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Lol I do also and while sometimes it does hurt other times it is great, I look forward to win we can set limits on the AA that way I feel there will be far less whining about it(sadly there will always be some whiners though).wicked wrote:Cool. I use AA almost exclusively and works fine for me. People who are anti-AA are like those old fogies who are anti-computer/technology... they just fear it because they don't know how to use it.
the same number combinations from random.org are not just recycled continuously on autoattack as some believe them to be(Thus a lot of people argument to never use auto attack) and they are all random lines of numbers same as regular attack...mibi wrote:In laymans please.
dice fair. ooga booga.mibi wrote:In laymans please.
yeti_c wrote:I recently ran a test game with DiM to see if the Auto Attack dice were sticky.
By Sticky I mean to see if they get stuck reading the same row from the dice file time after time.
During which we played a build game on AOM2 where we stacked huge armies and then DiM loaded one place with 500 armies - and I autoattacked them.
I then logged the dice rolls for these attacks into a spreadsheet.
I then ran analysis on the dice to see if any rows matched the one before it.
In 23 different attacks of 500 deaths... the dice were the same 1 time.
I therefore conclude - that the auto attack dice aren't sticky.
http://www.fileden.com/files/2008/1/19/ ... estxls.zip
C.
I wasn't looking for them - however DiM is looking into processing the XLS further.wicked wrote:yeti, did you see any "streaks" in the rolls?

First up - It's not 500 rolls - Each attack killed 500 armies.jiminski wrote: to see how the overall pattern compares with 500 consecutive, non-auto attack rolls.

yeti_c wrote:First up - It's not 500 rolls - Each attack killed 500 armies.jiminski wrote: to see how the overall pattern compares with 500 consecutive, non-auto attack rolls.
Second up - I'm not about to repeat the process pressing attack one at a time!
C.
that isn't why i don't use auto-attack. i don't use auto-attack for strategic reasons. if i lose too many after a few attacks, i find it better to have a larger number to start off of on my next turn, than to be left with a 3 facing a 7 on a strategic border or a bonus. has nothing to do with think auto is the boogeyman or evil, i think it is just bad in certain situations, it is that simple. unless the game is decided i have absolutely no use for auto-attack. is that so difficult to understand?-0Soloman wrote:the same number combinations from random.org are not just recycled continuously on autoattack as some believe them to be(Thus a lot of people argument to never use auto attack) and they are all random lines of numbers same as regular attack...mibi wrote:In laymans please.

Same here. I mean, their twelve step program worked wonders to get me off the sauce. I don't know what I would do without them.wicked wrote:Cool. I use AA almost exclusively and works fine for me.
LOL I said a lot of people not all people, and as I said you primary strategic reason will hopefully be taken care of win the make adjustable auto attack or whatever they are going to do with autoattack changes on to do list...owenshooter wrote:that isn't why i don't use auto-attack. i don't use auto-attack for strategic reasons. if i lose too many after a few attacks, i find it better to have a larger number to start off of on my next turn, than to be left with a 3 facing a 7 on a strategic border or a bonus. has nothing to do with think auto is the boogeyman or evil, i think it is just bad in certain situations, it is that simple. unless the game is decided i have absolutely no use for auto-attack. is that so difficult to understand?-0Soloman wrote:the same number combinations from random.org are not just recycled continuously on autoattack as some believe them to be(Thus a lot of people argument to never use auto attack) and they are all random lines of numbers same as regular attack...mibi wrote:In laymans please.
DiM wrote:one more stat for today cause i have to go to work:
yeti killed a total of 11500 of my armies and in this process he:
1. made 23 auto attacks vs a stack of 500 of my defenders
2. lost a total of 9782
3. on average he lost 425,3
4. at most he lost 498 taking out 500
5. best result was when he lost just 340 to kill 500
Well, this isn't hugely surprising. Assuming the various odds calculators are accurate, every time I plug in a very large attack (like at least 50 vs an army no greater) the odds are overwhelmingly in favor of the attack. Hell, 50 attacking 50 shows a 73% chance of success.jiminski wrote:DiM wrote:one more stat for today cause i have to go to work:
yeti killed a total of 11500 of my armies and in this process he:
1. made 23 auto attacks vs a stack of 500 of my defenders
2. lost a total of 9782
3. on average he lost 425,3
4. at most he lost 498 taking out 500
5. best result was when he lost just 340 to kill 500
yes that is genuinely very interesting!
It goes towards proving that the 'streakiness' is at least evened out and mostly works to the attackers benefit over a large enough control group.
I could be very wrong here but I think what most people get peeved about are the 10 to 50 range stacks' attacks (very much off the top of my head)
You will, through studying the large data base, be able to see patterns of win/loss peek and trough for the auto.
But i do think it needs comparison to a group of consecutive, individual attacks, in order to be able to allay peoples doubts that the auto disproportionately skews 'randomness'.
I am in a large build up game now...taking the odd 50 here and there would be light relief, so i can give you 'some' data for that if you are interested... and tell me how to pass it to you.

owenshooter wrote:that isn't why i don't use auto-attack. i don't use auto-attack for strategic reasons. if i lose too many after a few attacks, i find it better to have a larger number to start off of on my next turn, than to be left with a 3 facing a 7 on a strategic border or a bonus. has nothing to do with think auto is the boogeyman or evil, i think it is just bad in certain situations, it is that simple. unless the game is decided i have absolutely no use for auto-attack. is that so difficult to understand?-0Soloman wrote:the same number combinations from random.org are not just recycled continuously on autoattack as some believe them to be(Thus a lot of people argument to never use auto attack) and they are all random lines of numbers same as regular attack...mibi wrote:In laymans please.
Owen, if someone were to make a script that was an auto attack, but you could put in a set number of losses for that attack or minimum army size for that attack would you use it?owenshooter wrote:that isn't why i don't use auto-attack. i don't use auto-attack for strategic reasons. if i lose too many after a few attacks, i find it better to have a larger number to start off of on my next turn, than to be left with a 3 facing a 7 on a strategic border or a bonus. has nothing to do with think auto is the boogeyman or evil, i think it is just bad in certain situations, it is that simple. unless the game is decided i have absolutely no use for auto-attack. is that so difficult to understand?-0
FWIW -> this is possible in the CM script.lancehoch wrote:Owen, if someone were to make a script that was an auto attack, but you could put in a set number of losses for that attack or minimum army size for that attack would you use it?owenshooter wrote:that isn't why i don't use auto-attack. i don't use auto-attack for strategic reasons. if i lose too many after a few attacks, i find it better to have a larger number to start off of on my next turn, than to be left with a 3 facing a 7 on a strategic border or a bonus. has nothing to do with think auto is the boogeyman or evil, i think it is just bad in certain situations, it is that simple. unless the game is decided i have absolutely no use for auto-attack. is that so difficult to understand?-0

So, the answer is "No. owen wouldn't use it."yeti_c wrote:FWIW -> this is possible in the CM script.lancehoch wrote:Owen, if someone were to make a script that was an auto attack, but you could put in a set number of losses for that attack or minimum army size for that attack would you use it?owenshooter wrote:that isn't why i don't use auto-attack. i don't use auto-attack for strategic reasons. if i lose too many after a few attacks, i find it better to have a larger number to start off of on my next turn, than to be left with a 3 facing a 7 on a strategic border or a bonus. has nothing to do with think auto is the boogeyman or evil, i think it is just bad in certain situations, it is that simple. unless the game is decided i have absolutely no use for auto-attack. is that so difficult to understand?-0
C.
it is possible, and it does exist, and i don't use it. CM and BoB are not my friends, as i have voiced on more than a few occasions... this is a casual gaming site, i prefer to use my mind than a script. i appreciate all that yeti does, and understand all the various needs/uses/applications for the scripts, i just choose not to use them. kind of like how i choose not to play standard or freestyle. soooo, to sum it all up in one word... NOPE.-0lancehoch wrote:Owen, if someone were to make a script that was an auto attack, but you could put in a set number of losses for that attack or minimum army size for that attack would you use it?

Yea they are accurate. In a situation where attacker and defender have the same number of armies on their territs it swings in favor of the attacker at 11 armies IIRC. When doing large battles that extra attacking dice really makes a difference.detlef wrote:Well, this isn't hugely surprising. Assuming the various odds calculators are accurate, every time I plug in a very large attack (like at least 50 vs an army no greater) the odds are overwhelmingly in favor of the attack. Hell, 50 attacking 50 shows a 73% chance of success.