Kaplowitz wrote:I think you should have to write on the wall after you give feedback, that makes the most sense to me.
"THE WALL IS A TOOL FOR SOCIALIZING, NOT A FEEDBACK SYSTEM!"

Moderator: Community Team
Kaplowitz wrote:I think you should have to write on the wall after you give feedback, that makes the most sense to me.
Riazor wrote:I dont know if ts been mentioned before: but the overall rating seems to count each vote (for each category) as a vote. Why not have eg: overall *3.00 (6 players rated)
Riazor wrote:Id also like to see a category for "strategy", because that may be important as well. And even if you dont like the strategy, it may be a valid and solid one, if it works out in the end. On the other hand, frustrated losers would be quick to assign them a very bad rating...
wicked wrote:Can more people comment on if blocks should apply to private games (if you haven't already, that is)? Personally, since it's going to be an optional feature to turn on and off at your leisure, I don't see why it shouldn't apply to private games.
wicked wrote:Can more people comment on if blocks should apply to private games (if you haven't already, that is)? Personally, since it's going to be an optional feature to turn on and off at your leisure, I don't see why it shouldn't apply to private games.
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
wicked wrote:Think of these situations though.....
.... posting games in callouts (either chat or forums)... you don't know who's going to join
If you are worried about that, make them PM you for the password, people do that all the time.
.... the "rank" games in callouts, where large groups of people have a common group password and new people you don't know get the password daily
Most of the players participating in these groups tend to have relatively good reputations. If you happen to wind up in a game with them and they aren't to your liking, add them to your Foe List when you are done. No real harm done. If anyone thinks 1 game is the end of the world they need a reality check.
Is there any valid reason not to include block in private games? Would it hurt anything/anyone to include it?
It just makes one more step necessary, a step necessary that a majority don't want to deal with. Like has been mentioned 90-95% of the people making private games know exactly who is going to be joining them.
Tourney games and Battle Royales will NOT be included if blocks are allowed for private games.
wicked wrote:Think of these situations though.....
.... posting games in callouts (either chat or forums)... you don't know who's going to join
.... the "rank" games in callouts, where large groups of people have a common group password and new people you don't know get the password daily
Is there any valid reason not to include block in private games? Would it hurt anything/anyone to include it?
Tourney games and Battle Royales will NOT be included if blocks are allowed for private games.
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
wicked wrote:Think of these situations though.....
.... posting games in callouts (either chat or forums)... you don't know who's going to join
.... the "rank" games in callouts, where large groups of people have a common group password and new people you don't know get the password daily
Is there any valid reason not to include block in private games? Would it hurt anything/anyone to include it?
Tourney games and Battle Royales will NOT be included if blocks are allowed for private games.
lackattack wrote:Riazor wrote:I dont know if ts been mentioned before: but the overall rating seems to count each vote (for each category) as a vote. Why not have eg: overall *3.00 (6 players rated)
I see. So instead of averaging each individual category-vote, the overall could be an average of the average of each player's ratings. This way you'll always have the same impact on someone's overall regardless of how many categories you put stars on.
.
wicked wrote:.... the "rank" games in callouts, where large groups of people have a common group password and new people you don't know get the password daily
Optimus Prime wrote:What was wrong with the old way of doing feedback was the constant bickering between players about negative feedback. The insane amount of time the mods have to devote to trying to figure out if the feedback is valid or not, the idiotic retaliation feedback that runs rampant and has nothing to do with anything...
Need I go on?
lancehoch wrote:Optimus Prime wrote:What was wrong with the old way of doing feedback was the constant bickering between players about negative feedback. The insane amount of time the mods have to devote to trying to figure out if the feedback is valid or not, the idiotic retaliation feedback that runs rampant and has nothing to do with anything...
Need I go on?
I was recently told that one mod in particular spends approximately 20 hours per week moderating the current feedback issues.
wicked wrote:Think of these situations though.....
.... posting games in callouts (either chat or forums)... you don't know who's going to join
.... the "rank" games in callouts, where large groups of people have a common group password and new people you don't know get the password daily
Is there any valid reason not to include block in private games? Would it hurt anything/anyone to include it?
Tourney games and Battle Royales will NOT be included if blocks are allowed for private games.
Optimus Prime wrote:What was wrong with the old way of doing feedback was the constant bickering between players about negative feedback. The insane amount of time the mods have to devote to trying to figure out if the feedback is valid or not, the idiotic retaliation feedback that runs rampant and has nothing to do with anything...
Need I go on?
Return to Conquer Club Discussion
Users browsing this forum: No registered users