007 11:16 pm
Location: Bamboo Jack

Re: classic part deux

Postby ZeakCytho on Mon May 12, 2008 8:16 pm

There was an infinitely better version of this being developed by Kaplowitz a while ago, but discontinued for lack of support. I doubt this project will get anywhere when that one failed.
User avatar
Captain ZeakCytho
 
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: classic part deux

Postby Incandenza on Mon May 12, 2008 8:17 pm

I love how units from Civilization keep popping up in random places...
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: classic part deux

Postby wcaclimbing on Mon May 12, 2008 8:19 pm

there are so many classic-map-copys on here, I don't think they need any more.

Classic
Doodle Earth
World 2.1
Extreme Global Warming
and many other ideas that failed and were abandoned

Unless you can pull off something very unique and different from the others, I doubt this will be a very popular idea.
Image
User avatar
Private 1st Class wcaclimbing
 
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.

Re: classic part deux

Postby gimil on Mon May 12, 2008 8:58 pm

westsidekilla6 wrote:
gimil wrote:This appears to be another lux map. Even worst it there isnt enought change to make it really different from classic.

Sorry bud but better luck next time ;)

So what if it is a lux map thats besides the point it doesnt mean you cant use it here.
Its a fun map to play on lux I also think it would be a fun map to play here.


Well actually copywrite law says it does mean we cant use it.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: classic part deux

Postby westsidekilla6 on Mon May 12, 2008 8:59 pm

Well actually then why can CC Lux etc use the classic map?
highest score!
483 westsidekilla6 2080 666 138 (21%) Major 20-6 United States
Cook westsidekilla6
 
Posts: 121
Joined: Sat Nov 17, 2007 11:16 pm
Location: Bamboo Jack

Re: classic part deux

Postby bryguy on Tue May 13, 2008 8:08 am

westsidekilla6 wrote:Well actually then why can CC Lux etc use the classic map?


cc has a classic map not made by lux

lux has a classic map not made by cc

they're both different:
Click image to enlarge.
image

Click image to enlarge.
image
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Re: classic part deux

Postby TaCktiX on Tue May 13, 2008 8:50 am

We don't need any more world-based standard maps. Doodle Earth, World 2.1, and Classic itself have covered the range of the world. Anything world-based needs to be "gimmicky" in its mechanics (see Extreme Global Warming) to actually be worth making. Either that, or narrow the part of the world you're talking about (see Eastern Hemisphere).
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: classic part deux

Postby whitestazn88 on Fri May 16, 2008 2:16 am

stop with the classic 2.whateverthefuck maps. please.
Lieutenant whitestazn88
 
Posts: 3128
Joined: Mon Feb 05, 2007 2:59 pm
Location: behind you

Re: classic part deux

Postby gimil on Fri May 16, 2008 10:32 am

Unless this map is going to be more that a copywrite tip off im afraid it'll need to be locked.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)


Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users