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wicked wrote:Cool. I use AA almost exclusively and works fine for me. People who are anti-AA are like those old fogies who are anti-computer/technology... they just fear it because they don't know how to use it.
mibi wrote:In laymans please.
mibi wrote:In laymans please.
yeti_c wrote:I recently ran a test game with DiM to see if the Auto Attack dice were sticky.
By Sticky I mean to see if they get stuck reading the same row from the dice file time after time.
During which we played a build game on AOM2 where we stacked huge armies and then DiM loaded one place with 500 armies - and I autoattacked them.
I then logged the dice rolls for these attacks into a spreadsheet.
I then ran analysis on the dice to see if any rows matched the one before it.
In 23 different attacks of 500 deaths... the dice were the same 1 time.
I therefore conclude - that the auto attack dice aren't sticky.
http://www.fileden.com/files/2008/1/19/ ... estxls.zip
C.
wicked wrote:yeti, did you see any "streaks" in the rolls?
jiminski wrote: to see how the overall pattern compares with 500 consecutive, non-auto attack rolls.
yeti_c wrote:jiminski wrote: to see how the overall pattern compares with 500 consecutive, non-auto attack rolls.
First up - It's not 500 rolls - Each attack killed 500 armies.
Second up - I'm not about to repeat the process pressing attack one at a time!
C.
Soloman wrote:mibi wrote:In laymans please.
the same number combinations from random.org are not just recycled continuously on autoattack as some believe them to be(Thus a lot of people argument to never use auto attack) and they are all random lines of numbers same as regular attack...
wicked wrote:Cool. I use AA almost exclusively and works fine for me.
LOL I said a lot of people not all people, and as I said you primary strategic reason will hopefully be taken care of win the make adjustable auto attack or whatever they are going to do with autoattack changes on to do list...owenshooter wrote:Soloman wrote:mibi wrote:In laymans please.
the same number combinations from random.org are not just recycled continuously on autoattack as some believe them to be(Thus a lot of people argument to never use auto attack) and they are all random lines of numbers same as regular attack...
that isn't why i don't use auto-attack. i don't use auto-attack for strategic reasons. if i lose too many after a few attacks, i find it better to have a larger number to start off of on my next turn, than to be left with a 3 facing a 7 on a strategic border or a bonus. has nothing to do with think auto is the boogeyman or evil, i think it is just bad in certain situations, it is that simple. unless the game is decided i have absolutely no use for auto-attack. is that so difficult to understand?-0
DiM wrote:one more stat for today cause i have to go to work:
yeti killed a total of 11500 of my armies and in this process he:
1. made 23 auto attacks vs a stack of 500 of my defenders
2. lost a total of 9782
3. on average he lost 425,3
4. at most he lost 498 taking out 500
5. best result was when he lost just 340 to kill 500
Well, this isn't hugely surprising. Assuming the various odds calculators are accurate, every time I plug in a very large attack (like at least 50 vs an army no greater) the odds are overwhelmingly in favor of the attack. Hell, 50 attacking 50 shows a 73% chance of success.jiminski wrote:DiM wrote:one more stat for today cause i have to go to work:
yeti killed a total of 11500 of my armies and in this process he:
1. made 23 auto attacks vs a stack of 500 of my defenders
2. lost a total of 9782
3. on average he lost 425,3
4. at most he lost 498 taking out 500
5. best result was when he lost just 340 to kill 500
yes that is genuinely very interesting!
It goes towards proving that the 'streakiness' is at least evened out and mostly works to the attackers benefit over a large enough control group.
I could be very wrong here but I think what most people get peeved about are the 10 to 50 range stacks' attacks (very much off the top of my head)
You will, through studying the large data base, be able to see patterns of win/loss peek and trough for the auto.
But i do think it needs comparison to a group of consecutive, individual attacks, in order to be able to allay peoples doubts that the auto disproportionately skews 'randomness'.
I am in a large build up game now...taking the odd 50 here and there would be light relief, so i can give you 'some' data for that if you are interested... and tell me how to pass it to you.
owenshooter wrote:Soloman wrote:mibi wrote:In laymans please.
the same number combinations from random.org are not just recycled continuously on autoattack as some believe them to be(Thus a lot of people argument to never use auto attack) and they are all random lines of numbers same as regular attack...
that isn't why i don't use auto-attack. i don't use auto-attack for strategic reasons. if i lose too many after a few attacks, i find it better to have a larger number to start off of on my next turn, than to be left with a 3 facing a 7 on a strategic border or a bonus. has nothing to do with think auto is the boogeyman or evil, i think it is just bad in certain situations, it is that simple. unless the game is decided i have absolutely no use for auto-attack. is that so difficult to understand?-0
owenshooter wrote:that isn't why i don't use auto-attack. i don't use auto-attack for strategic reasons. if i lose too many after a few attacks, i find it better to have a larger number to start off of on my next turn, than to be left with a 3 facing a 7 on a strategic border or a bonus. has nothing to do with think auto is the boogeyman or evil, i think it is just bad in certain situations, it is that simple. unless the game is decided i have absolutely no use for auto-attack. is that so difficult to understand?-0
lancehoch wrote:owenshooter wrote:that isn't why i don't use auto-attack. i don't use auto-attack for strategic reasons. if i lose too many after a few attacks, i find it better to have a larger number to start off of on my next turn, than to be left with a 3 facing a 7 on a strategic border or a bonus. has nothing to do with think auto is the boogeyman or evil, i think it is just bad in certain situations, it is that simple. unless the game is decided i have absolutely no use for auto-attack. is that so difficult to understand?-0
Owen, if someone were to make a script that was an auto attack, but you could put in a set number of losses for that attack or minimum army size for that attack would you use it?
yeti_c wrote:lancehoch wrote:owenshooter wrote:that isn't why i don't use auto-attack. i don't use auto-attack for strategic reasons. if i lose too many after a few attacks, i find it better to have a larger number to start off of on my next turn, than to be left with a 3 facing a 7 on a strategic border or a bonus. has nothing to do with think auto is the boogeyman or evil, i think it is just bad in certain situations, it is that simple. unless the game is decided i have absolutely no use for auto-attack. is that so difficult to understand?-0
Owen, if someone were to make a script that was an auto attack, but you could put in a set number of losses for that attack or minimum army size for that attack would you use it?
FWIW -> this is possible in the CM script.
C.
lancehoch wrote:Owen, if someone were to make a script that was an auto attack, but you could put in a set number of losses for that attack or minimum army size for that attack would you use it?
detlef wrote:Well, this isn't hugely surprising. Assuming the various odds calculators are accurate, every time I plug in a very large attack (like at least 50 vs an army no greater) the odds are overwhelmingly in favor of the attack. Hell, 50 attacking 50 shows a 73% chance of success.
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